Leeroy, lawful male albae Bleeder ----- |.'@| +.r.| -r--- [Leeroy the Leg-scratched Boy] St8 Dx5 Co11 In17 Wi16 Ch15 BleAlbMalLaw Dlvl:1 $0 HP-30(28) Pw16(16) AC12 Exp1 T2 Old Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bleeder. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. You can't even move a handspan with this load! # ice box - This is a tool. Color: white. Material: plastic. Appearance: cooling box. Most tools can be applied for an effect; some are also useful when wielded. This container has the unique ability to keep corpses fresh if they're put in. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You can't do that while carrying so much stuff. (3x) Your concentration falters while carrying so much stuff. Your backpack is crushing you! You die... Your inventory Amulets e - an uncursed amulet of data storage {0} Weapons a - an uncursed +0 knife (weapon in hand) {2} Armor c - an uncursed +0 lab coat (being worn) {4} Comestibles i - 2 uncursed food rations {0} Scrolls j - a blessed scroll of root password detection {0} o - 5 uncursed scrolls of healing {0} p - 4 uncursed scrolls of mana {0} q - 3 uncursed scrolls of phase door {0} r - 2 uncursed scrolls of standard id {0} s - an uncursed scroll of cure {0} Spellbooks k - a blessed spellbook of protection (0:3) {0} l - a blessed spellbook of resist poison (4:4) {0} m - a blessed spellbook of botox resist (5:4) {0} Potions b - 2 uncursed finalized potions of vampire blood {0} Rings d - a blessed +3 ring of timely backup {0} Tools f - an uncursed ice box {9490} g - a * uncursed mirror {0} h - an uncursed can of grease (0:6) {0} Venoms n - an uncursed faerie floss rhing {1} Contents of the ice box: a cursed gnome corpse {650} a blessed evasive sewer rat corpse {20} a cursed mini centaur corpse {2500} an uncursed cave goblin corpse {400} a cursed twen corpse {10} a blessed mini centaur corpse {2500} an uncursed spore lichen corpse {20} an uncursed baby mimic corpse {200} a cursed kobold corpse {400} an uncursed aqua kobold corpse {400} an uncursed health trove corpse {0} an uncursed hieler corpse {1450} a cursed hobbit reveller corpse {500} an uncursed ungenomold corpse {20} a cursed ant corpse {10} a blessed twen corpse {10} Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: searching You could not have this property extrinsically: double attacks You could not have this property intrinsically: drunken boxing Scroll identification only worked 100 times out of 137 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 46 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 27 Gem identification only worked 100 times out of 199 Tool identification only worked 5 times out of 6 Musable item generation frequency had a negative bias of 46% Amulet drop chance was reduced to 83% Implant drop chance was reduced to 88% Potion drop chance was reduced to 94% Weapon drop chance was reduced to 54% Armor drop chance was reduced to 98% Tool drop chance was reduced to 51% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 14% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: two-handed sword The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: short sword The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: enchantment spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: martial arts (turn 61) The following skill became untrainable if you tried to train it too early: petkeeping (turn 3237) The following skill became untrainable after a while: short sword (turn 12788) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 21196) Sticky curses were more common by 11% Items were more likely to be generated cursed by 31% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Your leg damage was 2 Monster spawn increase started at turn 94407 Monster spawn increase reached its maximum at turn 166594 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 391281 The monster class that cannot be genocided was gnome The monster class that was spawned more often: Zouthern animal (freq bonus 2) The monster species that spawned more often: karmic fly (freq bonus 9) The monster species that spawned more often: rainbow seraphon (freq bonus 9) The monster species that spawned more often: nonstriker drawtube (freq bonus 144) The monster species that spawned more often: tetanized dharmic (freq bonus 6) The monster species that spawned more often: martian cylinder (freq bonus 8) The monster species that spawned more often: lib aberration (freq bonus 12) The monster species that spawned more often: porter secret car (freq bonus 10) The monster species that spawned more often: devious eel (freq bonus 132) The monster species that spawned more often: stitched abomination (freq bonus 54) The monster species that spawned more often: albino mold (freq bonus 16) The monster species that spawned more often: evaporator capacitance (freq bonus 12) The monster species that spawned more often: castah grue (freq bonus 8) The monster species that spawned more often: upraising snappier (freq bonus 5) The monster species that spawned more often: rawrog (freq bonus 48) The monster species that spawned more often: flying shark (freq bonus 3) The monster species that spawned more often: goooblin (freq bonus 5) The monster species that spawned more often: jackal (freq bonus 16) The monster species that spawned more often: green stalk (freq bonus 5) The monster species that spawned more often: salvation yodelling impenetrable nut (freq bonus 5) The monster species that spawned more often: disconnected aller (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 6) The monster trait that was more common: HC aliens (freq bonus 6) The monster trait that was more common: unique monsters (freq bonus 2) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 2) The monster trait that was more common: monsters that are uncommon by a factor 7 (freq bonus 2) The monster trait that was more common: monsters that are strong (freq bonus 1) The monster species that never randomly spawned: giant silver jellyfish The monster species that never randomly spawned: carbineer cryptogam The monster species that never randomly spawned: clockwork trooper The monster species that never randomly spawned: novel growth The monster species that never randomly spawned: blade of slaughter The monster species that never randomly spawned: Quachil Uttaus, Treader of the Dust The monster species that never randomly spawned: selenite elite guard The monster species that never randomly spawned: Mister Submarine The monster species that never randomly spawned: black widow The monster species that never randomly spawned: greater dimmer The RNG hath decreed that this item was never generated: inertia control (contro) The RNG hath decreed that this item was never generated: fedora ((null)) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was never generated: meatball ((null)) The RNG hath decreed that this item was never generated: heavy attack (grindstone) The RNG hath decreed that this item was never generated: warping (zone-specific) The RNG hath decreed that this item was never generated: sickness (fizzy) The RNG hath decreed that this item was never generated: BFG ((null)) The RNG hath decreed that this item was never generated: fire hook (beaked staff) The RNG hath decreed that this item was never generated: unfair stilettos (beautiful heels) The RNG hath decreed that this item was generated more often: gravity beam (heavy, freq bonus 13) The RNG hath decreed that this item was generated more often: blue dragon scale mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: straitjacket (long-sleeved jacket, freq bonus 35) The RNG hath decreed that this item was generated more often: impact staff ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: The Nemean Lion hide ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: agate (orange, freq bonus 9) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 14) The RNG hath decreed that this item was generated more often: drain life (velvet, freq bonus 6) The RNG hath decreed that this item was generated more often: elementalism (4OFAE OF9 SCC9, freq bonus 15) The RNG hath decreed that this item was generated more often: anti-drop (dropper, freq bonus 11) The RNG hath decreed that this item was generated more often: magic dragon scales ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: gain dexterity (obsidian, freq bonus 10) The RNG hath decreed that this item was generated more often: credit card ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: flint spear ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: torch ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 45) The RNG hath decreed that this item was generated more often: emerald dragon scales ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: dogshit boot ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 11) The RNG hath decreed that this item was always generated cursed: detect unseen (violet) The RNG hath decreed that this item was always generated cursed: obsidian (black) The RNG hath decreed that this item was always generated cursed: clove of garlic ((null)) The RNG hath decreed that this item was always generated cursed: charging (HACKEM MUCHE) The RNG hath decreed that this item was always generated cursed: levitation boots (snow boots) The RNG hath decreed that this item was always generated cursed: eyecloser ((null)) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: initialization stone (gray) The RNG hath decreed that this item was always generated cursed: urine (manky) The RNG hath decreed that this item was always generated cursed: stone of permanence (gray) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: miscast trap (freq bonus 2) Trap randomization happened for 1 in 550 traps Next attribute increase check would have come at turn 739 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You were acid resistant You had not decided on your sexuality yet You were prevented from having automatic searching (0) You were prevented from having double attacks (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Glycocalyx, Fibrinogen and Hemophilia Your deity was Glycocalyx The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (248) You are dead Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status surgery 1X LIMIT(0) healing hands 1X LIMIT(0) draw blood 1X LIMIT(0) dazzle 1 R LIMIT(0) weapon practice 1 R LIMIT(0) appraisal 1 R LIMIT(0) panic digging 1 R LIMIT(0) phase door 1 R LIMIT(0) invoke deity 1 R LIMIT(0) blood ritual 1 R LIMIT(0) Discoveries Amulets amulet of data storage (oval) Armor lab coat (white coat) Scrolls scroll of root password detection (ONE EYED SAM DATING SIMULATOR) scroll of healing (POKE MONGO) scroll of mana (HALP WHY AM I SO BAD) scroll of phase door (IA CTHULHU) scroll of standard id (DEHARK A SONE BHELL) scroll of cure (GIMMIE ALL THE SPELLS) * scroll of extra healing (NOTARY SOJAC) * scroll of greater mana restoration (SPARKLING EDWARD CULLEN) Spellbooks spellbook of protection (noble) spellbook of resist poison (continued) spellbook of botox resist (parchment) Potions potion of vampire blood (blood-red) Rings ring of timely backup (high) Tools ice box (cooling box) mirror (looking glass) Venoms * faerie floss rhing (splash of venom) * blinding venom (splash of venom) * tail spikes (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Grand Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Master) (20 of 160) petkeeping [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Basic] (max Grand Master) (20 of 160) form II (Makashi) [Basic] (max Master) (20 of 160) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Master) (20 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Basic] (max Wizard) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) body spells [Basic] (max Master) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bleeder...