Leeroy, lawful male albae Mahou Shoujo ----- |f... ..@.| |..@| +...| ----- [Leeroy the Schoolkid] St7 Dx4 Co7 In5 Wi11 Ch15 MahAlbMalLaw Dlvl:1 $0 HP26(26) Pw12(12) AC10 Exp1 T1 Latest messages Restoring save file... You return to level 1 in The Dungeons of Doom. Hello Leeroy, the albae Mahou Shoujo, welcome back to SlashEMExtended! You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: shock resistance You could not have this property intrinsically: burnopathy Scroll identification only worked 100 times out of 157 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 79 Wand identification only worked 3 times out of 11 Armor identification only worked 15 times out of 33 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 154 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 90% Ring drop chance was reduced to 10% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 85% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 80% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 71% of the time only The following skill could not be trained at all: spirituality The following skill was trained at half the usual rate: axe The following skill was trained at one fifth the usual rate: body spells The following skill was limited to basic proficiency: searching The following skill was limited to skilled proficiency: paddle The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: enchantment spells (turn 31) The following skill became untrainable if you tried to train it too early: petkeeping (turn 418) The following skill became untrainable after a while: riding (turn 19802) The following skill couldn't be trained before a certain turn number is reached: flail (turn 39866) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 25938 Monster spawn increase reached its maximum at turn 151410 In this game, Eevee's evolution was volareon Your limit for ascension was at turn 12849394 The monster class that cannot be genocided was xan or other mythical/fantastic insect The monster class that was spawned more often: lich (freq bonus 2) The monster species that spawned more often: clicking wort (freq bonus 4) The monster species that spawned more often: engulf roomier (freq bonus 30) The monster species that spawned more often: Mister Also Matte (freq bonus 6) The monster species that spawned more often: fundamentally stench (freq bonus 15) The monster species that spawned more often: brown fungus (freq bonus 18) The monster species that spawned more often: midghost (freq bonus 24) The monster species that spawned more often: cook islander (freq bonus 8) The monster species that spawned more often: bird lady (freq bonus 6) The monster species that spawned more often: mercerize ruggedly (freq bonus 24) The monster species that spawned more often: reticent anodally (freq bonus 16) The monster species that spawned more often: Malcanthet (freq bonus 12) The monster species that spawned more often: undead locksmith (freq bonus 10) The monster species that spawned more often: solid fungus (freq bonus 4) The monster species that spawned more often: splat tactic snowmobiler (freq bonus 8) The monster species that spawned more often: chemical spore (freq bonus 96) The monster species that spawned more often: player mimic (freq bonus 5) The monster species that spawned more often: petty gray wolf (freq bonus 3) The monster species that spawned more often: venom warp patch (freq bonus 8) The monster species that spawned more often: gray colony (freq bonus 14) The monster species that spawned more often: quintuple napery selecting critiquing shorting sloucher (freq bonus 10) The monster trait that was more common: monsters whose stats are randomized per playthrough (freq bonus 1) The monster trait that was more common: monsters of huge size (freq bonus 12) The monster trait that was more common: monsters that produce loud farting noises (freq bonus 4) The monster trait that was more common: monsters that can multiply (freq bonus 2) The monster trait that was more common: monsters that have mind flayer capabilities (freq bonus 2) The monster species that never randomly spawned: giant potion trove The monster species that never randomly spawned: vampiroid The monster species that never randomly spawned: analgesic spore The monster species that never randomly spawned: fifteen-headed hydra The monster species that never randomly spawned: attractant snottily The monster species that never randomly spawned: black ray The monster species that never randomly spawned: grander fidgeting The monster species that never randomly spawned: ring permamimic The monster species that never randomly spawned: shechinah sephirah The monster species that never randomly spawned: humongous giant The RNG hath decreed that this item was never generated: disconnected boots (living boots) The RNG hath decreed that this item was never generated: paralysis (automatic) The RNG hath decreed that this item was never generated: nunchiaku ((null)) The RNG hath decreed that this item was never generated: curing uniform (clean white clothes) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: spoon ((null)) The RNG hath decreed that this item was never generated: robe of weakness (green robe) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: flack helmet (green bowel) The RNG hath decreed that this item was never generated: destructive heels (weapon light boots) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 7) The RNG hath decreed that this item was generated more often: elven leather helm (leather hat, freq bonus 37) The RNG hath decreed that this item was generated more often: bullwhip ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: fire horn (horn, freq bonus 8) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 12) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 40) The RNG hath decreed that this item was generated more often: cloak of spell resistance (orange cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: speedwagon's hat ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cure wounds (yerba mate, freq bonus 29) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: rang call stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: graphite (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 12) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: umbrella ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: cure insanity (jackpot, freq bonus 11) The RNG hath decreed that this item was generated more often: petcat (wary, freq bonus 12) The RNG hath decreed that this item was generated more often: fire boots (hot boots, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 100) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 35) The RNG hath decreed that this item was always generated cursed: sky dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: pancake ((null)) The RNG hath decreed that this item was always generated cursed: flail ((null)) The RNG hath decreed that this item was always generated cursed: carrot ((null)) The RNG hath decreed that this item was always generated cursed: objection (cinnabar) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: highlevel stone (gray) The RNG hath decreed that this item was always generated cursed: heavy clay ball ((null)) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: monster speed trap (freq bonus 2) Trap randomization happened for 1 in 679 traps Next attribute increase check would have come at turn 587 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You had 1500 points of nutrition remaining You aggravated monsters You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Queen Serenity, Angel Aphrodite and Queen Beryl Your deity was Queen Serenity The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (656) You survived Spells known in the end Name Level Category Fail Memory a - remove curse 5 protect 95% 500% b - cone of cold 5 matter 95% 500% c - stone to flesh 3 healing 78% 300% Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (STRC PRST SKRZ KRK) scroll of mana (DSCHLSCHLSCH) scroll of phase door (VANILLA SHOPKEEPERS DONT LET YOU OUT IF YOUR INVISIBLE) scroll of standard id (I CANNOT BEGIN TO DESCRIBE HOW BAD I FIND THE WAND BALANCE PATCH) scroll of cure (COMBATDEPTH LAB CORRODE) * scroll of extra healing (CUR NOS OPPUGNARE VIS) * scroll of greater mana restoration (MANDEVILHACK WILL BE A VARIANT OF FIQHACK) Spellbooks spellbook of remove curse (right-handed) spellbook of cone of cold (psychedelic) spellbook of stone to flesh (hugging) Wands wand of striking (vajra tower) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Basic] (max Master) (20 of 160) high heels [Basic] (max Master) (20 of 160) general combat [Unskilled] (max Expert) (0 of 20) body armor [Basic] (max Expert) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Basic] (max Master) (20 of 160) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Basic] (max Master) (20 of 160) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (20 of 160) occult spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) matter spells [Basic] (max Expert) (20 of 160) Goodbye Leeroy the Mahou Shoujo... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.