Leeroy, lawful male albae Ninja --.-----.--- |........... +..........| |........d.| ........@..| ------------ [Leeroy the Sword Trainee] St18/02 Dx13 Co11 In8 Wi6 Ch6 NinAlbMalLaw Dlvl:1 $0 HP27(27) Pw15(15) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: invisibility You could not have this property intrinsically: hallu party Potion identification only worked 3 times out of 7 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 41 Armor identification only worked 15 times out of 30 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 97% chance Monsters only dropped their equipment with 80% chance Potion drop chance was reduced to 88% Weapon drop chance was reduced to 89% Armor drop chance was reduced to 49% Tool drop chance was reduced to 96% Concealing monsters were spawned underneath items 94% of the time only Monster death drops spawned with only 74% chance The following skill could not be trained at all: missile weapons The following skill was trained at half the usual rate: martial arts The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: two-handed sword The following skill became untrainable if you tried to train it too early: chaos spells (turn 4) The following skill became untrainable if you tried to train it too early: matter spells (turn 176) The following skill became untrainable after a while: attack spells (turn 28736) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 24009) Items were more likely to be generated cursed by 11% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 104055 Monster spawn increase reached its maximum at turn 204490 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 324456 The monster class that cannot be genocided was piece of food The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: sticky warp patch (freq bonus 27) The monster species that spawned more often: hole warp patch (freq bonus 21) The monster species that spawned more often: Hirschah (freq bonus 54) The monster species that spawned more often: pterodactyl (freq bonus 24) The monster species that spawned more often: winged kraken lichatrice (freq bonus 15) The monster species that spawned more often: cure slangy (freq bonus 22) The monster species that spawned more often: scrubbot (freq bonus 18) The monster species that spawned more often: magic-colored patch (freq bonus 6) The monster species that spawned more often: griever deash schist underexpose scintillator (freq bonus 96) The monster species that spawned more often: overloaded fileting (freq bonus 10) The monster species that spawned more often: dharmic wholehearted dustily supplemental (freq bonus 63) The monster species that spawned more often: deathmold (freq bonus 24) The monster species that spawned more often: indulgent offspring underbred (freq bonus 20) The monster species that spawned more often: transmogrifying wifedom bateau (freq bonus 14) The monster species that spawned more often: uncurl wasteful (freq bonus 48) The monster species that spawned more often: multicolor bulb (freq bonus 12) The monster species that spawned more often: gymnastic darkled (freq bonus 30) The monster species that spawned more often: inferno sentry (freq bonus 20) The monster species that spawned more often: savvy polydactyly northwest prairie (freq bonus 20) The monster species that spawned more often: sere diethylamide (freq bonus 12) The monster trait that was more common: monsters that count as animals (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 8) The monster species that never randomly spawned: pustulent mushroom The monster species that never randomly spawned: baby white dragon The monster species that never randomly spawned: stygian fetish The monster species that never randomly spawned: conspiratorially purified The monster species that never randomly spawned: fancy stalk The monster species that never randomly spawned: Minator Kommissioner The monster species that never randomly spawned: hacker teacher The monster species that never randomly spawned: sylph mummy The monster species that never randomly spawned: bone archer The monster species that never randomly spawned: food trove The RNG hath decreed that this item was never generated: helm versus death (etheric helmet) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: tar chain mail ((null)) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: tele level (irregular) The RNG hath decreed that this item was never generated: white sweets ((null)) The RNG hath decreed that this item was never generated: create monster (LEP GEX VEN ZEA) The RNG hath decreed that this item was never generated: silver bullet ((null)) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: steam venom (emanating) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 15) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 15) The RNG hath decreed that this item was generated more often: yumi (long bow, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of control (ember, freq bonus 32) The RNG hath decreed that this item was generated more often: yellow dragon scale shield (yellow dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: light (arc, freq bonus 4) The RNG hath decreed that this item was generated more often: troll hide (disgusting cloak, freq bonus 23) The RNG hath decreed that this item was generated more often: fallout helmet (post-nuclear helmet, freq bonus 43) The RNG hath decreed that this item was generated more often: starvation (underestimated, freq bonus 7) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 5) The RNG hath decreed that this item was generated more often: silver dragon scales ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: horror stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: detect water (generous, freq bonus 16) The RNG hath decreed that this item was generated more often: orcish guard shield (livid worped-moon shield, freq bonus 3) The RNG hath decreed that this item was generated more often: unfair attack cloak (flier cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 2) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: radioglasses ((null)) The RNG hath decreed that this item was always generated cursed: tortilla ((null)) The RNG hath decreed that this item was always generated cursed: sniper beam (corrupted) The RNG hath decreed that this item was always generated cursed: kyrt shirt ((null)) The RNG hath decreed that this item was always generated cursed: cure numbness (opaque) The RNG hath decreed that this item was always generated cursed: greater mana restoration (DIT DEDIDET DAET) The RNG hath decreed that this item was always generated cursed: rubber hose ((null)) The RNG hath decreed that this item was always generated cursed: iron chain ((null)) The RNG hath decreed that this item was always generated cursed: jacinth (orange) The RNG hath decreed that this trap was always invisible: punishment trap The RNG hath decreed that this trap was generated more often: container kaboom trap (freq bonus 5) Trap randomization happened for 1 in 450 traps Next attribute increase check would have come at turn 262 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having infravision (0) You had 1500 points of nutrition remaining You were stealthy You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1167) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (BEE VERSUS SPIDER THE CONTEST) scroll of mana (BOEHMIMIC) scroll of phase door (SUPERCOMPLEX LICHENORC) scroll of standard id (DOORMASH GRAFFITI LOOK LIKE AMULETS ARRRGH) scroll of cure (SPAMCATCHMAIL AT GMX DOT DE) * scroll of extra healing (SONIC 3 AND KERIO) * scroll of greater mana restoration (SHIELD IS ON) Potions potion of sickness (alcoholic) potion of invisibility (laurel) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.