Leeroy, lawful male albae Diver - -.--- |k{...| -...f@- ------- [Leeroy the Beachcomber] St15 Dx8 Co14 In12 Wi5 Ch6 DivAlbMalLaw Dlvl:1 $0 HP18(18) Pw9(9) AC10 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Diver. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The oilskin cloak fits very tightly. You are lucky! Full moon tonight. scrolls of healing - This is a scroll. Color: gray. Material: paper. Appearance: FUCK THE LORD OF THE FUCKUBI. Reading it has a magic effect and uses up the scroll; some scroll effects are different if they are read while you are confused. A standard healing scroll that behaves similar to healing potions in other role-playing games by restoring some lost hit points. Don't bother trying to blank, cancel or polymorph this scroll, as that doesn't work. # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: clairvoyance You could not have this property intrinsically: fire resistance Ring identification only worked 4 times out of 11 Amulet identification only worked 15 times out of 20 Gem identification only worked 100 times out of 103 Tool identification only worked 5 times out of 6 Monsters only dropped their musable items with 27% chance Monsters only dropped their equipment with 92% chance Musable item generation frequency had a negative bias of 13% Ring drop chance was reduced to 33% Wand drop chance was reduced to 75% Potion drop chance was reduced to 96% Armor drop chance was reduced to 82% Concealing monsters were spawned underneath items 86% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: axe The following skill was limited to basic proficiency: missile weapons The following skill was limited to skilled proficiency: riding The following skill was limited to expert proficiency: long sword The following skill became untrainable if you tried to train it too early: general combat (turn 29) The following skill became untrainable if you tried to train it too early: healing spells (turn 8890) The following skill became untrainable after a while: morning star (turn 17607) The following skill couldn't be trained before a certain turn number is reached: spirituality (turn 72782) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 53257 Monster spawn increase reached its maximum at turn 424957 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 1263328 The monster class that cannot be genocided was archfiend The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: subsoil vital abscessed heinously (freq bonus 12) The monster species that spawned more often: remorhaz (freq bonus 24) The monster species that spawned more often: dancing queen (freq bonus 24) The monster species that spawned more often: affection buncombe (freq bonus 30) The monster species that spawned more often: curn centaur (freq bonus 5) The monster species that spawned more often: cyan bulb (freq bonus 4) The monster species that spawned more often: undead flame mage (freq bonus 48) The monster species that spawned more often: Non-Pretty Melanie (freq bonus 4) The monster species that spawned more often: rainbow cattle (freq bonus 6) The monster species that spawned more often: friendly fantasized stifle overestimating (freq bonus 5) The monster species that spawned more often: kilned pouchy (freq bonus 16) The monster species that spawned more often: orange icky thing (freq bonus 12) The monster species that spawned more often: edgy fungus (freq bonus 16) The monster species that spawned more often: gnome lady (freq bonus 18) The monster species that spawned more often: dark elf (freq bonus 6) The monster species that spawned more often: trap colony (freq bonus 8) The monster species that spawned more often: box jellyfish (freq bonus 12) The monster species that spawned more often: migo drone (freq bonus 28) The monster species that spawned more often: mister burner (freq bonus 18) The monster species that spawned more often: elder plain dragon (freq bonus 5) The monster trait that was more common: monsters whose attacks blind you (freq bonus 3) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 3) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 4) The monster trait that was more common: monsters that have gaze attacks (freq bonus 9) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 4) The monster trait that was more common: monsters that eat stone (freq bonus 2) The monster trait that was more common: monsters that buzz (freq bonus 1) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters that can teleport (freq bonus 12) The monster species that never randomly spawned: green seraphon The monster species that never randomly spawned: morlock The monster species that never randomly spawned: pedantry mortared The monster species that never randomly spawned: magic spirit The monster species that never randomly spawned: ebony mold The monster species that never randomly spawned: sailcloth drenching The monster species that never randomly spawned: Charon The monster species that never randomly spawned: crystal ice golem The monster species that never randomly spawned: best teacher ever The monster species that never randomly spawned: werehuggingboot The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: cloak of polymorph (changing cloak) The RNG hath decreed that this item was never generated: hard mode stone (gray) The RNG hath decreed that this item was never generated: dwarvish cloak (hooded cloak) The RNG hath decreed that this item was never generated: create altar (WELCOME TO THE ASTRAL PLANE) The RNG hath decreed that this item was never generated: orcish shield (red-eyed shield) The RNG hath decreed that this item was never generated: odor shot ((null)) The RNG hath decreed that this item was never generated: yellow dragon scales ((null)) The RNG hath decreed that this item was never generated: confusion (round cube) The RNG hath decreed that this item was never generated: cloak of confusion (ripped cloak) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of sickness resistance (sparkling, freq bonus 253) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: cryogenics (hostile, freq bonus 6) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: wishing (sorrowful, freq bonus 10) The RNG hath decreed that this item was generated more often: ulch helmet (filtered helmet, freq bonus 199) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 10) The RNG hath decreed that this item was generated more often: psybeam (psionic, freq bonus 11) The RNG hath decreed that this item was generated more often: reroll artifact (marvelous, freq bonus 3) The RNG hath decreed that this item was generated more often: sinful heels (red sneakers, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of lines (victorious, freq bonus 15) The RNG hath decreed that this item was generated more often: interruption stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: boulder ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: implant of waste (furious, freq bonus 15) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 10) The RNG hath decreed that this item was generated more often: leather cloak ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Implants (freq bonus 54) The RNG hath decreed that this item was always generated cursed: boulder ((null)) The RNG hath decreed that this item was always generated cursed: sentou ((null)) The RNG hath decreed that this item was always generated cursed: iron bar ((null)) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: backhand mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of stone (gray cloak) The RNG hath decreed that this item was always generated cursed: plugsuit (tightly fitting suit) The RNG hath decreed that this item was always generated cursed: stone of magic resistance (gray) The RNG hath decreed that this item was always generated cursed: lock manipulation (castle) The RNG hath decreed that this trap was always invisible: ghost world trap The RNG hath decreed that this trap was generated more often: blood loss trap (freq bonus 3) Trap randomization happened for 1 in 868 traps Next attribute increase check would have come at turn 483 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having shock resistance (0) You had 1500 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tane, Tangaroa and Whiro Your deity was Tane The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (419) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Amulets amulet of magical breathing (triangular) Armor * oilskin cloak (slippery cloak) Scrolls scroll of healing (FUCK THE LORD OF THE FUCKUBI) scroll of mana (SCUMHACK ROLLING FOR STAIRS) scroll of phase door (WAWAE EHA) scroll of standard id (IM SORRY TO SAY IT BUT I THINK THE WAND BALANCE PATCH SUCKS) scroll of cure (EDEVESH HANAGASH) * scroll of extra healing (OM) * scroll of greater mana restoration (THARR) Tools tallow candle (candle) * oilskin sack (bag) * grappling hook (iron hook) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Grand Master) (20 of 160) devices [Basic] (max Grand Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Basic] (max Expert) (20 of 160) short sword [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) spear [Basic] (max Expert) (20 of 160) javelin [Unskilled] (max Expert) (0 of 20) trident [Basic] (max Legendary) (20 of 160) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Basic] (max Master) (20 of 160) elemental spells [Basic] (max Wizard) (20 of 160) Goodbye Leeroy the Diver... Youescaped from the dungeon with 150 points, Since you escaped early, the score list will not be checked.