Leeroy, lawful male redguardian Thalmor --- - |@..| |@... |..$| ----- [Leeroy the Concordate Agent] St11 Dx5 Co4 In7 Wi5 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: drain resistance You could not have this property extrinsically: double attacks You could not have this property intrinsically: regeneration Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 186 Monsters only dropped their equipment with 71% chance Scroll drop chance was reduced to 70% Ring drop chance was reduced to 75% Wand drop chance was reduced to 94% Potion drop chance was reduced to 88% Weapon drop chance was reduced to 82% Armor drop chance was reduced to 99% Food drop chance was reduced to 96% The following skill could not be trained at all: two-handed weapons The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: bare-handed combat The following skill was limited to skilled proficiency: sling The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: body spells (turn 1) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 1232) The following skill became untrainable after a while: polymorphing (turn 22092) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 7546) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 56212 Monster spawn increase reached its maximum at turn 181132 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 5715291 The monster class that cannot be genocided was naga The monster class that was spawned more often: turret (freq bonus 2) The monster species that spawned more often: irresistible warp fungus (freq bonus 36) The monster species that spawned more often: greater lemure (freq bonus 8) The monster species that spawned more often: thirsty vortex (freq bonus 24) The monster species that spawned more often: jaycee strangulate (freq bonus 8) The monster species that spawned more often: hidden stalk (freq bonus 9) The monster species that spawned more often: RNG bulb (freq bonus 5) The monster species that spawned more often: polite teacher (freq bonus 10) The monster species that spawned more often: ice force patch (freq bonus 36) The monster species that spawned more often: viridian missingno (freq bonus 3) The monster species that spawned more often: greater amnesia vortex (freq bonus 9) The monster species that spawned more often: newt zombie (freq bonus 12) The monster species that spawned more often: unenlightened kinked unilateral (freq bonus 12) The monster species that spawned more often: prorogued gaped toenailed (freq bonus 5) The monster species that spawned more often: number ghost (freq bonus 3) The monster species that spawned more often: delusional abjure (freq bonus 27) The monster species that spawned more often: seldom unselfishly hourly cobblestone (freq bonus 12) The monster species that spawned more often: gentle girl (freq bonus 20) The monster species that spawned more often: warty mushroom (freq bonus 5) The monster species that spawned more often: epidote spore (freq bonus 10) The monster species that spawned more often: mailable ex alcove regiment (freq bonus 8) The monster trait that was more common: monsters whose attacks digest you (freq bonus 2) The monster trait that was more common: monsters that mew (freq bonus 2) The monster trait that was more common: monsters that usually spawn tame (freq bonus 15) The monster trait that was more common: monsters from the Evil Variant (freq bonus 4) The monster species that never randomly spawned: cyan devil The monster species that never randomly spawned: nasty turret The monster species that never randomly spawned: RNG Kommissioner The monster species that never randomly spawned: dark familiar The monster species that never randomly spawned: haunter The monster species that never randomly spawned: archer The monster species that never randomly spawned: energy fungus The monster species that never randomly spawned: acidwater hound The monster species that never randomly spawned: conquistador considering huddler gardener The monster species that never randomly spawned: mana mold The monster class that always generated with extra speed: ant or other insect The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: nuclear hostage chain ((null)) The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: amulet of bad part (anable) The RNG hath decreed that this item was never generated: figurine ((null)) The RNG hath decreed that this item was never generated: counterclockwise stone (gray) The RNG hath decreed that this item was never generated: free action (twisted) The RNG hath decreed that this item was never generated: ugg boots (spider boots) The RNG hath decreed that this item was never generated: bridge muzzle ((null)) The RNG hath decreed that this item was never generated: tallow candle (candle) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: confuse monster (NR 9, freq bonus 9) The RNG hath decreed that this item was generated more often: pokelie stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 36) The RNG hath decreed that this item was generated more often: worthless piece of red glass (red, freq bonus 17) The RNG hath decreed that this item was generated more often: amulet of acid resistance (venomous, freq bonus 163) The RNG hath decreed that this item was generated more often: cloak of drain life (colorless cloak, freq bonus 22) The RNG hath decreed that this item was generated more often: life saving stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: consort's suit (loud foppish suit, freq bonus 10) The RNG hath decreed that this item was generated more often: trap creation stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: robe of permanence (purple robe, freq bonus 10) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: wind (timber, freq bonus 11) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 65) The RNG hath decreed that this item was generated more often: mirror (looking glass, freq bonus 3) The RNG hath decreed that this item was generated more often: malachite (green, freq bonus 8) The RNG hath decreed that this item was generated more often: selfdestruct (silly, freq bonus 9) The RNG hath decreed that this item was generated more often: lucern hammer (pronged polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: lightning shield (dull yellow shield, freq bonus 9) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 1) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: runesword (runic broadsword) The RNG hath decreed that this item was always generated cursed: rememberance stone (gray) The RNG hath decreed that this item was always generated cursed: spiked battle boot ((null)) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: helm of obscured display (resounding helmet) The RNG hath decreed that this item was always generated cursed: limitation boots (velcro boots) The RNG hath decreed that this item was always generated cursed: paper sword ((null)) The RNG hath decreed that this item was always generated cursed: iron saber ((null)) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this trap was always invisible: shades of grey trap The RNG hath decreed that this trap was generated more often: venom sprinkler (freq bonus 2) Trap randomization happened for 1 in 795 traps Next attribute increase check would have come at turn 500 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having drain resistance (0) You were prevented from having double attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (151) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (formula one helmet) * sedge hat (internet helmet) * skullcap (rotating helmet) * flack helmet (etched helmet) * crystal helm (viking helmet) * mining helm (masked helmet) * field helm (wide metal helm) * helm of safeguard (strip bandana) * war hat (RNG helmet) * plasteel gloves (white gloves) * leather gloves (occultism gloves) * gauntlets of safeguard (spacey gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (multilinguitis gloves) * field gloves (digger gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (beautiful heels) * field boots (ankle boots) * boots of safeguard (yellow sneakers) Scrolls scroll of healing (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of mana (DONT STARE ME ALWAYS) scroll of phase door (SUKI TOKIMEKI TO KISS) scroll of standard id (CHINTAI LOOKS LIKE A GIRL) scroll of cure (KILL HIM) * scroll of extra healing (HEY STICKY KEYS INVENTOR YOUR MOM IS SUCH A HARLOT) * scroll of greater mana restoration (TSX IS A VARIANT AND NOT VANILLA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.