Leeroy, lawful male redguardian Thalmor --- --.-- -- ---..@| |..>....-- |....--@| ---.. ..| |.- ..| |. ..| | ..- .. .. ... --- [Leeroy the Concordate Agent] St12 Dx9 Co7 In10 Wi7 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T7 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) You displaced your thalmor called Rulindil the concordate agent. You can't go up here. The thalmor called Rulindil the concordate agent thrusts her elven short sword at the porter lichen. The thalmor called Rulindil the concordate agent hits the porter lichen. The porter lichen is killed! The thalmor called Rulindil the concordate agent reads a scroll of healing {0}! The thalmor called Rulindil the concordate agent looks better. The thalmor called Rulindil the concordate agent eats a porter lichen corpse {20}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 11 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: fear resistance You could not have this property intrinsically: discount action Ring identification only worked 4 times out of 6 Amulet identification only worked 15 times out of 20 Implant identification only worked 1 times out of 45 Armor identification only worked 15 times out of 33 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 85% chance Scroll drop chance was reduced to 65% Ring drop chance was reduced to 65% Wand drop chance was reduced to 96% Amulet drop chance was reduced to 70% Potion drop chance was reduced to 61% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 68% Tool drop chance was reduced to 88% The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: two-weapon combat The following skill was limited to basic proficiency: club The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: trident (turn 127) The following skill became untrainable if you tried to train it too early: protection spells (turn 525) The following skill became untrainable after a while: crossbow (turn 45587) The following skill couldn't be trained before a certain turn number is reached: lance (turn 52855) Heavy curses were more common by 27% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 38619 Monster spawn increase reached its maximum at turn 79914 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 842112 The monster class that cannot be genocided was piercer Today, this monster class was always generated invisible: grue The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: porter block colony (freq bonus 4) The monster species that spawned more often: crappiest chevrolet (freq bonus 6) The monster species that spawned more often: shaped mushroom (freq bonus 21) The monster species that spawned more often: cyclone rider (freq bonus 4) The monster species that spawned more often: fife warp patch (freq bonus 16) The monster species that spawned more often: stinking feet mechanic (freq bonus 2) The monster species that spawned more often: +3 md barrier (freq bonus 8) The monster species that spawned more often: pale soul (freq bonus 3) The monster species that spawned more often: corpser (freq bonus 3) The monster species that spawned more often: remonetization childbearing (freq bonus 12) The monster species that spawned more often: nether warp patch (freq bonus 8) The monster species that spawned more often: egocentrism preponderated sicken (freq bonus 6) The monster species that spawned more often: marihuana smoker (freq bonus 16) The monster species that spawned more often: pumping ray (freq bonus 12) The monster species that spawned more often: vesty (freq bonus 3) The monster species that spawned more often: draugr zombie (freq bonus 10) The monster species that spawned more often: sight (freq bonus 4) The monster species that spawned more often: hole force fungus (freq bonus 14) The monster species that spawned more often: water moccasin (freq bonus 15) The monster species that spawned more often: shade grue (freq bonus 24) The monster trait that was more common: monsters that eat metal (freq bonus 1) The monster trait that was more common: monsters that count as rats (freq bonus 4) The monster species that never randomly spawned: Lugribossk The monster species that never randomly spawned: priestess of Ghaunadaur The monster species that never randomly spawned: gainsaid cheese donating spinier The monster species that never randomly spawned: noxious elemental The monster species that never randomly spawned: infernal troglodyte The monster species that never randomly spawned: antivivisectionist hired completer The monster species that never randomly spawned: canine quylthulg The monster species that never randomly spawned: scratch turret The monster species that never randomly spawned: M-A production unit mark V The monster species that never randomly spawned: freemason prior The monster class that always generated with extra speed: centaur The RNG hath decreed that this item was never generated: teleport control (gold) The RNG hath decreed that this item was never generated: rare helmet (silk helmet) The RNG hath decreed that this item was never generated: blinding venom (splash of venom) The RNG hath decreed that this item was never generated: amulet of neck brace (nonvorpal) The RNG hath decreed that this item was never generated: tortilla ((null)) The RNG hath decreed that this item was never generated: amulet of second chance (tetraedrical) The RNG hath decreed that this item was never generated: elementalism (4OFAE OF9 SCC9) The RNG hath decreed that this item was never generated: entire level stone (gray) The RNG hath decreed that this item was never generated: sledge hammer ((null)) The RNG hath decreed that this item was never generated: slow digestion (steel) The RNG hath decreed that this item was generated more often: penis pole ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: metal sling ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: apply nail polish (sublime, freq bonus 21) The RNG hath decreed that this item was generated more often: trap revealing (elysium, freq bonus 33) The RNG hath decreed that this item was generated more often: wonder (stevia, freq bonus 18) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 57) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 12) The RNG hath decreed that this item was generated more often: silver khakkhara (silver monk's staff, freq bonus 76) The RNG hath decreed that this item was generated more often: bell ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: polymorph (silver, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of malice (eocene, freq bonus 10) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 10) The RNG hath decreed that this item was generated more often: beneficial effect (homebrew, freq bonus 7) The RNG hath decreed that this item was generated more often: morion (black, freq bonus 3) The RNG hath decreed that this item was generated more often: growth (WELCOME TO ANGBAND, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of stoicism (vulpine, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of grace (feral, freq bonus 3) The RNG hath decreed that this item was generated more often: techout stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: power failure (perverted, freq bonus 8) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 57) The RNG hath decreed that this item was always generated cursed: airstep boots (calf-leather sandals) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: resurrection (1UP EXTRA LIFE GET) The RNG hath decreed that this item was always generated cursed: parasol ((null)) The RNG hath decreed that this item was always generated cursed: shock resistance (copper) The RNG hath decreed that this item was always generated cursed: invulnerability (icy) The RNG hath decreed that this item was always generated cursed: amnesia (forgotten) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: bone stone (gray) The RNG hath decreed that this item was always generated cursed: flying boots (battle boots) The RNG hath decreed that this trap was always invisible: random message trap The RNG hath decreed that this trap was generated more often: recursion trap (freq bonus 2) Trap randomization happened for 1 in 931 traps Next attribute increase check would have come at turn 407 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) You saw invisible You had infravision You had 1489 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (311) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tribal helmet) * sedge hat (internet helmet) * skullcap (masked helmet) * flack helmet (hacker helmet) * crystal helm (inkcoat helmet) * mining helm (metal disk) * field helm stone (gemmed helmet) * helm of safeguard (space helmet) * war hat (padded helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (slippery gloves) * commander gloves (padded gloves) * field gloves (rayductnay gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro boots) * field boots (gentle boots) * boots of safeguard (ski heels) Scrolls scroll of healing (B T M M M M M) scroll of mana (FORCED UNLOCKABLES MEAN K MEASURER JUMPED THE SHARK) scroll of phase door (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of standard id (DER GROESSTE LAG DES JAHRHUNDERTS) scroll of cure (ODIV) * scroll of extra healing (THE HELL FUN PATCH IS ACTUALLY THE HELL EVIL PATCH) * scroll of greater mana restoration (BOOM BITCH GET OUT DA WAY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.