Leeroy, lawful male redguardian Thalmor -- |# .# |.#.# ## |.@......# |..@..### -+--|-- [Leeroy the Concordate Agent] St7 Dx7 Co10 In7 Wi9 Ch5 ThaRedMalLaw Dlvl:1 $4 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: improved vision You could not have this property extrinsically: the Force You could not have this property intrinsically: half physical damage Scroll identification only worked 100 times out of 161 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 4 Monsters only dropped their musable items with 80% chance Scroll drop chance was reduced to 83% Ring drop chance was reduced to 61% Wand drop chance was reduced to 97% Amulet drop chance was reduced to 59% Implant drop chance was reduced to 97% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 75% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 74% of the time only The following skill could not be trained at all: dart The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: shield (turn 84) The following skill became untrainable if you tried to train it too early: axe (turn 1572) The following skill became untrainable after a while: enchantment spells (turn 33716) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 49099) Heavy curses were more common by 21% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 35735 Monster spawn increase reached its maximum at turn 351875 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 9494798 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: kobold (freq bonus 1) The monster species that spawned more often: stone dragon (freq bonus 4) The monster species that spawned more often: embar whining (freq bonus 6) The monster species that spawned more often: vampiric wort (freq bonus 10) The monster species that spawned more often: birdhouse laparorrhaphy unsystematically overimaginative (freq bonus 24) The monster species that spawned more often: containership ghettoized (freq bonus 42) The monster species that spawned more often: elven turret (freq bonus 10) The monster species that spawned more often: ECM archer (freq bonus 18) The monster species that spawned more often: ghast (freq bonus 20) The monster species that spawned more often: blind eye (freq bonus 6) The monster species that spawned more often: hangared shinbone (freq bonus 2) The monster species that spawned more often: void force fungus (freq bonus 10) The monster species that spawned more often: hungry Olog-hai (freq bonus 6) The monster species that spawned more often: Korrupt Kop (freq bonus 30) The monster species that spawned more often: sanity beam (freq bonus 2) The monster species that spawned more often: chaotic warrior (freq bonus 6) The monster species that spawned more often: loud fungus (freq bonus 6) The monster species that spawned more often: poesy british (freq bonus 12) The monster species that spawned more often: werefloatingeye (freq bonus 6) The monster species that spawned more often: hidden barbed devil (freq bonus 6) The monster species that spawned more often: inconsequentially impassable (freq bonus 8) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 8) The monster species that never randomly spawned: fuckit The monster species that never randomly spawned: melistride The monster species that never randomly spawned: weight monster The monster species that never randomly spawned: crater mushroom The monster species that never randomly spawned: hippie lady The monster species that never randomly spawned: unpack tenterhook boarish geomagnetic The monster species that never randomly spawned: favor betta The monster species that never randomly spawned: Krooella the Kobold Queen The monster species that never randomly spawned: umbered flagellant The monster species that never randomly spawned: nagger longhair The monster class that always generated with extra speed: human or elf The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: placeholder gloves (spanish gloves) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was never generated: mutation (iffy) The RNG hath decreed that this item was never generated: obsidian (black) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: mana (I WANT TO SEE URANUS TOO) The RNG hath decreed that this item was never generated: bullet ((null)) The RNG hath decreed that this item was never generated: implant of absorption (saintly) The RNG hath decreed that this item was generated more often: bunny ear (headpiece, freq bonus 19) The RNG hath decreed that this item was generated more often: can of grease ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: laser swatter ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: amulet of insomnia (awakening, freq bonus 6) The RNG hath decreed that this item was generated more often: talc (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: elven dagger (runed dagger, freq bonus 13) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: fruit ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: pointed helmet (narrow helmet, freq bonus 20) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 22) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 32) The RNG hath decreed that this item was generated more often: helm of speed (cone-shaped helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of admiration (fierce, freq bonus 20) The RNG hath decreed that this item was generated more often: battery stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: opal (white, freq bonus 10) The RNG hath decreed that this item was generated more often: impossibly heavy iron ball ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: summon ghost (THE CURSED SPIRITS CRASHED MY GAME THEY REALLY DID, freq bonus 7) The RNG hath decreed that this item was generated more often: miscasting stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: ice beam (nebulous, freq bonus 10) The RNG hath decreed that this item was generated more often: droven lance (obsidian lance, freq bonus 111) The RNG hath decreed that this item was always generated cursed: implant of prosperity (brisk) The RNG hath decreed that this item was always generated cursed: force pike (long gray spear) The RNG hath decreed that this item was always generated cursed: cloak of sudden attack (fertile cloak) The RNG hath decreed that this item was always generated cursed: amulet of depression (psychosomatic) The RNG hath decreed that this item was always generated cursed: wine (violet-red) The RNG hath decreed that this item was always generated cursed: impossibly heavy glass ball ((null)) The RNG hath decreed that this item was always generated cursed: rapier ((null)) The RNG hath decreed that this item was always generated cursed: egg ((null)) The RNG hath decreed that this item was always generated cursed: wakeup call stone (gray) The RNG hath decreed that this item was always generated cursed: summon undead (shining) The RNG hath decreed that this trap was always invisible: training trap The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 18) Trap randomization happened for 1 in 971 traps Next attribute increase check would have come at turn 823 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having a sight bonus (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (213) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (RNG helmet) * sedge hat (engraved helmet) * skullcap (steel helmet) * flack helmet (secret helmet) * crystal helm (radio helmet) * mining helm (crested helmet) * field helm (gray helmet) * helm of safeguard (speechpipe helmet) * war hat (great helmet) * plasteel gloves (white gloves) * leather gloves (parked gloves) * gauntlets of safeguard (inverse gloves) * gauntlets of plugsuit (brand-new gloves) * commander gloves (vampiric gloves) * field gloves (shitty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (battle boots) * field boots (flipflops) * boots of safeguard (snow boots) Scrolls scroll of healing (REDEM SHIN) scroll of mana (LIVING SALT SHAKER) scroll of phase door (BODY KNOCK ON EARTH WILL HURT) scroll of standard id (SGURDNOEDAMTONSAWEMAGSIHT) scroll of cure (IMB AXES MUMMIES) * scroll of extra healing (FIQSLEX MIGHT BE ANYTHING FROM MEDIOCRE TO GREAT) * scroll of greater mana restoration (BDSM MEANS BURGERKING DOENERKEBAP SHAWARMA MCDONALDS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 4 points, Since you escaped early, the score list will not be checked.