Leeroy, lawful male redguardian Thalmor -------------- |............| |.....@......| |.O....@.....| -------------- [Leeroy the Concordate Agent] St9 Dx14 Co10 In12 Wi14 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: free action You could not have this property extrinsically: see invisible You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 12 Implant identification only worked 1 times out of 34 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 23 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 197 Scroll drop chance was reduced to 96% Musable item generation frequency had a negative bias of 89% Wand drop chance was reduced to 60% Amulet drop chance was reduced to 59% Potion drop chance was reduced to 90% Weapon drop chance was reduced to 90% Armor drop chance was reduced to 91% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: techniques The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: general combat The following skill was limited to basic proficiency: two-handed weapons The following skill was limited to skilled proficiency: healing spells The following skill was limited to expert proficiency: petkeeping The following skill became untrainable if you tried to train it too early: martial arts (turn 14) The following skill became untrainable if you tried to train it too early: spear (turn 4550) The following skill became untrainable after a while: spear (turn 41449) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 32553) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 68709 Monster spawn increase reached its maximum at turn 140379 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 3642924 The monster class that cannot be genocided was grue The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: permamimicry ghost (freq bonus 4) The monster species that spawned more often: Elohim Tzabaoth, Sea Prince of Tempests (freq bonus 12) The monster species that spawned more often: fire drake (freq bonus 12) The monster species that spawned more often: provost nonalcoholic (freq bonus 10) The monster species that spawned more often: enhanced chicken (freq bonus 4) The monster species that spawned more often: giant camel (freq bonus 9) The monster species that spawned more often: giant grasshopper (freq bonus 6) The monster species that spawned more often: reddish stalk (freq bonus 12) The monster species that spawned more often: nasty mold (freq bonus 20) The monster species that spawned more often: vorpal jabberwock (freq bonus 6) The monster species that spawned more often: melistride (freq bonus 3) The monster species that spawned more often: novel force patch (freq bonus 12) The monster species that spawned more often: virtual dark wall (freq bonus 36) The monster species that spawned more often: clay warp patch (freq bonus 4) The monster species that spawned more often: summation someplace (freq bonus 6) The monster species that spawned more often: true weeping angel (freq bonus 36) The monster species that spawned more often: ghostiest amoeban (freq bonus 15) The monster species that spawned more often: master owlbear (freq bonus 12) The monster species that spawned more often: flightless shantak (freq bonus 10) The monster species that spawned more often: pale fungus (freq bonus 4) The monster trait that was more common: monsters that want quest artifacts (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 3) The monster trait that was more common: monsters who attack with plasma clouds (freq bonus 3) The monster trait that was more common: monsters whose attacks create traps (freq bonus 1) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 2) The monster trait that was more common: monsters that require +3 weapons to hit (freq bonus 2) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 2) The monster trait that was more common: monsters whose attacks cause you to fumble (freq bonus 6) The monster trait that was more common: monsters whose attacks freeze you with ice blocks (freq bonus 2) The monster species that never randomly spawned: geyser lich The monster species that never randomly spawned: Trumpet Archon The monster species that never randomly spawned: form changer The monster species that never randomly spawned: gustiest derby The monster species that never randomly spawned: concupiscence ameliorative The monster species that never randomly spawned: Anastasia's dancing shoe The monster species that never randomly spawned: old blood dragon The monster species that never randomly spawned: peace stair The monster species that never randomly spawned: nature lady The monster species that never randomly spawned: daughter of bedlam The monster class that always generated with extra speed: lizard The RNG hath decreed that this item was never generated: make visible (interplanar) The RNG hath decreed that this item was never generated: scythe ((null)) The RNG hath decreed that this item was never generated: two-handed trident ((null)) The RNG hath decreed that this item was never generated: heroism (tan) The RNG hath decreed that this item was never generated: force stone (gray) The RNG hath decreed that this item was never generated: helm of starvation (guzzle helmet) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: PETA-compliant shirt ((null)) The RNG hath decreed that this item was never generated: amulet of real screwery (mech-tech) The RNG hath decreed that this item was never generated: dashing (lunar) The RNG hath decreed that this item was generated more often: anti drinker helmet (gemmed helmet, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of daring (felicitous, freq bonus 14) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: heavy chain ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: amnesia (acrylic, freq bonus 41) The RNG hath decreed that this item was generated more often: robe of spell power (white robe, freq bonus 13) The RNG hath decreed that this item was generated more often: killer heels (ski heels, freq bonus 27) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 143) The RNG hath decreed that this item was generated more often: feeler gauge stone (gray, freq bonus 27) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 11) The RNG hath decreed that this item was generated more often: synthetic sandals (korean sandals, freq bonus 7) The RNG hath decreed that this item was generated more often: chatter stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 2) The RNG hath decreed that this item was generated more often: mallet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: evil plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: impossibly heavy nuclear ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gridbug conduct boots (chess boots, freq bonus 7) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 11) The RNG hath decreed that this item was generated more often: dragon spear ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: mushroom ((null)) The RNG hath decreed that this item was always generated cursed: granite impaler ((null)) The RNG hath decreed that this item was always generated cursed: figurine ((null)) The RNG hath decreed that this item was always generated cursed: amulet of regeneration (vivid) The RNG hath decreed that this item was always generated cursed: stone chain ((null)) The RNG hath decreed that this item was always generated cursed: curse items (fake) The RNG hath decreed that this item was always generated cursed: faerie floss rhing (splash of venom) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: light (arc) The RNG hath decreed that this trap was always invisible: quasar trap The RNG hath decreed that this trap was generated more often: filtering trap (freq bonus 18) Trap randomization happened for 1 in 457 traps Trap difficulty was increased by 31 Next attribute increase check would have come at turn 468 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having free action (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (463) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (tight helmet) * sedge hat (radio helmet) * skullcap (meteoric helmet) * flack helmet (meso helmet) * crystal helm (masked helmet) * mining helm (breath control helmet) * field helm (inkcoat helmet) * helm of safeguard (mechanical helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (light gloves) * gauntlets of safeguard (fingerless gloves) * gauntlets of plugsuit (rayductnay gloves) * commander gloves (transparent gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (marji shoes) * boots of safeguard (street boots) Scrolls scroll of healing (GROUP SING MAKE MORE DAMAGED) scroll of mana (THIS SLING IS RETARDED) scroll of phase door (MULY SA CITA NUL) scroll of standard id (TINKERBELL HERE TO KICK UR ASS) scroll of cure (MYS SKIN WITH ACID) * scroll of extra healing (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) * scroll of greater mana restoration (SOVIET5LO SQUASHED THE PHANTOM CRASH BUG) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.