Leeroy, lawful male redguardian Thalmor ------------- ............| |...........| |....@@.....| ------------- [Leeroy the Concordate Agent] St10 Dx13 Co8 In10 Wi11 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stunnopathy You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: sickness resistance Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 16 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 71 Spellbook identification only worked 2 times out of 15 Monsters only dropped their musable items with 34% chance Monsters only dropped their equipment with 82% chance Scroll drop chance was reduced to 94% Amulet drop chance was reduced to 39% Potion drop chance was reduced to 72% Tool drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: dagger The following skill was trained at one fifth the usual rate: flail The following skill was limited to basic proficiency: shield The following skill was limited to skilled proficiency: dagger The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: hammer (turn 5) The following skill became untrainable if you tried to train it too early: divination spells (turn 260) The following skill became untrainable after a while: dagger (turn 18544) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 27303) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 82743 Monster spawn increase reached its maximum at turn 145408 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 337550 The monster class that cannot be genocided was piercer The monster class that was spawned more often: rodent (freq bonus 1) The monster species that spawned more often: soldier nymph (freq bonus 18) The monster species that spawned more often: steam-powered rocket sentry (freq bonus 32) The monster species that spawned more often: thankyou verbiage sideliner radiative (freq bonus 10) The monster species that spawned more often: autofarm black pudding (freq bonus 3) The monster species that spawned more often: dopefish (freq bonus 12) The monster species that spawned more often: giant venom ant (freq bonus 5) The monster species that spawned more often: bassly soggily (freq bonus 16) The monster species that spawned more often: sallied lachrymal (freq bonus 4) The monster species that spawned more often: perishable problem (freq bonus 6) The monster species that spawned more often: corelate faddier (freq bonus 4) The monster species that spawned more often: metal eater (freq bonus 6) The monster species that spawned more often: nemi crasher (freq bonus 12) The monster species that spawned more often: chiropteran mummy (freq bonus 24) The monster species that spawned more often: humanlike naga (freq bonus 12) The monster species that spawned more often: stealing machine (freq bonus 30) The monster species that spawned more often: giant white ant (freq bonus 6) The monster species that spawned more often: coins of precious gold (freq bonus 9) The monster species that spawned more often: barber panorama (freq bonus 66) The monster species that spawned more often: darkness turret (freq bonus 4) The monster species that spawned more often: arch-foocubus (freq bonus 12) The monster trait that was more common: monsters whose attacks reduce your divine protection (freq bonus 1) The monster trait that was more common: monsters that mew (freq bonus 4) The monster trait that was more common: monsters that eat meat (freq bonus 1) The monster trait that was more common: monsters whose attacks vaporize you (freq bonus 4) The monster trait that was more common: monsters that make chicken sounds (freq bonus 8) The monster trait that was more common: monsters whose attacks cause fear (freq bonus 1) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster trait that was more common: monsters that can lay eggs (freq bonus 1) The monster species that never randomly spawned: Jeanetta's little-girl boot The monster species that never randomly spawned: acid mimic The monster species that never randomly spawned: ichthyosaur The monster species that never randomly spawned: mental botchier The monster species that never randomly spawned: Ubbo-Sathla, the Unbegotten Source The monster species that never randomly spawned: weredraconian The monster species that never randomly spawned: insane kobold The monster species that never randomly spawned: emery longitudinal The monster species that never randomly spawned: aranea The monster species that never randomly spawned: elder shimmering dragon The RNG hath decreed that this item was never generated: paper shield ((null)) The RNG hath decreed that this item was never generated: teleportation (VENZAR BORGAVVE) The RNG hath decreed that this item was never generated: quasar stone (gray) The RNG hath decreed that this item was never generated: insanity (brexit) The RNG hath decreed that this item was never generated: amulet of the RNG (autocursing) The RNG hath decreed that this item was never generated: heretic cloak (godless cloak) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: changing directive stone (gray) The RNG hath decreed that this item was never generated: venom shield (dark green shield) The RNG hath decreed that this item was generated more often: gauntlets of leech (fingerless gloves, freq bonus 16) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 76) The RNG hath decreed that this item was generated more often: implant of inertia (gymnasic, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 9) The RNG hath decreed that this item was generated more often: leather armor ((null), freq bonus 80) The RNG hath decreed that this item was generated more often: unspecified candle (candle, freq bonus 168) The RNG hath decreed that this item was generated more often: captcha stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of elusion (dense, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of fast casting (black robe, freq bonus 15) The RNG hath decreed that this item was generated more often: white spell cloak (woven cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: warping (MY SPUTA WILL FLOW DOWN, freq bonus 10) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 8) The RNG hath decreed that this item was generated more often: flack helmet (green bowel, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (heretical, freq bonus 3) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 11) The RNG hath decreed that this item was generated more often: healthstone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 97) The RNG hath decreed that this item was always generated cursed: ragnarok (WHOM DWELL IN THE VANITY) The RNG hath decreed that this item was always generated cursed: clairvoyance (dark blue) The RNG hath decreed that this item was always generated cursed: remove curse (PRATYAVAYAH) The RNG hath decreed that this item was always generated cursed: leather saber ((null)) The RNG hath decreed that this item was always generated cursed: detect water (APOKRAR DONENIGHT) The RNG hath decreed that this item was always generated cursed: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: greyout stone (gray) The RNG hath decreed that this item was always generated cursed: ass kicker boots (clunky heels) The RNG hath decreed that this item was always generated cursed: toxic (holed) The RNG hath decreed that this trap was always invisible: waterpool The RNG hath decreed that this trap was generated more often: orange spell trap (freq bonus 10) Trap randomization happened for 1 in 714 traps Next attribute increase check would have come at turn 343 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You had not decided on your sexuality yet You were prevented from having stunnopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (467) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (brown robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (full helmet) * sedge hat (thinking helmet) * skullcap (netradiation helmet) * flack helmet (guzzle helmet) * crystal helm (hydra helmet) * mining helm (masked helmet) * field helm (poor helmet) * helm of safeguard (orange visored helmet) * war hat stone (gemmed helmet) * plasteel gloves (white gloves) * leather gloves (moth-bitten gloves) * gauntlets of safeguard (transparent gloves) * gauntlets of plugsuit (ice-cold gloves) * commander gloves (clumsy gloves) * field gloves (awesome gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (winter stilettos) * field boots (jade boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (DARONG PLEYBECK HOT Q TU RITARN HIRI) scroll of mana (FLEEING FLEEEING FLEEEEING) scroll of phase door (RACE RECORD BREAK) scroll of standard id (WPROWADZIC BRAMY PIEKIELNE) scroll of cure (CHUTZPAH) * scroll of extra healing (TORRENTED TOO MANY MOVIES) * scroll of greater mana restoration (TORIPIRU MAXIMIZE MAGIK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.