Leeroy, lawful male redguardian Thalmor - ------------- +...{...{..@..| |..........@..| |.............| --------------- [Leeroy the Concordate Agent] St9 Dx5 Co8 In8 Wi9 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: contamination resistance You could not have this property extrinsically: disintegration resistance You could not have this property intrinsically: teleport control Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 16 Spellbook identification only worked 2 times out of 3 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 97% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 65% Amulet drop chance was reduced to 66% Potion drop chance was reduced to 62% Tool drop chance was reduced to 80% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 46% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: javelin The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: polearms The following skill became untrainable if you tried to train it too early: shield (turn 79) The following skill became untrainable if you tried to train it too early: petkeeping (turn 34) The following skill became untrainable after a while: short sword (turn 29273) The following skill couldn't be trained before a certain turn number is reached: sling (turn 29525) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 84060 Monster spawn increase reached its maximum at turn 173994 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1084600 The monster class that cannot be genocided was gnome The monster class that was spawned more often: nymph (freq bonus 6) The monster species that spawned more often: agonised telemeter haphazard link (freq bonus 108) The monster species that spawned more often: acid hound pup (freq bonus 7) The monster species that spawned more often: wildwest gunman (freq bonus 16) The monster species that spawned more often: spirit thrower troll (freq bonus 14) The monster species that spawned more often: bone archer (freq bonus 18) The monster species that spawned more often: etiologic seedier (freq bonus 27) The monster species that spawned more often: signed elemental (freq bonus 8) The monster species that spawned more often: Haku, the River Dragon (freq bonus 7) The monster species that spawned more often: greasiest office hypo (freq bonus 48) The monster species that spawned more often: gore spore (freq bonus 14) The monster species that spawned more often: workingman bedraggled (freq bonus 18) The monster species that spawned more often: sue spore (freq bonus 21) The monster species that spawned more often: consisted gelding (freq bonus 48) The monster species that spawned more often: batboy gweduck (freq bonus 8) The monster species that spawned more often: gray unicorn (freq bonus 8) The monster species that spawned more often: network worded (freq bonus 54) The monster species that spawned more often: tufted asian girl (freq bonus 24) The monster species that spawned more often: floozy espalier (freq bonus 21) The monster species that spawned more often: changing boomer (freq bonus 42) The monster species that spawned more often: charier symptomatological bebopper cataleptoid (freq bonus 42) The monster trait that was more common: monsters whose attacks do random things (freq bonus 2) The monster trait that was more common: monsters whose attacks are randomized with a very evil RNG (freq bonus 1) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 7) The monster trait that was more common: monsters that count as bats (freq bonus 2) The monster species that never randomly spawned: Tomas The monster species that never randomly spawned: fancy warp patch The monster species that never randomly spawned: Isis The monster species that never randomly spawned: ice paraelemental The monster species that never randomly spawned: lateen hunk The monster species that never randomly spawned: lurker golem The monster species that never randomly spawned: brewing lordlier joltily The monster species that never randomly spawned: special force patch The monster species that never randomly spawned: malarkey teazel siree limbeck The monster species that never randomly spawned: gravity wort The RNG hath decreed that this item was never generated: flimsy dart ((null)) The RNG hath decreed that this item was never generated: implant of truth (terrene) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: uncalled stone (gray) The RNG hath decreed that this item was never generated: airhead cap (cloudy helmet) The RNG hath decreed that this item was never generated: down level (silvervine) The RNG hath decreed that this item was never generated: know enchantment (sky blue) The RNG hath decreed that this item was never generated: lunch of boiled egg ((null)) The RNG hath decreed that this item was never generated: knock (pink) The RNG hath decreed that this item was never generated: lance ((null)) The RNG hath decreed that this item was generated more often: stairwell stomping boots (plateau boots, freq bonus 10) The RNG hath decreed that this item was generated more often: aquamarine (green, freq bonus 18) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: DSTW stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: remove resistance (cyclic, freq bonus 82) The RNG hath decreed that this item was generated more often: burrow (beautiful, freq bonus 238) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 5) The RNG hath decreed that this item was generated more often: stygian pike ((null), freq bonus 66) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 16) The RNG hath decreed that this item was generated more often: tar chain mail ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of premature death (evil cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: fleece bolt ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: fire (hexagonal, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of infinity (splashed, freq bonus 5) The RNG hath decreed that this item was generated more often: poison (cornered, freq bonus 14) The RNG hath decreed that this item was generated more often: evil gloves (fatal gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: heavy conundrum ball ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: paper shield ((null), freq bonus 16) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 68) The RNG hath decreed that this item was always generated cursed: fluorite (violet) The RNG hath decreed that this item was always generated cursed: mirror shield (polished shield) The RNG hath decreed that this item was always generated cursed: BFG ((null)) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: safeguard suit (orange suit) The RNG hath decreed that this item was always generated cursed: multitrapping stone (gray) The RNG hath decreed that this item was always generated cursed: more helmet (less helmet) The RNG hath decreed that this item was always generated cursed: bar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: robe (red robe) The RNG hath decreed that this item was always generated cursed: amulet versus curses (attractive) The RNG hath decreed that this trap was always invisible: memory trap The RNG hath decreed that this trap was generated more often: ice trap (freq bonus 1) Trap randomization happened for 1 in 413 traps Next attribute increase check would have come at turn 829 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having contamination resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (920) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (black robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (gemmed helmet) * sedge hat (fish bowl) * skullcap (gray helmet) * flack helmet (horned helmet) * crystal helm (meso helmet) * mining helm (wok-shaped helmet) * field helm (cold-blooded helmet) * helm of safeguard (etheric helmet) * war hat (metal disk) * plasteel gloves (white gloves) * leather gloves (clumsy gloves) * gauntlets of safeguard (padded gloves) * gauntlets of plugsuit (slaying gloves) * commander gloves (camouflage patterned gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (femmy boots) * field boots (sharp-edged sandals) * boots of safeguard (doctor claw boots) Scrolls scroll of healing (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of mana (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) scroll of phase door (GERMANY SCORED DEAD LAST IN THE EFC TWICE IN A ROW) scroll of standard id (THE AAAAASSIE) scroll of cure (AOSDICTITO STENNOITO PAVELITO LITTLE TIN OPENERS) * scroll of extra healing (YOU AND YOUR FRIENDS ARE DEAD) * scroll of greater mana restoration (OEX9 E AECOCV CAE U AE 2R IUE3G FAI8 IA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.