Leeroy, lawful male redguardian Thalmor -+-------- |........| |..¯...... |.@......| |.@......+ |........| ---------- [Leeroy the Concordate Agent] St11 Dx10 Co11 In8 Wi10 Ch12 ThaRedMalLaw Dlvl:1 $3 HP25(25) Pw10(10) AC6 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: burnopathy You could not have this property intrinsically: sleep resistance Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 28 Implant identification only worked 1 times out of 148 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 17 Gem identification only worked 100 times out of 180 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 98% chance Monsters only dropped their equipment with 70% chance Amulet drop chance was reduced to 95% Potion drop chance was reduced to 96% Weapon drop chance was reduced to 72% The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: spear The following skill was trained at one fifth the usual rate: broadsword The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: divination spells (turn 8) The following skill became untrainable if you tried to train it too early: petkeeping (turn 792) The following skill became untrainable after a while: two-handed weapons (turn 72050) The following skill couldn't be trained before a certain turn number is reached: missile weapons (turn 71352) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 94711 Monster spawn increase reached its maximum at turn 300619 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 505035 The monster class that cannot be genocided was imp or minor demon The monster class that was spawned more often: mimic (freq bonus 4) The monster species that spawned more often: curara unscaled (freq bonus 6) The monster species that spawned more often: tourist (freq bonus 14) The monster species that spawned more often: disjoined magnesium beeswax (freq bonus 14) The monster species that spawned more often: handoff albinoism narrater (freq bonus 15) The monster species that spawned more often: incredibly long roper (freq bonus 18) The monster species that spawned more often: Axus (freq bonus 20) The monster species that spawned more often: nasty light (freq bonus 28) The monster species that spawned more often: Bad Tidings (freq bonus 56) The monster species that spawned more often: unidentified raven (freq bonus 36) The monster species that spawned more often: covetous war orc (freq bonus 36) The monster species that spawned more often: 9 (freq bonus 18) The monster species that spawned more often: how is this an owlbear (freq bonus 7) The monster species that spawned more often: inferno hound (freq bonus 120) The monster species that spawned more often: catapult ogre (freq bonus 8) The monster species that spawned more often: drunk jet guy (freq bonus 28) The monster species that spawned more often: undead intel scribe (freq bonus 18) The monster species that spawned more often: dark gray patch (freq bonus 24) The monster species that spawned more often: laten force fungus (freq bonus 16) The monster species that spawned more often: totting rostrum coifing (freq bonus 18) The monster species that spawned more often: spiller Olog-hai (freq bonus 36) The monster trait that was more common: monsters that originate from Animeband (freq bonus 2) The monster trait that was more common: monsters that have no limbs (freq bonus 3) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 4) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster species that never randomly spawned: ebony warp fungus The monster species that never randomly spawned: sorrowful gouda The monster species that never randomly spawned: tunnel worm The monster species that never randomly spawned: cyan patch The monster species that never randomly spawned: malice cardioscope The monster species that never randomly spawned: death drake The monster species that never randomly spawned: grovel escrowing The monster species that never randomly spawned: scarlet growth The monster species that never randomly spawned: homering chambray fatalism cornu The monster species that never randomly spawned: uranium imp The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: ancient arrow ((null)) The RNG hath decreed that this item was never generated: metal spell stone (gray) The RNG hath decreed that this item was never generated: fire resistance (cooling) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: implant of badness (prismatic) The RNG hath decreed that this item was never generated: phase door (LESBIANISM FOR EVERYONE) The RNG hath decreed that this item was never generated: tempest horn (horn) The RNG hath decreed that this item was never generated: elesde cloak (unostentatious cloak) The RNG hath decreed that this item was never generated: antimatter (THIS SCROLL DOES NOT REALLY EXIST ITS JUST AN ILLUSION) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 20) The RNG hath decreed that this item was generated more often: hyper beam (shrill, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: robe of defense (octarine robe, freq bonus 27) The RNG hath decreed that this item was generated more often: fast metabolism (drained, freq bonus 16) The RNG hath decreed that this item was generated more often: disruption shield (disrupted, freq bonus 20) The RNG hath decreed that this item was generated more often: butterfinger stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: implant of ennui (original, freq bonus 8) The RNG hath decreed that this item was generated more often: greyout cloak (colorfade cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 15) The RNG hath decreed that this item was generated more often: dart of disintegration ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: permanently black shoes (failuncap shoes, freq bonus 8) The RNG hath decreed that this item was generated more often: enchant armor (thin, freq bonus 5) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 5) The RNG hath decreed that this item was generated more often: shoulder rings (strange rings, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: levitation (floating, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of attribute loss (pink cloak, freq bonus 8) The RNG hath decreed that this item was generated more often: amulet of quick attack (leftangular, freq bonus 19) The RNG hath decreed that this item class was generated more often: Venoms (freq bonus 56) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this item was always generated cursed: scalpel ((null)) The RNG hath decreed that this item was always generated cursed: sterilize (sex toy) The RNG hath decreed that this item was always generated cursed: drain resistance (brittle) The RNG hath decreed that this item was always generated cursed: killer heels (ski heels) The RNG hath decreed that this item was always generated cursed: entire level stone (gray) The RNG hath decreed that this item was always generated cursed: rare helmet (silk helmet) The RNG hath decreed that this item was always generated cursed: cardboard fan ((null)) The RNG hath decreed that this item was always generated cursed: emerald dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: futon swatter ((null)) The RNG hath decreed that this trap was always invisible: lycanthropy trap The RNG hath decreed that this trap was generated more often: autocurse trap (freq bonus 3) Trap randomization happened for 1 in 320 traps Next attribute increase check would have come at turn 1153 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having burnopathy (0) You saw invisible You had infravision You had 1498 points of nutrition remaining You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (176) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (gray helmet) * sedge hat (radiant helmet) * skullcap (formula one helmet) * flack helmet (echo helmet) * crystal helm (precious helmet) * mining helm (eternal helmet) * field helm (speechpipe helmet) * helm of safeguard (scuba helmet) * war hat (radio helmet) * plasteel gloves (white gloves) * leather gloves (lead gloves) * gauntlets of safeguard (fighting gloves) * gauntlets of plugsuit (failuncap gloves) * commander gloves (bise gloves) * field gloves (spanish gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (explosive boots) * boots of safeguard (platform boots) Scrolls scroll of healing (SPATZELSPATZELSPATZELSPATZELSPAAAAATZEL) scroll of mana (NOUS DEVONS GAGNER NOTRE RACE) scroll of phase door (APOKRAR DONENIGHT) scroll of standard id (NASHI UL TRAS LUCHSHE CHEM DEVOCHKI IZ ANGLII) scroll of cure (ZBAR BERI ZBARKOM CHRE KARIOB PHARIBOU) * scroll of extra healing (RATSANOPU) * scroll of greater mana restoration (STUFF WEIGH WAY TOO MUCH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 3 points, Since you escaped early, the score list will not be checked.