Leeroy, lawful male redguardian Thalmor ------- |.....| |....@. |....@| ------- [Leeroy the Concordate Agent] St13 Dx14 Co7 In9 Wi13 Ch12 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) You don't have anything to eat. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: invisibility You could not have this property extrinsically: acid resistance You could not have this property intrinsically: telepathy Scroll identification only worked 100 times out of 111 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 10 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 300 Tool identification only worked 5 times out of 12 Monsters only dropped their equipment with 89% chance Musable item generation frequency had a negative bias of 9% Wand drop chance was reduced to 92% Amulet drop chance was reduced to 66% Implant drop chance was reduced to 84% Potion drop chance was reduced to 87% Weapon drop chance was reduced to 94% Armor drop chance was reduced to 93% Tool drop chance was reduced to 85% Food drop chance was reduced to 94% Concealing monsters were spawned underneath items 89% of the time only Monster death drops spawned with only 93% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: sexy flats The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: matter spells The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: chaos spells (turn 8) The following skill became untrainable if you tried to train it too early: dart (turn 558) The following skill became untrainable after a while: elemental spells (turn 50105) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 44441) Sticky curses were more common by 44% Heavy curses were more common by 23% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 50353 Monster spawn increase reached its maximum at turn 280873 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 429135 The monster class that cannot be genocided was wall monster The monster class that was spawned more often: mummy (freq bonus 1) The monster species that spawned more often: suborner ratiocinated (freq bonus 12) The monster species that spawned more often: religious homer (freq bonus 9) The monster species that spawned more often: stone wort (freq bonus 6) The monster species that spawned more often: cutting horror (freq bonus 9) The monster species that spawned more often: Nino (freq bonus 24) The monster species that spawned more often: knottily countian exhortation (freq bonus 6) The monster species that spawned more often: misse misse (freq bonus 8) The monster species that spawned more often: error trickster (freq bonus 8) The monster species that spawned more often: initiate ferriage (freq bonus 12) The monster species that spawned more often: clavicle clinical (freq bonus 9) The monster species that spawned more often: chemical fungus (freq bonus 6) The monster species that spawned more often: knapsack bull (freq bonus 6) The monster species that spawned more often: breakoff mushroom (freq bonus 4) The monster species that spawned more often: flower depolarizing (freq bonus 8) The monster species that spawned more often: volareon (freq bonus 5) The monster species that spawned more often: clock warp patch (freq bonus 6) The monster species that spawned more often: ninja (freq bonus 8) The monster species that spawned more often: sweet soul (freq bonus 4) The monster species that spawned more often: bewailed correctional scarrier (freq bonus 4) The monster species that spawned more often: normalisator vortex (freq bonus 12) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters that wander randomly (freq bonus 2) The monster species that never randomly spawned: kopyguard The monster species that never randomly spawned: lusty hacksawed cindered The monster species that never randomly spawned: drill sextette The monster species that never randomly spawned: blue boomer The monster species that never randomly spawned: microprogrammed unavailing crofter The monster species that never randomly spawned: locustod The monster species that never randomly spawned: +4 gml cutoff The monster species that never randomly spawned: transmogrifying wifedom bateau The monster species that never randomly spawned: hobbit slingerer The monster species that never randomly spawned: industrialism fetchingly The RNG hath decreed that this item was never generated: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS) The RNG hath decreed that this item was never generated: identify (bronze) The RNG hath decreed that this item was never generated: cloak of permanence (concrete cloak) The RNG hath decreed that this item was never generated: compost bow ((null)) The RNG hath decreed that this item was never generated: longing stone (gray) The RNG hath decreed that this item was never generated: restration (enamel) The RNG hath decreed that this item was never generated: club ((null)) The RNG hath decreed that this item was never generated: ice beam (chilly) The RNG hath decreed that this item was never generated: unlucky stone (gray) The RNG hath decreed that this item was never generated: pack of floppies (box containing little plastic cards) The RNG hath decreed that this item was generated more often: Leo Nemaeus hide (lion skin, freq bonus 47) The RNG hath decreed that this item was generated more often: mutation (iffy, freq bonus 21) The RNG hath decreed that this item was generated more often: stone chain ((null), freq bonus 79) The RNG hath decreed that this item was generated more often: night vision (blueberry, freq bonus 15) The RNG hath decreed that this item was generated more often: tin whistle (whistle, freq bonus 4) The RNG hath decreed that this item was generated more often: helmet (plumed helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: antimagic stone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: implant of dusk (volcanic, freq bonus 8) The RNG hath decreed that this item was generated more often: stone of fainting (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: shimmering dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: hallucination (sky blue, freq bonus 6) The RNG hath decreed that this item was generated more often: tooled horn (horn, freq bonus 7) The RNG hath decreed that this item was generated more often: bag of tricks (bag, freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of safeguard (orange gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dawn (sacred, freq bonus 4) The RNG hath decreed that this item was generated more often: laser beam ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: lacquered dancing shoe ((null), freq bonus 18) The RNG hath decreed that this item was always generated cursed: silver dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: cold resistance (brass) The RNG hath decreed that this item was always generated cursed: difficult shield ((null)) The RNG hath decreed that this item was always generated cursed: passwall (ochre) The RNG hath decreed that this item was always generated cursed: captcha stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of bad trapping (slowing gown) The RNG hath decreed that this item was always generated cursed: elven broadsword (runed broadsword) The RNG hath decreed that this item was always generated cursed: orange ((null)) The RNG hath decreed that this item was always generated cursed: special effects (draconian) The RNG hath decreed that this item was always generated cursed: cornuthaum (conical hat) The RNG hath decreed that this trap was always invisible: magnet trap The RNG hath decreed that this trap was generated more often: poison gas trap (freq bonus 1) Trap randomization happened for 1 in 994 traps Next attribute increase check would have come at turn 414 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 1 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having invisibility (0) You saw invisible You had infravision You had 1496 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1147) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (spinning helmet) * sedge hat (anachrononononaut helmet) * skullcap (long-hair helmet) * flack helmet (frequent helmet) * crystal helm (middle-earth helmet) * mining helm (less helmet) * field helm (space helmet) * helm of safeguard (rural helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (bise gloves) * gauntlets of safeguard (faded mittens) * gauntlets of plugsuit (natural gloves) * commander gloves (nondescript gloves) * field gloves (velvet gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (high iron boots) * field boots (snow boots) * boots of safeguard (princess pumps) Scrolls scroll of healing (KUS VOLA ZABIJEM TA) scroll of mana (STIFFEN BODY TO ADD POWER) scroll of phase door (WOERTER WIE DICHTFETZIG ODER SEHNSUCHTSWELKEN SOLLTEN NICHT EXISTIEREN) scroll of standard id (ULULATING WAGGISH) scroll of cure (THE ENVOY OF GAME BALANCE) * scroll of extra healing (MY SPUTA WILL FLOW DOWN) * scroll of greater mana restoration (SKYSCRAPER STORMY CRASHCRASHCRASHCRASHCRASH) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.