Leeroy, lawful male redguardian Thalmor ------------- ............| |...........| |......$....+ +.....@@....| |...........| |...........| ............| ------------- [Leeroy the Concordate Agent] St14 Dx7 Co13 In7 Wi14 Ch8 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You are lucky! Full moon tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: detect monsters You could not have this property extrinsically: polymorph control You could not have this property intrinsically: the Force Scroll identification only worked 100 times out of 131 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 7 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 179 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 77% chance Musable item generation frequency had a negative bias of 61% Ring drop chance was reduced to 93% Armor drop chance was reduced to 82% Tool drop chance was reduced to 89% Food drop chance was reduced to 71% Concealing monsters were spawned underneath items 92% of the time only The following skill could not be trained at all: bow The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: morning star The following skill was limited to basic proficiency: quarterstaff The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: occult spells (turn 119) The following skill became untrainable if you tried to train it too early: javelin (turn 390) The following skill became untrainable after a while: whip (turn 7388) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 42663) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41979 Monster spawn increase reached its maximum at turn 94140 In this game, Eevee's evolution was sylveon Your limit for ascension was at turn 348880 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: apelike creature (freq bonus 1) The monster species that spawned more often: crater force patch (freq bonus 12) The monster species that spawned more often: lavender force fungus (freq bonus 10) The monster species that spawned more often: bright blue mushroom (freq bonus 6) The monster species that spawned more often: metal embattled gigantic ultimate miki impaler (freq bonus 12) The monster species that spawned more often: poison creeper (freq bonus 6) The monster species that spawned more often: whispering spirit (freq bonus 4) The monster species that spawned more often: petro fungus (freq bonus 18) The monster species that spawned more often: sluggish greater ghost (freq bonus 3) The monster species that spawned more often: catbot (freq bonus 36) The monster species that spawned more often: giant red jellyfish (freq bonus 12) The monster species that spawned more often: chastise sandwich (freq bonus 18) The monster species that spawned more often: pupurin (freq bonus 30) The monster species that spawned more often: coded wont (freq bonus 6) The monster species that spawned more often: exorcize serb (freq bonus 48) The monster species that spawned more often: mist ogre (freq bonus 7) The monster species that spawned more often: scummier unworked (freq bonus 48) The monster species that spawned more often: elder aranea (freq bonus 6) The monster species that spawned more often: hippie lady (freq bonus 3) The monster species that spawned more often: swamp kappa (freq bonus 4) The monster species that spawned more often: citywide snooting estate (freq bonus 21) The monster trait that was more common: monsters that mutter cantrips (freq bonus 2) The monster trait that was more common: monsters that squeek (freq bonus 3) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that can control teleport (freq bonus 1) The monster trait that was more common: monsters that love to collect gems (freq bonus 1) The monster trait that was more common: monsters that roar (freq bonus 8) The monster trait that was more common: monsters that were generated by jonadab's perlscript (nope, slex is not being taken over by robots) (freq bonus 4) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that need a pick-axe for tunneling (freq bonus 1) The monster species that never randomly spawned: jefferson governor wet subkingdom The monster species that never randomly spawned: mining petrification elemental The monster species that never randomly spawned: ginger fellowed The monster species that never randomly spawned: tawdriest tightest bop swimmingly snappily The monster species that never randomly spawned: ghetto mushroom The monster species that never randomly spawned: old corpse The monster species that never randomly spawned: roast goose The monster species that never randomly spawned: bloodthirsty vampire mage The monster species that never randomly spawned: imprecisely being The monster species that never randomly spawned: vampire bat The RNG hath decreed that this item was never generated: helm of speed (cone-shaped helmet) The RNG hath decreed that this item was never generated: darkness (obscure) The RNG hath decreed that this item was never generated: air current (court) The RNG hath decreed that this item was never generated: spirit axe ((null)) The RNG hath decreed that this item was never generated: gauntlets of power (riding gloves) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: gain constitution (opal) The RNG hath decreed that this item was never generated: engraving stone (gray) The RNG hath decreed that this item was never generated: invisibility (wire) The RNG hath decreed that this item was never generated: monnoise stone (gray) The RNG hath decreed that this item was generated more often: school cap ((null), freq bonus 34) The RNG hath decreed that this item was generated more often: chalcedon (cyan, freq bonus 42) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 12) The RNG hath decreed that this item was generated more often: poured club ((null), freq bonus 26) The RNG hath decreed that this item was generated more often: implant of suffering (compact, freq bonus 20) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 4) The RNG hath decreed that this item was generated more often: cold (short, freq bonus 39) The RNG hath decreed that this item was generated more often: phase door (ethereal, freq bonus 10) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: competition boots (blue sneakers, freq bonus 19) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: slow monster (tin, freq bonus 15) The RNG hath decreed that this item was generated more often: knife ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: purple dragon scale mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: forbidden arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: terces dlu (bird's eye, freq bonus 4) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 5) The RNG hath decreed that this item was generated more often: stone of hate (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: tin opener ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: heavy machine gun ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: failed exercise (thumb screwing) The RNG hath decreed that this item was always generated cursed: shotgun ((null)) The RNG hath decreed that this item was always generated cursed: hostage chain ((null)) The RNG hath decreed that this item was always generated cursed: egoist cloak (prolo cloak) The RNG hath decreed that this item was always generated cursed: hide ((null)) The RNG hath decreed that this item was always generated cursed: earthquake (battered) The RNG hath decreed that this item was always generated cursed: wimpiness (poofy) The RNG hath decreed that this item was always generated cursed: copying (ITAINO ITAINO TONDEKE) The RNG hath decreed that this item was always generated cursed: endure heat (spotted) The RNG hath decreed that this item was always generated cursed: nature beam (retarded) The RNG hath decreed that this trap was always invisible: caltrops trap The RNG hath decreed that this trap was generated more often: bisection trap (freq bonus 4) Trap randomization happened for 1 in 795 traps Next attribute increase check would have come at turn 846 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having detect monsters (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana You were lucky (1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (255) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (etheric helmet) * sedge hat (speechpipe helmet) * skullcap (musical helmet) * flack helmet (crested helmet) * crystal helm (spired helmet) * mining helm (horned helmet) * field helm (filtered helmet) * helm of safeguard (poor helmet) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (flower gloves) * gauntlets of plugsuit (digger gloves) * commander gloves (tar gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (explosive boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (BROOK MAN THE SUPERBORER) scroll of mana (FROTZ) scroll of phase door (ALPHABET SOUP LETTER SALAD) scroll of standard id (EYGOORTS TOGAAL JEZEHH) scroll of cure (YASH EM EXTENDED POSIX SHELL) * scroll of extra healing (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS) * scroll of greater mana restoration (KERIO WONT TOUCH MAPGLYPH DOT C WITH A 10 FOOT POLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 17 points, Since you escaped early, the score list will not be checked.