Leeroy, lawful male redguardian Thalmor ----- , | |...| # .. ....--- %..| |...Z.f ,,, ....$| |.8@8.|###,,,# |.|..%(| ...8Z..,,,,,,....(....| -------#######--------- [Leeroy the Heretic Hunter] St16 Dx12 Co20 In13 Wi14 Ch8 ThaRedMalLaw Dlvl:6 $20 HP0(116) Pw51(59) AC2 Exp8 T4288 Hun Latest messages [-7 -> 16] Warning: HP low! The shade touches you! [-1 -> 15] Warning: HP low! [-5 -> 10] Warning: HP low! The dwarf zombie Contaminator claws you! [-3 -> 7] Warning: HP low! The dwarf zombie Contaminator misses. The wereshade touches you! [-1 -> 6] Warning: HP low! [-4 -> 2] Warning: HP low! The wereshade touches you! [-1 -> 1] Warning: HP low! You die... Your inventory Weapons a - an uncursed +0 elven broadsword (weapon in hand) {30} c - an uncursed +2 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} k - an uncursed +0 crossbow {20} r - 3 uncursed +0 daggers {12} A - 25 uncursed +0 darts (in quiver) {0} C - a blessed +0 orcish short sword (alternate weapon; not wielded) {12} W - an uncursed +0 long sword {16} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} J - the blessed +1 orcish helm named Icy Flame {12} U - an uncursed +0 pair of gauntlets {4} V - an uncursed +0 pair of gauntlets of steel (being worn) {4} Scrolls e - an uncursed scroll of healing {0} f - 5 uncursed scrolls of mana {0} g - 4 uncursed scrolls of phase door {0} i - an uncursed scroll of cure {0} u - an uncursed scroll of teleportation {0} L - a blessed scroll of mana {0} N - an uncursed scroll of identify {0} P - a blessed scroll of healing {0} R - an uncursed finalized scroll of destroy armor {0} X - an uncursed scroll of standard id {0} Z - a cursed scroll of phase door {0} Potions n - a blessed finalized potion of random intrinsic {0} s - an uncursed finalized potion of monster detection {0} F - an uncursed potion of sickness {0} O - an uncursed finalized potion of restore ability {0} Q - an uncursed finalized potion of healing {0} Y - an uncursed finalized potion of Pan Galactic Gargle Blaster {0} Rings o - an uncursed ring of regeneration {0} Wands m - an uncursed wand of extra healing (0:2) {0} q - an uncursed wand of cold (0:2) {0} T - an uncursed wand of trap disarming (0:7) {0} Tools H - a blessed brass lantern (1414) {0} S - an uncursed large box {991} Contents of the large box: 7 uncursed +0 rocks {0} an uncursed scroll of punishment {0} an uncursed thoroughly rusty +0 banded mail {160} an uncursed +0 tar chain mail {120} an uncursed +0 hugging boot {5} 77 uncursed +0 silver bullets {2} an uncursed +0 elven bow {12} 4 uncursed +0 orcish daggers {16} an uncursed +0 orcish short sword {12} 18 cursed +0 darts {0} the uncursed +0 halberd named Heartcleaver {60} an uncursed +0 fly swatter {4} an uncursed +0 rapier {12} an uncursed +3 fly swatter {4} an uncursed +0 fly swatter {4} an uncursed +0 battle-axe {48} a blessed +1 fly swatter {4} a cursed +0 long sword {16} an uncursed +0 knife {2} an uncursed +0 sturdy plateau boot for girls {10} 965 gold pieces {0} Final attributes You were piously aligned Your alignment was 33 Your max alignment was 33 You carried 0 sins You could not have this property at all: infravision You could not have this property extrinsically: stun resistance You could not have this property intrinsically: slow digestion Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 39 Spellbook identification only worked 2 times out of 7 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 54% chance Book drop chance was reduced to 98% Wand drop chance was reduced to 45% Potion drop chance was reduced to 61% Armor drop chance was reduced to 82% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 60% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: occult spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: long sword The following skill was limited to expert proficiency: high heels The following skill became untrainable if you tried to train it too early: searching (turn 28) The following skill became untrainable if you tried to train it too early: crossbow (turn 49) The following skill became untrainable after a while: scimitar (turn 119044) The following skill couldn't be trained before a certain turn number is reached: shield (turn 65159) Number of artifacts generated was 2 Number of fake artifacts generated was 4 Monster spawn increase started at turn 85470 Monster spawn increase reached its maximum at turn 140286 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1647135 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: ogre (freq bonus 4) The monster species that spawned more often: giant lizard (freq bonus 12) The monster species that spawned more often: unsympathetically permutation (freq bonus 16) The monster species that spawned more often: barb mushroom (freq bonus 10) The monster species that spawned more often: visible stalker (freq bonus 30) The monster species that spawned more often: clock mold (freq bonus 6) The monster species that spawned more often: maidenhair carted (freq bonus 36) The monster species that spawned more often: hc religious figure (freq bonus 15) The monster species that spawned more often: eldritch warp fungus (freq bonus 18) The monster species that spawned more often: curare wasp (freq bonus 12) The monster species that spawned more often: poison trove (freq bonus 7) The monster species that spawned more often: minotaur (freq bonus 7) The monster species that spawned more often: kabuki mono (freq bonus 12) The monster species that spawned more often: baby stone dragon (freq bonus 10) The monster species that spawned more often: bang gang girl (freq bonus 40) The monster species that spawned more often: squeezer (freq bonus 8) The monster species that spawned more often: SS trooper (freq bonus 5) The monster species that spawned more often: giant totoro (freq bonus 6) The monster species that spawned more often: mosquito (freq bonus 12) The monster species that spawned more often: chimney sweep (freq bonus 36) The monster species that spawned more often: indifferent wraith (freq bonus 12) The monster trait that was more common: monsters that require +1 weapons to hit (freq bonus 12) The monster trait that was more common: monsters that have kick attacks (freq bonus 4) The monster trait that was more common: monsters that are telepathic (freq bonus 3) The monster trait that was more common: monsters that are extra nasty (freq bonus 3) The monster trait that was more common: monsters that can swim (freq bonus 1) The monster trait that was more common: monsters whose attacks expose you to chaotic forces (freq bonus 3) The monster species that never randomly spawned: vacuum sphere The monster species that never randomly spawned: randomisator vortex The monster species that never randomly spawned: Light Archon The monster species that never randomly spawned: impeacher amenability The monster species that never randomly spawned: nasty turbo chicken The monster species that never randomly spawned: lava spider The monster species that never randomly spawned: eevee The monster species that never randomly spawned: palpitation dizzily The monster species that never randomly spawned: crunching beetle The monster species that never randomly spawned: pellet warrior The monster class that always generated with extra speed: (null) The RNG hath decreed that this item was never generated: dragon eyepatch ((null)) The RNG hath decreed that this item was never generated: free action (serif) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: amulet of reflection (hexagonal) The RNG hath decreed that this item was never generated: deep dragon scale mail ((null)) The RNG hath decreed that this item was never generated: stomping boots (platform boots) The RNG hath decreed that this item was never generated: DSTW stone (gray) The RNG hath decreed that this item was never generated: robe of nastiness (camo robe) The RNG hath decreed that this item was never generated: cold resistance (brass) The RNG hath decreed that this item was never generated: mommy stone (gray) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: inferno (subsurface, freq bonus 18) The RNG hath decreed that this item was generated more often: anti-magic field (transient, freq bonus 14) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 10) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 28) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 18) The RNG hath decreed that this item was generated more often: guisarme (pruning hook, freq bonus 6) The RNG hath decreed that this item was generated more often: shotgun ((null), freq bonus 47) The RNG hath decreed that this item was generated more often: amulet of spell forgetting (guilded, freq bonus 2) The RNG hath decreed that this item was generated more often: hostage chain ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: mage plate mail ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 4) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (glittering, freq bonus 19) The RNG hath decreed that this item was generated more often: fast forward stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: bread ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gloves of energy draining (silk fingerlings, freq bonus 2) The RNG hath decreed that this item was generated more often: fleece stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item class was generated more often: Comestibles (freq bonus 78) The RNG hath decreed that this item was always generated cursed: chaos terrain (TIGHT SPANDEX SHIRT) The RNG hath decreed that this item was always generated cursed: implant of blitzen (trump) The RNG hath decreed that this item was always generated cursed: atsuzoko boots ((null)) The RNG hath decreed that this item was always generated cursed: yellow spell cloak (petrified cloak) The RNG hath decreed that this item was always generated cursed: mutation (bristly) The RNG hath decreed that this item was always generated cursed: cloak of disenchantment (shell cloak) The RNG hath decreed that this item was always generated cursed: infoless helmet (twisted visor helmet) The RNG hath decreed that this item was always generated cursed: weight stone (gray) The RNG hath decreed that this item was always generated cursed: proof armor (I AM THE KING) The RNG hath decreed that this item was always generated cursed: silver long sword ((null)) The RNG hath decreed that this trap was always invisible: time trap The RNG hath decreed that this trap was generated more often: cannon trap (freq bonus 2) Trap randomization happened for 1 in 904 traps Next attribute increase check would have come at turn 10275 Strength training was 36 Dexterity training was 17 Wisdom training was 14 Constitution training was 10 Your sanity was 0 You were sleep resistant You were poison resistant You were level-drain resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having infravision (0) You saw invisible You had 467 points of nutrition remaining You regenerated mana You were a wereshade Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 8 R Prepared(0) panic digging 8 R Prepared(0) phase door 8 R Prepared(0) invoke deity 8 R Prepared(0) dazzle 4X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (internet helmet) * sedge hat (precious helmet) * skullcap (musical helmet) * flack helmet (cone-shaped helmet) * crystal helm (wide conical hat) * mining helm (eternal helmet) * field helm (breath control helmet) * helm of safeguard (cloudy helmet) * war hat (dream helmet) * plasteel gloves stone (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (uncanny gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (ice-cold gloves) * field gloves (sensor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (tightly fitting boots) * boots of safeguard (hiking boots) gauntlets of steel (occultism gloves) gauntlets (viva gloves) Scrolls scroll of healing (SHENME SHIHOU TENGTONG FABU) scroll of mana (BETTER KILL ALL THREE ALIGNMENT KEY BOSSES) scroll of phase door (EN PHYSIC POINTS IS USEMORE) scroll of standard id (THIS SATANCHOP TAKEOFF MENU HAS BEEN DESIGNED BY SATAN) scroll of cure (IOWA WE CASK NIACIN WE IX APOGEE IOWA) * scroll of extra healing (SUCH A FLEECY LYNN) * scroll of greater mana restoration (SUCH LOVELY FLEECY SOFT LEATHER BOOTS) scroll of teleportation (A MONSTER WITH DATA DELETE ATTACKS WAS SPAWNED ON THIS LEVEL) scroll of identify (FUKDASAC DICKOMIXTIO KISOASSEKOCK) scroll of destroy armor (KLAATU BARADA NIKTO) scroll of punishment (CONFUSION YOU FUXXOR) Potions potion of random intrinsic (incandescent) potion of monster detection (prickly ash) potion of sickness (ice-cold) potion of restore ability (cloudy) potion of healing (emerald) potion of Pan Galactic Gargle Blaster (mineral) Rings ring of regeneration (silk) Wands wand of extra healing (tar) wand of cold (buzzing) wand of trap disarming (cedar) Tools large box (wooden box) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 6 Level 6: <- You are here Voluntary challenges You eaten 16 times You eaten food with animal by-products 10 times You eaten meat 7 times You were an atheist You never prayed to the gods You hit with a wielded weapon 92 times You killed 74 monsters You read items or engraved 22 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (31 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (34 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (9 of 20) searching [Unskilled] (max Expert) (12 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (24 of 160) two-weapon combat [Basic] (max Expert) (42 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (31 of 160) broadsword [Basic] (max Expert) (70 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (1 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...