Leeroy, lawful male redguardian Thalmor --- ------- ---.- |..--.---- |.... --- -----------........-- --- -----... |.| |................G..|-----------|.-- |.......- |.| |...................|(].|...|...|..| |.......| |.| +..--+--...-###.#..+|.+!|...|...|..| ---......| |.| |..| ..|...|...G#.Gh| ..|-|---|--..-- ---........----.-----[.|(.(|...|.=..#..@---|-%........|. |................%.....|(%(|...|....#..@f.......-----..- | --............%^...|---|.I.------....--.-...| |..--- |.....[.--.----...| |.{........{..| .|...-. |....--- --.....[.||.| +...| |.............|..|...|...|......-- --.......---.| |...| |---%....---|-------------.|.....| |..<.........- -...- |..|.(---|..G..................>-- -..---..--- ...|..... |..|.I|..|----....---------......| |... ---- -. |..#.... -.--.....|%%.-....| ......| ...- |. --. .(#........|..|!!.|....+ ......| -.... |.. -. |....#.....--------....| .....| ---.- |.. . --.....................| ..---- -- ---- .- --..------------------- --- --- --- [Leeroy the Heretic Hunter] St9 Dx18 Co11 In11 Wi9 Ch8 ThaRedMalLaw Min:7 $133 HP0(115) Pw68(68) AC-4 Exp9 T4396 Latest messages The large cat bites you! [-5 -> 51] The deep targetter throws a javelin! You are hit by a javelin! [-4 -> 49] # - a javelin {8}. Pick an object. @ a human or elf (peaceful watch captain) (base level 10) (male) Accessing Pokedex entry for watch captain... Base statistics of this monster type: Base level = 10, difficulty = 12, AC = 10, magic resistance = 15, alignment -4. Slow (10). Special generation. No resistances. No conveyed resistances. Genocidable, carnivorous, herbivorous. Is the same race as you. Follows you to other levels. Can be seen with infravision. Can spontaneously betray you if tame. Can't be tamed. Origin: Vanilla NetHack or SLASH'EM. Is not a valid polymorph form. Attacks: 3d4, uses weapon - ordinary physical 3d4, uses weapon - ordinary physical Your plate mail deflects the large cat's attack. The large cat bites you! [-7 -> 42] You kill the gnome! Your plate mail deflects the large cat's attack. The nibelung picks up a crossbow named Pelta Lunata {20}. The nibelung picks up a flapping wand {0}. You miss the nibelung. (2x) The nibelung picks up 31 crossbow bolts {1}. The nibelung zaps a flapping wand! You're drowned in a stream of water bubbles and can't breathe! You die... Final attributes You were devoutly aligned Your alignment was 19 Your max alignment was 27 You carried 5 sins You could not have this property at all: half spell damage You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: manaleech Potion identification only worked 3 times out of 9 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 49% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 75% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 82% Weapon drop chance was reduced to 92% Food drop chance was reduced to 89% Concealing monsters were spawned underneath items 93% of the time only The following skill could not be trained at all: polymorphing The following skill was trained at half the usual rate: form VIII (Wedi) The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: matter spells The following skill was limited to skilled proficiency: shield The following skill was limited to expert proficiency: martial arts The following skill became untrainable if you tried to train it too early: divination spells (turn 40) The following skill became untrainable if you tried to train it too early: sexy flats (turn 572) The following skill became untrainable after a while: chaos spells (turn 32615) The following skill couldn't be trained before a certain turn number is reached: divination spells (turn 45741) Number of artifacts generated was 3 Number of fake artifacts generated was 9 Monster spawn increase started at turn 90620 Monster spawn increase reached its maximum at turn 227810 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 467248 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: flying fish (freq bonus 4) The monster species that spawned more often: devious skeleton fish (freq bonus 12) The monster species that spawned more often: olwolga (freq bonus 18) The monster species that spawned more often: scarlet devil (freq bonus 48) The monster species that spawned more often: nether stalk (freq bonus 10) The monster species that spawned more often: unimaginable prevent (freq bonus 56) The monster species that spawned more often: discharger eye (freq bonus 30) The monster species that spawned more often: disintegration jelly (freq bonus 42) The monster species that spawned more often: tosa-ken (freq bonus 18) The monster species that spawned more often: healthy cave spider (freq bonus 72) The monster species that spawned more often: quagga (freq bonus 60) The monster species that spawned more often: morbid mirror (freq bonus 27) The monster species that spawned more often: Merry Luis (freq bonus 96) The monster species that spawned more often: pseudo-nice crone (freq bonus 12) The monster species that spawned more often: winged nightmare (freq bonus 42) The monster species that spawned more often: septa groveler (freq bonus 21) The monster species that spawned more often: weremumak (freq bonus 14) The monster species that spawned more often: Larry (freq bonus 30) The monster species that spawned more often: baelnorn (freq bonus 7) The monster species that spawned more often: blue mewlip (freq bonus 28) The monster species that spawned more often: notable warp patch (freq bonus 15) The monster trait that was more common: monsters that have butt attacks (freq bonus 1) The monster trait that was more common: monsters that want the Candelabrum of Invocation (freq bonus 9) The monster trait that was more common: monsters that require +2 weapons to hit (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 4) The monster trait that was more common: monsters whose attacks banish you (freq bonus 4) The monster species that never randomly spawned: black slime The monster species that never randomly spawned: moaning spirit The monster species that never randomly spawned: dull spore The monster species that never randomly spawned: distaste roosted The monster species that never randomly spawned: +3 em barrier The monster species that never randomly spawned: caribbean polymerized The monster species that never randomly spawned: electrocute flyblown demarcation The monster species that never randomly spawned: rainbow mode dragon The monster species that never randomly spawned: gargoyle trap The monster species that never randomly spawned: protract shapable The monster class that always generated with extra speed: eye or sphere The RNG hath decreed that this item was never generated: polymorph (golden) The RNG hath decreed that this item was never generated: rainbow dragon scale mail ((null)) The RNG hath decreed that this item was never generated: lemon ((null)) The RNG hath decreed that this item was never generated: troll shield ((null)) The RNG hath decreed that this item was never generated: elysium hostage chain ((null)) The RNG hath decreed that this item was never generated: salt water (polka-dot) The RNG hath decreed that this item was never generated: bishop stone (gray) The RNG hath decreed that this item was never generated: chatbox cloak (weeb cloak) The RNG hath decreed that this item was never generated: inertia (grass green) The RNG hath decreed that this item was never generated: yellow wing (failuncap cloak) The RNG hath decreed that this item was generated more often: grenade launcher ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: implant of remorse (communal, freq bonus 14) The RNG hath decreed that this item was generated more often: distorted grimace (gas mask, freq bonus 38) The RNG hath decreed that this item was generated more often: power crossbow ((null), freq bonus 48) The RNG hath decreed that this item was generated more often: athame ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of quenching (asbestos cloak, freq bonus 30) The RNG hath decreed that this item was generated more often: bodyglove (tight black clothes, freq bonus 95) The RNG hath decreed that this item was generated more often: haste self (purple, freq bonus 7) The RNG hath decreed that this item was generated more often: sling ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: Hawaiian shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of warning (meteoric helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: dropless stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 6) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: enchant (legit, freq bonus 5) The RNG hath decreed that this item was generated more often: robe of specialty (brown robe, freq bonus 7) The RNG hath decreed that this item was generated more often: satisfy hunger (cute, freq bonus 9) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 28) The RNG hath decreed that this item was always generated cursed: short sword ((null)) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: black spell gauntlets (occultism gloves) The RNG hath decreed that this item was always generated cursed: wedge sandals (heeled sandals) The RNG hath decreed that this item was always generated cursed: implant of transcendence (burly) The RNG hath decreed that this item was always generated cursed: frilled apron (apron) The RNG hath decreed that this item was always generated cursed: practice (insulating) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this item was always generated cursed: fleece bolt ((null)) The RNG hath decreed that this item was always generated cursed: dark magic whistle (whistle) The RNG hath decreed that this trap was always invisible: tarmustrokingnora trap The RNG hath decreed that this trap was generated more often: pestilence trap (freq bonus 2) Trap randomization happened for 1 in 998 traps Next attribute increase check would have come at turn 6700 Strength training was 21 Dexterity training was 6 Wisdom training was 15 Constitution training was 22 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were suffering from very slight contamination. (3) You were prevented from having half spell damage (0) You saw invisible You had infravision You had 1254 points of nutrition remaining You regenerated mana You were wielding two weapons at once You were unlucky (-2) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - cure sickness 3 healing 90% 87% Techniques known in the end Name Level Status appraisal 9 R Prepared(0) panic digging 9 R Not Ready(4495) phase door 9 R Prepared(0) invoke deity 9 R Prepared(0) dazzle 5X Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (thinking helmet) * skullcap (wok-shaped helmet) * flack helmet (spired helmet) * crystal helm (failuncap helmet) * mining helm (metal disk) * field helm (engraved helmet) * helm of safeguard (bluy helmet) * war hat (hydra helmet) * plasteel gloves (white gloves) * leather gloves (multilinguitis gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (riding gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (gentle sneakers) * boots of safeguard (pink sneakers) kicking boots (winter boots) Scrolls scroll of healing (HANDS HIGHLY OR I SHOOTS) scroll of mana (THE ENVOY OF GAME BALANCE) scroll of phase door (DUCKHACK III THE DUCKENING) scroll of standard id (SUS QUO SUM) scroll of cure (POTASH EM EXTENDED FERTILIZER) * scroll of extra healing (TLON UQBAR) * scroll of greater mana restoration (WET WITH WATER) scroll of create monster (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of teleportation (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) Spellbooks spellbook of cure sickness (threatening) Potions potion of sleeping (ecru) potion of extra healing (thaumaturgic) Wands wand of digging (ominous) Tools frost horn (horn) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 4 to 7 Level 7: <- You are here Voluntary challenges You eaten 24 times You eaten food with animal by-products 22 times You eaten meat 18 times You were an atheist You never prayed to the gods You hit with a wielded weapon 242 times You killed 126 monsters You read items or engraved 18 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (15 slots left) Fighting Skills general combat [Basic] (max Master) (44 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (41 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (5 of 20) searching [Unskilled] (max Expert) (11 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (1 of 20) techniques [Unskilled] (max Expert) (8 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (25 of 160) two-weapon combat [Basic] (max Expert) (124 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (1 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (103 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (38 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (2 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (21 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (1 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...