Leeroy, lawful male redguardian Fencer ----}}} --- |.....--; --}------.-- }.#....@( # `..........-}# --...--#- }}-#------....---#- #---|.--- }# --.........-} --- --..-#.| }.... }....^| --.-- |......| -..# .--. --...| |...}--- .... --^..-- #-...| ...------- |.#[.- --#-...# .........| }-- |..<... --.|.[..| .-#----.#-- }..| |....... |.......| |...}--..-- #[---..#- --..---.| --#.......---..|#-#..-- -#---- ---- --- -}#-.---.....{# |...-- --- --....-}- #-- --.....--|}...----.---.......| |......| -.....|...|.....}..| ---.....-- --->..........#-}--- |...|.--- --......|.--- |..---- --.--.-- ---- ------ [Leeroy the Dubhe] St9 Dx15 Co17 In9 Wi4 Ch5 FenRedMalLaw Min:3 $435 HP-1(72) Pw34(34) AC3 Exp5 T1943 Hun Latest messages The krabby claws you! [-10 -> 37] The krabby brushes against your leg. Pick an object. ; a sea monster (krabby, in water) (base level 7) Accessing Pokedex entry for krabby... Base statistics of this monster type: Base level = 7, difficulty = 9, AC = 0, magic resistance = 0, alignment 0. Normal speed (12). Normal generation, with frequency 1. No resistances. No conveyed resistances. Big, genocidable, amphibious swimmer. May be eaten by vegetarians. Is a pokemon (more likely to be caught in a poke ball). Is a valid polymorph form. Attacks: 3d6, claw (punch, hit, etc.) - ordinary physical 3d6, claw (punch, hit, etc.) - ordinary physical touches - wraps around You switch to your primary weapon. You miss the krabby. The krabby claws you! [-4 -> 33] The krabby claws you! [-9 -> 24] The krabby brushes against your leg. You miss the krabby. The krabby misses. (3x) You miss the krabby. The krabby claws you! [-11 -> 13] Warning: HP low! The krabby claws you! You die... Your inventory Weapons a - an uncursed +1 short sword (weapon in hand) {12} b - 5 uncursed +0 daggers (alternate weapon; not wielded) {20} n - the blessed +1 club named Urbaldi's Last Salvation {12} u - an uncursed +2 crossbow {20} F - an uncursed +0 spear {12} I - a blessed +0 bullwhip {8} Armor c - an uncursed +1 leather armor (being worn) {60} r - a blessed +0 leather armor {60} H - an uncursed +0 dwarvish cloak (being worn) {4} K - a blessed +1 pair of elven boots (being worn) {8} Comestibles e - 11 uncursed oranges {0} f - 14 uncursed pears {0} l - an uncursed fortune cookie {0} q - 2 uncursed food rations {0} t - an uncursed holy wafer {0} v - an uncursed tripe ration {0} A - 4 blessed melons {0} Scrolls g - 6 uncursed scrolls of healing {0} h - 4 uncursed scrolls of mana {0} i - 4 uncursed scrolls of phase door {0} k - an uncursed scroll of cure {0} B - an uncursed finalized scroll of growth {0} J - a cursed scroll of mana {0} Spellbooks D - an uncursed spellbook of blank paper (0:2) {0} Potions o - 2 uncursed potions of paralysis {0} p - an uncursed finalized potion of confusion {0} w - an uncursed potion of fear {0} G - a finalized potion of unholy water {0} Rings d - an uncursed +2 ring of increase accuracy (on left hand) {0} C - an uncursed ring of sustain ability {0} Tools m - an uncursed chest {750} z - an uncursed large box {500} Gems E - 2 uncursed +0 worthless pieces of orange glass {2} L - an uncursed +0 touchstone The chest is empty. The large box is empty. Final attributes You were devoutly aligned Your alignment was 17 Your max alignment was 17 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: speed You could not have this property intrinsically: invisibility Potion identification only worked 3 times out of 4 Ring identification only worked 4 times out of 6 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 26 Spellbook identification only worked 2 times out of 8 Gem identification only worked 100 times out of 200 Monsters only dropped their musable items with 35% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 77% Ring drop chance was reduced to 86% Wand drop chance was reduced to 81% Amulet drop chance was reduced to 97% Armor drop chance was reduced to 92% Food drop chance was reduced to 99% Monster death drops spawned with only 83% chance The following skill could not be trained at all: mace The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: petkeeping The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: implants The following skill was limited to expert proficiency: techniques The following skill became untrainable if you tried to train it too early: enchantment spells (turn 24) The following skill became untrainable if you tried to train it too early: divination spells (turn 305) The following skill became untrainable after a while: matter spells (turn 46856) The following skill couldn't be trained before a certain turn number is reached: petkeeping (turn 12570) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 60861 Monster spawn increase reached its maximum at turn 218541 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 742650 The monster class that cannot be genocided was vortex The monster class that was spawned more often: worm (freq bonus 2) The monster species that spawned more often: blister force fungus (freq bonus 12) The monster species that spawned more often: petty volcanic cattle (freq bonus 48) The monster species that spawned more often: forgotten boomer (freq bonus 12) The monster species that spawned more often: zombified giant (freq bonus 48) The monster species that spawned more often: wood elf lord (freq bonus 42) The monster species that spawned more often: pocking revalidate moralizer erat (freq bonus 20) The monster species that spawned more often: ogroblin (freq bonus 3) The monster species that spawned more often: lesser umber hulk (freq bonus 4) The monster species that spawned more often: yet different marilith (freq bonus 9) The monster species that spawned more often: highly explosive bomb (freq bonus 18) The monster species that spawned more often: depreciating storyteller huffed (freq bonus 8) The monster species that spawned more often: infrequence troweled (freq bonus 18) The monster species that spawned more often: visitable presidium saudi (freq bonus 16) The monster species that spawned more often: lightning demon (freq bonus 12) The monster species that spawned more often: inertia (freq bonus 4) The monster species that spawned more often: challenging ostrich (freq bonus 24) The monster species that spawned more often: protected black unicorn (freq bonus 8) The monster species that spawned more often: stewed devilfish (freq bonus 18) The monster species that spawned more often: puttering recognized (freq bonus 36) The monster species that spawned more often: teleport trove (freq bonus 7) The monster trait that was more common: monsters whose attacks cause you to tremble (freq bonus 4) The monster trait that was more common: monsters that count as mercenaries (freq bonus 1) The monster trait that was more common: monsters that count as undead (freq bonus 1) The monster trait that was more common: monsters that shriek (freq bonus 8) The monster trait that was more common: monsters that are strong (freq bonus 10) The monster trait that was more common: monsters that are uncommon by a factor 5 (freq bonus 3) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 36) The monster species that never randomly spawned: javazon The monster species that never randomly spawned: galvanized gelatinize nickelodeon outspelling The monster species that never randomly spawned: sylph The monster species that never randomly spawned: red hornet The monster species that never randomly spawned: tangle bureaucracy The monster species that never randomly spawned: peeled orbital The monster species that never randomly spawned: slime warp fungus The monster species that never randomly spawned: azure draconian The monster species that never randomly spawned: pauperize pieceworker mossback The monster species that never randomly spawned: off shrieker The RNG hath decreed that this item was never generated: snarenet cloak (fleeceling cloak) The RNG hath decreed that this item was never generated: plow ((null)) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: purple dragon scales ((null)) The RNG hath decreed that this item was never generated: runed rod (rod) The RNG hath decreed that this item was never generated: cyan spell stone (gray) The RNG hath decreed that this item was never generated: amulet of item teleportation (starwars) The RNG hath decreed that this item was never generated: identify (wedged) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was generated more often: ruffled shirt ((null), freq bonus 14) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 17) The RNG hath decreed that this item was generated more often: rifle ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: zipper boots (persian boots, freq bonus 6) The RNG hath decreed that this item was generated more often: brown sweets ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: large box of digestion (wooden box, freq bonus 23) The RNG hath decreed that this item was generated more often: resistance (castor bean, freq bonus 7) The RNG hath decreed that this item was generated more often: morning star ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: crystal boots (glass boots, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of discovery (ignorant cloak, freq bonus 45) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 9) The RNG hath decreed that this item was generated more often: antimatter bullet ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: robe of randomness (cyan robe, freq bonus 5) The RNG hath decreed that this item was generated more often: bronze mace ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: oilskin cloak (slippery cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: implant of maggots (hexing, freq bonus 9) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 14) The RNG hath decreed that this item was generated more often: ice box of digestion (cooling box, freq bonus 11) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 62) The RNG hath decreed that this item was always generated cursed: magic device stone (gray) The RNG hath decreed that this item was always generated cursed: dustbin stone (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: exercise stone (gray) The RNG hath decreed that this item was always generated cursed: pick-axe ((null)) The RNG hath decreed that this item was always generated cursed: implant of cheating (maroon) The RNG hath decreed that this item was always generated cursed: athame ((null)) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this item was always generated cursed: cloak of awakening (frade mantle) The RNG hath decreed that this trap was always invisible: evil heel trap The RNG hath decreed that this trap was generated more often: intrinsic loss trap (freq bonus 1) Trap randomization happened for 1 in 734 traps Next attribute increase check would have come at turn 3849 Strength training was 45 Dexterity training was 6 Wisdom training was 16 Constitution training was 6 Your sanity was 0 You were tremling, reducing your to-hit and spellcasting chances. Amount: 6 You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 409 points of nutrition remaining You were stealthy You had a +2 bonus to hit You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status critical strike 5X Prepared(0) eddy wind 5X Prepared(0) appraisal 5 R Prepared(0) panic digging 5 R Prepared(0) phase door 5 R Prepared(0) invoke deity 5 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (secret helmet) * sedge hat (tight helmet) * skullcap (narrow helmet) * flack helmet (less helmet) * crystal helm (musical helmet) * mining helm (internet helmet) * field helm (fish bowl) * helm of safeguard (wide conical hat) * war hat (visored helmet) * plasteel gloves (white gloves) * leather gloves (old gloves) * gauntlets of safeguard (princess gloves) * gauntlets of plugsuit (parked gloves) * commander gloves (even pair of gloves) * field gloves (yellow gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (red sneakers) * field boots (gentle boots) * boots of safeguard (nature boots) elven boots (yellow sneakers) Scrolls scroll of healing (BASA MAINASA 1 MINETA MA AUCHA) scroll of mana (I WANT TO HERB MY BIKE UP) scroll of phase door (MIS DES SBIL DE BRUNSEZEN) scroll of standard id (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) scroll of cure (ELF EXPLODE WHEN FALL) * scroll of extra healing (HALP WHY AM I SO BAD) * scroll of greater mana restoration (SABRA BRIATHA BRISARA) scroll of growth (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) Spellbooks spellbook of blank paper (plain) Potions potion of paralysis (dangerous) potion of confusion (mulled) potion of fear (purple) potion of water (clear) Rings ring of increase accuracy (signet) ring of sustain ability (kevlar) Tools chest (wooden container) large box (wooden box) Gems touchstone (gray) worthless piece of orange glass (orange) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: Level 3: <- You are here Voluntary challenges You eaten 10 times You eaten food with animal by-products 6 times You eaten meat 6 times You were an atheist You never prayed to the gods You hit with a wielded weapon 51 times You killed 36 monsters You read items or engraved 7 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (8 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (25 of 160) body armor [Basic] (max Expert) (22 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (3 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (40 of 160) Weapon Skills dagger [Basic] (max Master) (33 of 160) short sword [Basic] (max Master) (42 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer...