Leeroy, lawful male randomized Fencer -------- |@.....| -.@....- ......... ...........+ -......----- |......| -------- [Leeroy the Alcor] St13 Dx16 Co8 In11 Wi7 Ch7 FenRanMalLaw Dlvl:1 $0 HP15(15) Pw17(17) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male randomized Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: confusion resistance You could not have this property intrinsically: jumping Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 19 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 6 Monsters only dropped their musable items with 73% chance Scroll drop chance was reduced to 91% Ring drop chance was reduced to 58% Amulet drop chance was reduced to 90% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 74% Armor drop chance was reduced to 47% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 59% of the time only The following skill could not be trained at all: scimitar The following skill was trained at half the usual rate: firearms The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: elemental spells The following skill was limited to expert proficiency: devices The following skill became untrainable if you tried to train it too early: missile weapons (turn 111) The following skill became untrainable if you tried to train it too early: searching (turn 1118) The following skill became untrainable after a while: attack spells (turn 17249) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 26254) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 124112 Monster spawn increase reached its maximum at turn 258662 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2997183 The monster class that cannot be genocided was apelike creature The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster species that spawned more often: staryu (freq bonus 24) The monster species that spawned more often: myrkalfar granny (freq bonus 5) The monster species that spawned more often: real mana hound (freq bonus 15) The monster species that spawned more often: black wraith (freq bonus 18) The monster species that spawned more often: matador quietism (freq bonus 36) The monster species that spawned more often: noroi (freq bonus 16) The monster species that spawned more often: concupiscence ameliorative (freq bonus 8) The monster species that spawned more often: Simon Belmont (freq bonus 16) The monster species that spawned more often: day discouragingly alternating reexamining daze bloat fancy (freq bonus 24) The monster species that spawned more often: iceblock bug (freq bonus 12) The monster species that spawned more often: three-headed hydra (freq bonus 36) The monster species that spawned more often: instilled castellated (freq bonus 30) The monster species that spawned more often: healthy plains centaur (freq bonus 9) The monster species that spawned more often: traumatic somnambulism vilest (freq bonus 15) The monster species that spawned more often: nippon ma intercommunication (freq bonus 4) The monster species that spawned more often: card spore (freq bonus 12) The monster species that spawned more often: agate mold (freq bonus 6) The monster species that spawned more often: Baffomet (freq bonus 4) The monster species that spawned more often: tunneled smirking hitting (freq bonus 12) The monster species that spawned more often: swimming consume (freq bonus 24) The monster trait that was more common: monsters that are extra nasty (freq bonus 4) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 2) The monster trait that was more common: monsters that have spit attacks (freq bonus 2) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 12) The monster trait that was more common: monsters whose attacks stun you (freq bonus 2) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters whose attacks numb you (freq bonus 1) The monster trait that was more common: monsters that are telepathic (freq bonus 2) The monster species that never randomly spawned: shimmering draconian The monster species that never randomly spawned: gnoll thief The monster species that never randomly spawned: domestic naga hatchling The monster species that never randomly spawned: antifascist drover The monster species that never randomly spawned: forgotten star The monster species that never randomly spawned: The Hugging Topmodel The monster species that never randomly spawned: Arabella the Tufted Asian Girl The monster species that never randomly spawned: thresher The monster species that never randomly spawned: corrosive beam The monster species that never randomly spawned: nighthawk The RNG hath decreed that this item was never generated: implant of faith (resonant) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: mana bolt (irresistible) The RNG hath decreed that this item was never generated: printed shirt ((null)) The RNG hath decreed that this item was never generated: bikini (fleecy-colored cloak) The RNG hath decreed that this item was never generated: dart of disintegration ((null)) The RNG hath decreed that this item was never generated: spetum (forked polearm) The RNG hath decreed that this item was never generated: mass murder (ENEMATZU MEMALEZU) The RNG hath decreed that this item was never generated: dancing shoes (soft footwear) The RNG hath decreed that this item was never generated: silver dagger ((null)) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 7) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 11) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: mercurial dragon scale mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rumor (scribbled, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of the force (starwars cloak, freq bonus 25) The RNG hath decreed that this item was generated more often: dehydrating stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: secretion dagger ((null), freq bonus 82) The RNG hath decreed that this item was generated more often: ice (ice-cold, freq bonus 15) The RNG hath decreed that this item was generated more often: cure blindness (yellow, freq bonus 61) The RNG hath decreed that this item was generated more often: implant of vita (fungal, freq bonus 19) The RNG hath decreed that this item was generated more often: bronze arrow ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dark elven short sword (black runed short sword, freq bonus 8) The RNG hath decreed that this item was generated more often: wizard lock (dark green, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of turn loss (running cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: freeze sphere (hardcover, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of magical drainage (deep cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of drain resistance (vampiric cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: down level (silvervine, freq bonus 13) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 100) The RNG hath decreed that this item was always generated cursed: create familiar (glittering) The RNG hath decreed that this item was always generated cursed: implant of frailty (paradox) The RNG hath decreed that this item was always generated cursed: amulet versus poison (pyramidal) The RNG hath decreed that this item was always generated cursed: inertia control (contro) The RNG hath decreed that this item was always generated cursed: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was always generated cursed: orcish cloak (coarse mantelet) The RNG hath decreed that this item was always generated cursed: low stats (cheap) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: intelligence pack ((null)) The RNG hath decreed that this item was always generated cursed: cocloak (withered cloak) The RNG hath decreed that this trap was always invisible: kop cube The RNG hath decreed that this trap was generated more often: antisearch trap (freq bonus 2) Trap randomization happened for 1 in 469 traps Trap difficulty was increased by 9 Next attribute increase check would have come at turn 2306 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (214) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Armor * leather gloves (fatal gloves) * robe (camo robe) * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (basin helmet) * sedge hat (dark helmet) * skullcap (rural helmet) * flack helmet (wide conical hat) * crystal helm (bluy helmet) * mining helm (plumed helmet) * field helm (middle-earth helmet) * helm of safeguard (dim colored helmet) * war hat (aluminium helmet) * plasteel gloves (white gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (concrete gloves) * commander gloves (runic gloves) * field gloves (odd pair of gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thigh boots) * field boots (blue sneakers) * boots of safeguard (rainbow boots) Scrolls scroll of light (SLIGHTED BROCCOLI RESTORATION) scroll of healing (THE GIAGGOSTUONO) scroll of mana (AS ISE DAT) scroll of phase door (SLEX NOW WITH TRANSVESTITE ROLE) scroll of standard id (POUCH TSCHCKTSCHCK) scroll of cure (BSSBSSBSSBSSBSSBSSBSSSSSSSSSSSS) * scroll of extra healing (DECKARD CAIN SHOULD BE DEAD IN DIABLO 3 BECAUSE OF OLD AGE) * scroll of greater mana restoration (FYGING THROUGH THE CROWD) Spellbooks spellbook of protection (crumbling) Potions potion of healing (purple) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (0 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Basic] (max Expert) (0 of 160) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.