Leeroy, lawful male bastard Fencer ----------- ------------ ------- |.........----####|..........| |..@..| |............|,,,,.........{.. |...#.| |............|,###---- ------- |.....|#,|............|,# |.....-,,...........^.|,# |...#.|#,------------.-,# |......,,,,,,,,,,,,,,,,,, |.....|##############,,,, |.....| ###,,,, |.#...| ########,,,## |.#...|##,,,,,,,,,### |.....-,,,######## |#.#..|#### |.....| |#....| ------ [Leeroy the Alcor] St15 Dx15 Co16 In9 Wi11 Ch6 FenBasMalLaw Dlvl:1 $8 HP12(12) Pw15(15) AC6 Exp1 T167 Latest messages In what direction? [hykulnjb><] (2x) You kick the luminescent spore. You get hurt by the luminescent spore's spikes! [-1 -> 8] You kill the luminescent spore! You see here a luminescent spore corpse {50}. What do you want to eat? [efi or ?*,] This luminescent spore corpse tastes terrible! You finish eating the luminescent spore corpse. There is a wall in the way! (4x) The door opens. You see here 11 gold pieces {0}. You stepped on a trigger! Your saber skill deteriorates. You displaced your ordinator called Andragil the duelist. You see here 11 gold pieces {0}. # (2x) The ordinator called Andragil the duelist picks up 11 gold pieces {0}. There is a wall in the way! (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 9 Your max alignment was 12 You carried 0 sins You could not have this property at all: magical breathing You could not have this property extrinsically: acid resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 109 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 24 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 125 Monsters only dropped their musable items with 74% chance Book drop chance was reduced to 95% Scroll drop chance was reduced to 92% Musable item generation frequency had a negative bias of 40% Amulet drop chance was reduced to 75% Potion drop chance was reduced to 78% Tool drop chance was reduced to 92% Food drop chance was reduced to 83% Monster death drops spawned with only 91% chance The following skill could not be trained at all: short sword The following skill was trained at half the usual rate: petkeeping The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: short sword The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 93) The following skill became untrainable if you tried to train it too early: attack spells (turn 1498) The following skill became untrainable after a while: firearms (turn 51367) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 43290) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 12499 Monster spawn increase reached its maximum at turn 343099 In this game, Eevee's evolution was spiriteon Your limit for ascension was at turn 6957042 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: angelic being (freq bonus 1) The monster species that spawned more often: poison colony lichen (freq bonus 24) The monster species that spawned more often: incontestable forwardly (freq bonus 8) The monster species that spawned more often: ray turret (freq bonus 2) The monster species that spawned more often: fresco bewailer (freq bonus 4) The monster species that spawned more often: venom turret (freq bonus 12) The monster species that spawned more often: Pale Night (freq bonus 3) The monster species that spawned more often: longed henchmen (freq bonus 18) The monster species that spawned more often: recrating segregant (freq bonus 15) The monster species that spawned more often: Anselm (freq bonus 6) The monster species that spawned more often: retainer wasp (freq bonus 16) The monster species that spawned more often: ultraviolet ray (freq bonus 36) The monster species that spawned more often: nature girl (freq bonus 12) The monster species that spawned more often: forbidden arts centaur (freq bonus 42) The monster species that spawned more often: godhood slugfest (freq bonus 3) The monster species that spawned more often: weary-looking traveler (freq bonus 6) The monster species that spawned more often: burbling blob (freq bonus 16) The monster species that spawned more often: unidirectional misshape (freq bonus 6) The monster species that spawned more often: own smoke (freq bonus 9) The monster species that spawned more often: gazer rutterkin (freq bonus 4) The monster species that spawned more often: ultra hulk (freq bonus 11) The monster trait that was more common: monsters whose attacks disenchant your equipment (freq bonus 2) The monster trait that was more common: monsters that are not a valid polymorph form (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 2) The monster trait that was more common: monsters whose attacks increase the sin counter (freq bonus 2) The monster trait that was more common: monsters that like to mimic objects (freq bonus 1) The monster trait that was more common: monsters that grunt (freq bonus 1) The monster trait that was more common: monsters whose attacks dim you (freq bonus 1) The monster trait that was more common: monsters that count as vampire (freq bonus 2) The monster species that never randomly spawned: really good guard The monster species that never randomly spawned: special force patch The monster species that never randomly spawned: nonstable stowage The monster species that never randomly spawned: enclave stormtrooper The monster species that never randomly spawned: bright white stalk The monster species that never randomly spawned: sea ogre The monster species that never randomly spawned: tanglederp mummy The monster species that never randomly spawned: outfielding sultriest byroad The monster species that never randomly spawned: poofy draconian The monster species that never randomly spawned: real mushroom The monster class that always generated with extra speed: dragon The RNG hath decreed that this item was never generated: stealth (jade) The RNG hath decreed that this item was never generated: loadstone (gray) The RNG hath decreed that this item was never generated: feeler gauge stone (gray) The RNG hath decreed that this item was never generated: pink spell stone (gray) The RNG hath decreed that this item was never generated: cursed part stone (gray) The RNG hath decreed that this item was never generated: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was never generated: speedwagon's hat ((null)) The RNG hath decreed that this item was never generated: leather saddle (saddle) The RNG hath decreed that this item was never generated: paranoia stone (gray) The RNG hath decreed that this item was never generated: ugh memory to create inventory window ((null)) The RNG hath decreed that this item was generated more often: worthless piece of violet glass (violet, freq bonus 22) The RNG hath decreed that this item was generated more often: gray center stone (gray, freq bonus 19) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 22) The RNG hath decreed that this item was generated more often: amulet of conflict (sounding, freq bonus 15) The RNG hath decreed that this item was generated more often: fire (ANDOVA BEGARIN, freq bonus 11) The RNG hath decreed that this item was generated more often: stone of thirst (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: quaffer helmet (water-pipe helmet, freq bonus 8) The RNG hath decreed that this item was generated more often: pizza ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: god-o-meter (highly-complicated electronic device, freq bonus 18) The RNG hath decreed that this item was generated more often: spellbinder (bound, freq bonus 15) The RNG hath decreed that this item was generated more often: trap disarming (CHRISTIAN GREY KILLED ALL HIS SUBS, freq bonus 7) The RNG hath decreed that this item was generated more often: spear ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 10) The RNG hath decreed that this item was generated more often: russian roulette (gun-shaped, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of invisibility (opera cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: worthless piece of yellowish brown glass (yellowish brown, freq bonus 4) The RNG hath decreed that this item was generated more often: sweet mocassins (womens footwear, freq bonus 9) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 11) The RNG hath decreed that this item was generated more often: immobility (YOU AINT GETTING OUT OF HERE ALIVE, freq bonus 23) The RNG hath decreed that this item was generated more often: silver mace ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: helm of sensory deprivation (tight helmet) The RNG hath decreed that this item was always generated cursed: hyperspace summon (sour) The RNG hath decreed that this item was always generated cursed: helm of shuffling (grunter helmet) The RNG hath decreed that this item was always generated cursed: inertia (nonmoving) The RNG hath decreed that this item was always generated cursed: cloak of practice (boxing gown) The RNG hath decreed that this item was always generated cursed: oil candle (candle) The RNG hath decreed that this item was always generated cursed: Ayanami wrapping ((null)) The RNG hath decreed that this item was always generated cursed: droven greatsword (large obsidian sword) The RNG hath decreed that this item was always generated cursed: cloak of freedom (angband cloak) The RNG hath decreed that this item was always generated cursed: golden dragon scales ((null)) The RNG hath decreed that this trap was always invisible: pain trap The RNG hath decreed that this trap was generated more often: unfair attack trap (freq bonus 4) Trap randomization happened for 1 in 661 traps Next attribute increase check would have come at turn 258 Strength training was 2 Dexterity training was 0 Wisdom training was 0 Constitution training was 4 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having magical breathing (0) You had 1711 points of nutrition remaining You were wielding two weapons at once Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (56) You survived Spells known in the end Name Level Category Fail Memory a - acid sphere 1 matter 0% 99% b - acid stream 4 matter 90% 299% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (orange robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (wide conical hat) * sedge hat (metal disk) * skullcap (netradiation helmet) * flack helmet (winged helmet) * crystal helm (RNG helmet) * mining helm (weeping helmet) * field helm (cold-blooded helmet) * helm of safeguard (silk helmet) * war hat (green bowel) * plasteel gloves (white gloves) * leather gloves (english gloves) * gauntlets of safeguard (mirrored gloves) * gauntlets of plugsuit (padded gloves) * commander gloves (fingerless gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (high iron boots) * field boots stone (princess pumps) * boots of safeguard (profiled boots) Scrolls * scroll of extra healing (BAYARD WENZEL) * scroll of greater mana restoration (FNORD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 2 times You eaten meat 2 times You were an atheist You never prayed to the gods You hit with a wielded weapon 3 times You killed 4 monsters You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 76 points,