Leeroy, lawful male bastard Fencer --- -- -- |.# .... |@7.# |@...... --.------ [Leeroy the Alcor] St11 Dx18 Co9 In13 Wi6 Ch5 FenBasMalLaw Dlvl:1 $3995 HP12(12) Pw14(14) AC1 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: keen memory You could not have this property extrinsically: reflection You could not have this property intrinsically: curse resistance Potion identification only worked 3 times out of 28 Ring identification only worked 4 times out of 19 Implant identification only worked 1 times out of 30 Wand identification only worked 3 times out of 21 Armor identification only worked 15 times out of 23 Gem identification only worked 100 times out of 130 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 89% chance Scroll drop chance was reduced to 76% Musable item generation frequency had a negative bias of 49% Ring drop chance was reduced to 50% Wand drop chance was reduced to 90% Amulet drop chance was reduced to 71% Potion drop chance was reduced to 65% Weapon drop chance was reduced to 70% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 96% of the time only Monster death drops spawned with only 82% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: attack spells The following skill was limited to skilled proficiency: missile weapons The following skill was limited to expert proficiency: morning star The following skill became untrainable if you tried to train it too early: axe (turn 3) The following skill became untrainable if you tried to train it too early: elemental spells (turn 696) The following skill became untrainable after a while: high heels (turn 57026) The following skill couldn't be trained before a certain turn number is reached: enchantment spells (turn 11579) Heavy curses were more common by 35% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 69334 Monster spawn increase reached its maximum at turn 178532 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 2240480 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: naga (freq bonus 1) The monster species that spawned more often: oarsman restyle (freq bonus 48) The monster species that spawned more often: creeper (freq bonus 4) The monster species that spawned more often: pron gangly (freq bonus 12) The monster species that spawned more often: petro vortex (freq bonus 6) The monster species that spawned more often: pond naga (freq bonus 12) The monster species that spawned more often: fake coins (freq bonus 16) The monster species that spawned more often: decaying permamimic (freq bonus 8) The monster species that spawned more often: ogre slinger (freq bonus 12) The monster species that spawned more often: kajoe (freq bonus 12) The monster species that spawned more often: irremediably heckler (freq bonus 6) The monster species that spawned more often: writhing mass of extreme chaos (freq bonus 7) The monster species that spawned more often: manufactory somnambulant (freq bonus 8) The monster species that spawned more often: hellhole growth (freq bonus 24) The monster species that spawned more often: petty snow king (freq bonus 9) The monster species that spawned more often: heat vortex (freq bonus 6) The monster species that spawned more often: slimy mold (freq bonus 6) The monster species that spawned more often: RNG boomer (freq bonus 40) The monster species that spawned more often: Leo (freq bonus 2) The monster species that spawned more often: serbian boss (freq bonus 6) The monster species that spawned more often: dunmer (freq bonus 6) The monster trait that was more common: shapeshifting monsters (freq bonus 4) The monster trait that was more common: monsters whose attacks drain your luck (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain wisdom (freq bonus 2) The monster trait that was more common: monsters whose attacks make you insane (freq bonus 2) The monster trait that was more common: monsters whose attacks create traps (freq bonus 5) The monster trait that was more common: monsters whose attacks teleport your gear away (freq bonus 1) The monster trait that was more common: monsters with poison resistance (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 2) The monster species that never randomly spawned: shadow ogre The monster species that never randomly spawned: preponderated enriching The monster species that never randomly spawned: shitty warp patch The monster species that never randomly spawned: thick van The monster species that never randomly spawned: subatomic squatted The monster species that never randomly spawned: vipertex The monster species that never randomly spawned: sliming trove The monster species that never randomly spawned: hammerhead The monster species that never randomly spawned: ancient evil dragon The monster species that never randomly spawned: great karmic wyrm The RNG hath decreed that this item was never generated: oldest staff ((null)) The RNG hath decreed that this item was never generated: monster speed stone (gray) The RNG hath decreed that this item was never generated: egostone (gray) The RNG hath decreed that this item was never generated: bionic cloak (avenger cloak) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: two-handed flail ((null)) The RNG hath decreed that this item was never generated: special effects (draconian) The RNG hath decreed that this item was never generated: heap stone (gray) The RNG hath decreed that this item was never generated: cutting (inane) The RNG hath decreed that this item was never generated: bronze mace ((null)) The RNG hath decreed that this item was generated more often: missing cloak (shrouded cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: psychic dragon scale shield (psychic dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: silver short sword ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: reflection (withered, freq bonus 83) The RNG hath decreed that this item was generated more often: elven spear (runed spear, freq bonus 21) The RNG hath decreed that this item was generated more often: detect monsters (exploding, freq bonus 215) The RNG hath decreed that this item was generated more often: battery cloak (spellsucking cloak, freq bonus 21) The RNG hath decreed that this item was generated more often: whispers from beyond (detestable, freq bonus 10) The RNG hath decreed that this item was generated more often: clone monster (multiple, freq bonus 17) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 13) The RNG hath decreed that this item was generated more often: amulet of prism (prismatic, freq bonus 76) The RNG hath decreed that this item was generated more often: arcane gauntlets (runic gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: plain dragon scale mail ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 3) The RNG hath decreed that this item was generated more often: wereform stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: alter reality (mysterious, freq bonus 15) The RNG hath decreed that this item was generated more often: deep dragon scale mail ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 11) The RNG hath decreed that this item was generated more often: call the elements (perpetual, freq bonus 16) The RNG hath decreed that this item was generated more often: iron shoes (hard shoes, freq bonus 7) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 82) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 8) The RNG hath decreed that this item was always generated cursed: small shield ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of leech (fingerless gloves) The RNG hath decreed that this item was always generated cursed: slice of pizza ((null)) The RNG hath decreed that this item was always generated cursed: leather saddle (saddle) The RNG hath decreed that this item was always generated cursed: collusion knife ((null)) The RNG hath decreed that this item was always generated cursed: acid sphere (corroded) The RNG hath decreed that this item was always generated cursed: coveted boots (pink sneakers) The RNG hath decreed that this item was always generated cursed: levitation (tan) The RNG hath decreed that this item was always generated cursed: sprap boots (feelgood heels) The RNG hath decreed that this item was always generated cursed: group summoning (I R TEH UBER PWNZ0R) The RNG hath decreed that this trap was always invisible: magic trap The RNG hath decreed that this trap was generated more often: momma trap (freq bonus 5) Trap randomization happened for 1 in 708 traps Next attribute increase check would have come at turn 294 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having keen memory (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (585) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (scuba helmet) * sedge hat (chain-aventailed helmet) * skullcap (greenery helmet) * flack helmet (crested helmet) * crystal helm (RNG helmet) * mining helm (spired helmet) * field helm (masked helmet) * helm of safeguard (mechanical helmet) * war hat (gray helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (boxing gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (worn-out sneakers) * field boots (arcane boots) * boots of safeguard (erotic boots) Scrolls * scroll of extra healing (SCREW THE CRAMPING WRITING HAND) * scroll of greater mana restoration (IF YOUR NAME IS LORSKEL YOU WILL PLAY V165E) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.