Leeroy, lawful male bastard Fencer ----+-- |.....| |.....| |..`.$| |.@...| |.@...| ------- [Leeroy the Alcor] St13 Dx17 Co14 In13 Wi8 Ch9 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC0 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: speed You could not have this property extrinsically: reflection You could not have this property intrinsically: peacevision Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 17 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 146 Monsters only dropped their musable items with 89% chance Amulet drop chance was reduced to 67% Potion drop chance was reduced to 89% Weapon drop chance was reduced to 83% Armor drop chance was reduced to 92% Tool drop chance was reduced to 61% Food drop chance was reduced to 84% Concealing monsters were spawned underneath items 30% of the time only Monster death drops spawned with only 94% chance The following skill could not be trained at all: sexy flats The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: implants The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: axe (turn 129) The following skill became untrainable if you tried to train it too early: protection spells (turn 60) The following skill became untrainable after a while: techniques (turn 12773) The following skill couldn't be trained before a certain turn number is reached: general combat (turn 12487) Heavy curses were more common by 39% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 26093 Monster spawn increase reached its maximum at turn 110605 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2400702 The monster class that cannot be genocided was long worm tail The monster class that was spawned more often: orc (freq bonus 2) The monster species that spawned more often: snitching backstroking (freq bonus 5) The monster species that spawned more often: Rosy (freq bonus 36) The monster species that spawned more often: General Heatherstone (freq bonus 6) The monster species that spawned more often: gelugon (freq bonus 24) The monster species that spawned more often: out-of-jail convict (freq bonus 24) The monster species that spawned more often: porter dementia vortex (freq bonus 16) The monster species that spawned more often: jabbering aphrodite dissimulation (freq bonus 18) The monster species that spawned more often: sulfur patch (freq bonus 4) The monster species that spawned more often: bleeding beam (freq bonus 12) The monster species that spawned more often: bogged besting (freq bonus 18) The monster species that spawned more often: infused mastodon (freq bonus 8) The monster species that spawned more often: petty velociraptor (freq bonus 21) The monster species that spawned more often: thatch rescript (freq bonus 21) The monster species that spawned more often: Micha (freq bonus 10) The monster species that spawned more often: strickled fluttering (freq bonus 30) The monster species that spawned more often: great rainbow dragon (freq bonus 30) The monster species that spawned more often: runoff mold (freq bonus 3) The monster species that spawned more often: meme growth (freq bonus 6) The monster species that spawned more often: sand bug (freq bonus 6) The monster species that spawned more often: clockwork factory (freq bonus 42) The monster trait that was more common: monsters whose attacks deactivate your intrinsics (freq bonus 1) The monster species that never randomly spawned: lethe stalk The monster species that never randomly spawned: unseen potato The monster species that never randomly spawned: energy wort The monster species that never randomly spawned: team ant member The monster species that never randomly spawned: preternaturally placating The monster species that never randomly spawned: breeder The monster species that never randomly spawned: fathien bladewitch The monster species that never randomly spawned: inertia stalk The monster species that never randomly spawned: bright blue growth The monster species that never randomly spawned: brass gargoyle The RNG hath decreed that this item was never generated: elven arrow (runed arrow) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: amulet of speed (beam) The RNG hath decreed that this item was never generated: lava (LETS FAIL AND ROLL) The RNG hath decreed that this item was never generated: no skill (shattering) The RNG hath decreed that this item was never generated: flint spear ((null)) The RNG hath decreed that this item was never generated: fauchard (pole sickle) The RNG hath decreed that this item was never generated: watermelon ((null)) The RNG hath decreed that this item was never generated: disenchanting boots (jade boots) The RNG hath decreed that this item was never generated: implant of prosperity (brisk) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 3) The RNG hath decreed that this item was generated more often: magic shield (pure, freq bonus 6) The RNG hath decreed that this item was generated more often: dioptase (radiant, freq bonus 18) The RNG hath decreed that this item was generated more often: spawn cloak (voluminous cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: airhead cap (cloudy helmet, freq bonus 4) The RNG hath decreed that this item was generated more often: traffic light ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: gauntlets (odd pair of gloves, freq bonus 3) The RNG hath decreed that this item was generated more often: water dragon scales ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 55) The RNG hath decreed that this item was generated more often: antilevel stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: amulet of second chance (tetraedrical, freq bonus 9) The RNG hath decreed that this item was generated more often: katana (samurai sword, freq bonus 11) The RNG hath decreed that this item was generated more often: leather saber ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 38) The RNG hath decreed that this item was generated more often: anti training stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: teleportation (iridium, freq bonus 7) The RNG hath decreed that this item was generated more often: wooden stake ((null), freq bonus 21) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: parasol ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: bugging (wooden, freq bonus 11) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 48) The RNG hath decreed that this item was always generated cursed: orcish bow (crude bow) The RNG hath decreed that this item was always generated cursed: implant of traveling (argent) The RNG hath decreed that this item was always generated cursed: mace ((null)) The RNG hath decreed that this item was always generated cursed: ghostly stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of starlight (stardust) The RNG hath decreed that this item was always generated cursed: intrinsic loss (hardened) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: shield of reflection (polished silver shield) The RNG hath decreed that this item was always generated cursed: gain corruption (wrath) The RNG hath decreed that this item was always generated cursed: implant of abrasion (smiting) The RNG hath decreed that this trap was always invisible: polymorphitis trap The RNG hath decreed that this trap was generated more often: message suppression trap (freq bonus 8) Trap randomization happened for 1 in 90 traps Next attribute increase check would have come at turn 1946 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having speed (0) You had 1500 points of nutrition remaining You could survive without air Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (153) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (chain-aventailed helmet) * sedge hat (mechanical helmet) * skullcap (basin helmet) * flack helmet (spinning helmet) * crystal helm (rotating helmet) * mining helm (complete helmet) * field helm (meteoric helmet) * helm of safeguard (formula one helmet) * war hat (wok-shaped helmet) * plasteel gloves (white gloves) * leather gloves (concrete gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (parked gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (velcro sandals) * field boots (castlevania boots) * boots of safeguard (failuncap shoes) Scrolls * scroll of extra healing (TRAINED THE HARD WAY) * scroll of greater mana restoration (GRACEFULLY ATTENDED INTERNMENT UNDERCLOTHING) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.