Leeroy, lawful male bastard Fencer ---.------ +.......L| |...|....| ...@@.$..| |........| ---------- [Leeroy the Alcor] St11 Dx18 Co12 In9 Wi8 Ch7 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You don't know any spells right now. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: hallu party You could not have this property extrinsically: poison resistance You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 153 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 12 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 58 Wand identification only worked 3 times out of 9 Armor identification only worked 15 times out of 29 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 62% chance Ring drop chance was reduced to 93% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 73% Potion drop chance was reduced to 86% Armor drop chance was reduced to 99% Food drop chance was reduced to 99% Monster death drops spawned with only 92% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: scimitar The following skill was trained at one fifth the usual rate: riding The following skill was limited to basic proficiency: chaos spells The following skill was limited to skilled proficiency: scimitar The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: missile weapons (turn 38) The following skill became untrainable if you tried to train it too early: matter spells (turn 26) The following skill became untrainable after a while: two-weapon combat (turn 47173) The following skill couldn't be trained before a certain turn number is reached: healing spells (turn 42730) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 33433 Monster spawn increase reached its maximum at turn 153133 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 292030 The monster class that cannot be genocided was zombie The monster class that was spawned more often: sea monster (freq bonus 3) The monster species that spawned more often: goldentail scorpion (freq bonus 18) The monster species that spawned more often: black and white force fungus (freq bonus 12) The monster species that spawned more often: gnome battlemaster (freq bonus 6) The monster species that spawned more often: werewedgesandal (freq bonus 20) The monster species that spawned more often: dwarf cleric (freq bonus 36) The monster species that spawned more often: epoch boardinghouse (freq bonus 36) The monster species that spawned more often: dream sphere (freq bonus 24) The monster species that spawned more often: reston (freq bonus 12) The monster species that spawned more often: toxic patch (freq bonus 20) The monster species that spawned more often: terminability bumping cult (freq bonus 14) The monster species that spawned more often: obsequy foremast (freq bonus 15) The monster species that spawned more often: whetting splurgy (freq bonus 7) The monster species that spawned more often: totally bad force patch (freq bonus 8) The monster species that spawned more often: orc of the ages of stars (freq bonus 8) The monster species that spawned more often: wafer-thin mint (freq bonus 7) The monster species that spawned more often: wooden warp fungus (freq bonus 10) The monster species that spawned more often: embezzlement nolo weiner (freq bonus 4) The monster species that spawned more often: tasloi shaman (freq bonus 36) The monster species that spawned more often: Greta's hugging boot (freq bonus 15) The monster species that spawned more often: unbeliever nursed (freq bonus 7) The monster trait that was more common: monsters whose attacks disenchant your gear into the negatives (freq bonus 1) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters that mumble (freq bonus 2) The monster trait that was more common: monsters that have scratch attacks (freq bonus 2) The monster trait that was more common: monsters whose attacks numb you (freq bonus 4) The monster trait that was more common: monsters whose attacks cause depression (freq bonus 1) The monster trait that was more common: monsters whose attacks poison you and drain constitution (freq bonus 4) The monster trait that was more common: monsters with random thieving attacks (freq bonus 2) The monster trait that was more common: monsters who attack with big fat head spikes (freq bonus 4) The monster species that never randomly spawned: war asshole The monster species that never randomly spawned: drowned dead The monster species that never randomly spawned: intricate elusive The monster species that never randomly spawned: tearmaggot The monster species that never randomly spawned: secret disenchanter The monster species that never randomly spawned: marauder The monster species that never randomly spawned: yuki snow woman The monster species that never randomly spawned: coterie of motes The monster species that never randomly spawned: triah sephirah The monster species that never randomly spawned: Sunali The RNG hath decreed that this item was never generated: cloak of magic resistance (ornamental cope) The RNG hath decreed that this item was never generated: pseudo teleporter cloak (foundry cloak) The RNG hath decreed that this item was never generated: uninformation stone (gray) The RNG hath decreed that this item was never generated: practice (insulating) The RNG hath decreed that this item was never generated: sin (TU HAI DEVIATO DAL PERCORSO MORTALE) The RNG hath decreed that this item was never generated: orcish helm (iron skull cap) The RNG hath decreed that this item was never generated: momhat (kitchen hat) The RNG hath decreed that this item was never generated: symmetry (SENIL LELLARAP) The RNG hath decreed that this item was never generated: muteness stone (gray) The RNG hath decreed that this item was never generated: digging (iron) The RNG hath decreed that this item was generated more often: nurse uniform (white dress, freq bonus 20) The RNG hath decreed that this item was generated more often: genocide (ELBIB YLOH, freq bonus 13) The RNG hath decreed that this item was generated more often: wonder helmet (weeping helmet, freq bonus 17) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 378) The RNG hath decreed that this item was generated more often: bikini (fleecy-colored cloak, freq bonus 13) The RNG hath decreed that this item was generated more often: bronze pick ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of death (deadly cloak, freq bonus 52) The RNG hath decreed that this item was generated more often: spiked club ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 57) The RNG hath decreed that this item was generated more often: iron saber ((null), freq bonus 181) The RNG hath decreed that this item was generated more often: ruby dragon scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: healer uniform (clean white clothes, freq bonus 15) The RNG hath decreed that this item was generated more often: lockout (WE WILL HURT YOU, freq bonus 6) The RNG hath decreed that this item was generated more often: welsh onion ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 2) The RNG hath decreed that this item was generated more often: helm of starvation (guzzle helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: grow trees (mossy, freq bonus 3) The RNG hath decreed that this item was generated more often: evil patch stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: checkerboard stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: storm stone (gray, freq bonus 10) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 9) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 51) The RNG hath decreed that this item was always generated cursed: copper dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: shield of mobility (slippery shield) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: lava (red-hot) The RNG hath decreed that this item was always generated cursed: implant of bile (pure) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: morning star ((null)) The RNG hath decreed that this item was always generated cursed: cloak of aggravation (jarring cloak) The RNG hath decreed that this item was always generated cursed: superscroller stone (gray) The RNG hath decreed that this item was always generated cursed: map stone (gray) The RNG hath decreed that this trap was always invisible: fluctuating speed trap The RNG hath decreed that this trap was generated more often: disintegration trap (freq bonus 2) Trap randomization happened for 1 in 604 traps Trap difficulty was increased by 35 Next attribute increase check would have come at turn 331 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from hallu partying (0) You had 1500 points of nutrition remaining You were lucky (3) You had extra luck Good luck did not time out for you Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (55) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (white robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (plumed helmet) * skullcap (masked helmet) * flack helmet (anti-government helmet) * crystal helm (meso helmet) * mining helm (etheric helmet) * field helm (guzzle helmet) * helm of safeguard (weeping helmet) * war hat (failuncap helmet) * plasteel gloves (white gloves) * leather gloves (digger gloves) * gauntlets of safeguard (light gloves) * gauntlets of plugsuit (tar gloves) * commander gloves (orange gloves) * field gloves (comfortable gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ski heels) * field boots (stroking boots) * boots of safeguard (plof heels) Scrolls * scroll of extra healing (THX 1138) * scroll of greater mana restoration (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.