Leeroy, lawful male bastard Fencer ----------- |......... |.........| |........@| ----------- [Leeroy the Alcor] St12 Dx6 Co14 In7 Wi6 Ch7 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw14(14) AC-2 Exp1 T4 Hal Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. You're dressed like a frickin' hardrocker! The highly erotic boots weld themselves to your feet! The moon is waxing tonight. dark elven short swords - This item radiates in an array of beautiful colors. It's very mesmerizing. shuriken - This item radiates in an array of beautiful colors. It's very mesmerizing. novice hammers - This item radiates in an array of beautiful colors. It's very mesmerizing. What do you want to take off? [ch or ?*] You finish taking off your suit. What do you want to take off? [h or ?*] You can't. It's cursed. Beware, there will be no return! Still climb? [yn] (n) Your inventory Weapons a - a short sword (weapon in hand) b - 5 daggers (alternate weapon; not wielded) g - a block-heeled combat boot Armor c - a leather armor h - a pair of hippie heels (being worn) Comestibles e - 14 oranges f - 12 pears Scrolls i - 5 scrolls labeled ES LAGGT ECHT GANZ GROTTENERBAERMLICH GIGA j - 4 scrolls labeled THE NOTEYE INTERFACE IS NOT AN EYE k - 3 scrolls labeled CITY OF EDIBLE BRAS l - 2 scrolls labeled ALL I WANT IS ME IN YOU m - a scroll labeled MISSHAPEN SONICHU Rings d - a bulbous ring Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: full nutrients You could not have this property intrinsically: shock resistance Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 41 Implant identification only worked 1 times out of 36 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 6 Tool identification only worked 5 times out of 12 Scroll drop chance was reduced to 76% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 96% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 92% Armor drop chance was reduced to 84% Tool drop chance was reduced to 92% Concealing monsters were spawned underneath items 90% of the time only The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: matter spells The following skill was trained at one fifth the usual rate: two-handed weapons The following skill was limited to basic proficiency: riding The following skill was limited to skilled proficiency: polymorphing The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: occult spells (turn 37) The following skill became untrainable if you tried to train it too early: whip (turn 234) The following skill became untrainable after a while: attack spells (turn 27715) The following skill couldn't be trained before a certain turn number is reached: sexy flats (turn 64195) Heavy curses were more common by 50% Items were more likely to be generated cursed by 30% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 72631 Monster spawn increase reached its maximum at turn 266936 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 8436012 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: cockatrice (freq bonus 4) The monster species that spawned more often: nuggel elemental (freq bonus 5) The monster species that spawned more often: budget subnormality (freq bonus 12) The monster species that spawned more often: coinsuring nonaggression (freq bonus 24) The monster species that spawned more often: undead jedi (freq bonus 27) The monster species that spawned more often: special force fungus (freq bonus 10) The monster species that spawned more often: disgusting force patch (freq bonus 12) The monster species that spawned more often: ninja master (freq bonus 40) The monster species that spawned more often: releasable wanderlust (freq bonus 15) The monster species that spawned more often: moroccan vagabonded flighting nonunified gassier (freq bonus 7) The monster species that spawned more often: vampire blender (freq bonus 36) The monster species that spawned more often: dungeon fern sprout (freq bonus 24) The monster species that spawned more often: swamp fern sprout (freq bonus 24) The monster species that spawned more often: git slavish (freq bonus 36) The monster species that spawned more often: Hanh (freq bonus 60) The monster species that spawned more often: telephonic drawable (freq bonus 24) The monster species that spawned more often: janitor unbeliever (freq bonus 14) The monster species that spawned more often: freshwater girl (freq bonus 12) The monster species that spawned more often: undead hussy (freq bonus 7) The monster species that spawned more often: operandi degenerative (freq bonus 7) The monster species that spawned more often: Pre-Crisis Mike Tyson (freq bonus 24) The monster trait that was more common: monsters that neigh (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 54) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 8) The monster trait that was more common: monsters that mew (freq bonus 8) The monster trait that was more common: monsters that boast (freq bonus 1) The monster trait that was more common: monsters that have explosion attacks (freq bonus 2) The monster trait that was more common: monsters that have claw attacks (freq bonus 1) The monster trait that was more common: monsters that count as elf (freq bonus 4) The monster trait that was more common: monsters that have lash attacks (freq bonus 4) The monster trait that was more common: monsters whose attacks shock you with high voltage (freq bonus 1) The monster species that never randomly spawned: Cyaegha The monster species that never randomly spawned: blackbelt The monster species that never randomly spawned: aureolin colony The monster species that never randomly spawned: leprechaun arm chest contractor The monster species that never randomly spawned: ninh The monster species that never randomly spawned: party mushroom The monster species that never randomly spawned: sewer rat The monster species that never randomly spawned: butterfly The monster species that never randomly spawned: brown boomer The monster species that never randomly spawned: sludge wort The RNG hath decreed that this item was never generated: hallucination (sky blue) The RNG hath decreed that this item was never generated: droven plate mail (crested black plate) The RNG hath decreed that this item was never generated: teleport away (gold) The RNG hath decreed that this item was never generated: golden arrow ((null)) The RNG hath decreed that this item was never generated: unidentify stone (gray) The RNG hath decreed that this item was never generated: dimness (viva) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was never generated: elven spear (runed spear) The RNG hath decreed that this item was never generated: partisan (vulgar polearm) The RNG hath decreed that this item was never generated: peacekeeper mail ((null)) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 52) The RNG hath decreed that this item was generated more often: magic device stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: levitation boots (snow boots, freq bonus 8) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 39) The RNG hath decreed that this item was generated more often: cure critical wounds (roast mate, freq bonus 20) The RNG hath decreed that this item was generated more often: nothing (oak, freq bonus 7) The RNG hath decreed that this item was generated more often: unfair stilettos (beautiful heels, freq bonus 4) The RNG hath decreed that this item was generated more often: greater mana restoration (DIT DEDIDET DAET, freq bonus 3) The RNG hath decreed that this item was generated more often: stone to flesh (thick, freq bonus 15) The RNG hath decreed that this item was generated more often: aggravate monster (grating, freq bonus 6) The RNG hath decreed that this item was generated more often: create create scroll (PLUS 100 MAGIC MARKER, freq bonus 12) The RNG hath decreed that this item was generated more often: verisiert stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: EVC stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: log ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: dart ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: black opal (black, freq bonus 5) The RNG hath decreed that this item was generated more often: droven bow (spider-legged bow, freq bonus 6) The RNG hath decreed that this item was generated more often: pill ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: banishing fear (fearsome, freq bonus 8) The RNG hath decreed that this item was generated more often: wakeup call stone (gray, freq bonus 54) The RNG hath decreed that this item was always generated cursed: scale mail ((null)) The RNG hath decreed that this item was always generated cursed: acquirement (gained) The RNG hath decreed that this item was always generated cursed: stone dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: unspecified candle (candle) The RNG hath decreed that this item was always generated cursed: elven lance ((null)) The RNG hath decreed that this item was always generated cursed: delight helmet (thinking helmet) The RNG hath decreed that this item was always generated cursed: mojibake stone (gray) The RNG hath decreed that this item was always generated cursed: counterclockwise stone (gray) The RNG hath decreed that this item was always generated cursed: bad effect stone (gray) The RNG hath decreed that this item was always generated cursed: amulet of stone (unmaterial) The RNG hath decreed that this trap was always invisible: loudspeaker The RNG hath decreed that this trap was generated more often: goldspell trap (freq bonus 3) Trap randomization happened for 1 in 265 traps Next attribute increase check would have come at turn 736 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were hallucinating (20) You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had 1497 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Fibrinogen, McDonalds and Dumathoin Your deity was the Hell Brides The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (165) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (red robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (grimace helmet) * sedge hat (anti-government helmet) * skullcap (thinking helmet) * flack helmet (rural helmet) * crystal helm (sages helmet) * mining helm (hacker helmet) * field helm (secret helmet) * helm of safeguard stone (gemmed helmet) * war hat (precious helmet) * plasteel gloves (white gloves) * leather gloves (fencing gloves) * gauntlets of safeguard (comfortable gloves) * gauntlets of plugsuit (dusty gloves) * commander gloves (slaying gloves) * field gloves (poor gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (yellow sneakers) * field boots (chess boots) * boots of safeguard (orange boots) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.