Leeroy, lawful male bastard Fencer ----- |@..| |..@| |...| +...- ----- [Leeroy the Alcor] St10 Dx10 Co7 In11 Wi8 Ch6 FenBasMalLaw Dlvl:1 $0 HP12(12) Pw15(15) AC8 Exp1 T4 Ssd Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male bastard Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You rebalance your load. Movement is difficult. # Your load is too heavy to climb the stairs. There is a wall in the way! Your load is too heavy to climb the stairs. There is a wall in the way! # Really quit [yes/no]? Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: magic resistance You could not have this property extrinsically: technicality You could not have this property intrinsically: infravision Potion identification only worked 3 times out of 4 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 20 Wand identification only worked 3 times out of 6 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 5 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 97% Wand drop chance was reduced to 82% Potion drop chance was reduced to 97% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 76% of the time only Monster death drops spawned with only 86% chance The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: attack spells The following skill was limited to basic proficiency: divination spells The following skill was limited to skilled proficiency: quarterstaff The following skill was limited to expert proficiency: polymorphing The following skill became untrainable if you tried to train it too early: matter spells (turn 6) The following skill became untrainable if you tried to train it too early: spirituality (turn 4500) The following skill became untrainable after a while: techniques (turn 46171) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 37311) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66028 Monster spawn increase reached its maximum at turn 373048 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 3572100 The monster class that cannot be genocided was naga The monster class that was spawned more often: xan or other mythical/fantastic insect (freq bonus 1) The monster species that spawned more often: boss gurgler (freq bonus 9) The monster species that spawned more often: white yeek (freq bonus 4) The monster species that spawned more often: cortex (freq bonus 15) The monster species that spawned more often: baby blue dragon (freq bonus 20) The monster species that spawned more often: deathly visage (freq bonus 8) The monster species that spawned more often: nonexistence tipple (freq bonus 10) The monster species that spawned more often: lilac wort (freq bonus 18) The monster species that spawned more often: player skeleton (freq bonus 16) The monster species that spawned more often: skeletal spider (freq bonus 12) The monster species that spawned more often: black beetle (freq bonus 8) The monster species that spawned more often: fundamentalism steuben primitive (freq bonus 42) The monster species that spawned more often: hepatize stowaway (freq bonus 18) The monster species that spawned more often: lady freeze (freq bonus 8) The monster species that spawned more often: Amy's foot (freq bonus 24) The monster species that spawned more often: Kisame Hoshigaki of the Mist (freq bonus 2) The monster species that spawned more often: blue worm mass (freq bonus 9) The monster species that spawned more often: mean robber (freq bonus 8) The monster species that spawned more often: chaos wizard (freq bonus 8) The monster species that spawned more often: sackbut division crabbily pacifism monastically metronomic (freq bonus 8) The monster species that spawned more often: crapdog (freq bonus 6) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: unique monsters (freq bonus 3) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 4) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 3) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster species that never randomly spawned: blood temptress The monster species that never randomly spawned: not a floating eye The monster species that never randomly spawned: archer hippier The monster species that never randomly spawned: mirror rubber The monster species that never randomly spawned: satisfying loaf threnody causally diked The monster species that never randomly spawned: void monster The monster species that never randomly spawned: great ethereal wyrm The monster species that never randomly spawned: hidden troll The monster species that never randomly spawned: nightmare monster The monster species that never randomly spawned: groundwork bunkered The RNG hath decreed that this item was never generated: orcish guard shield (livid worped-moon shield) The RNG hath decreed that this item was never generated: splint mail ((null)) The RNG hath decreed that this item was never generated: blaster bolt ((null)) The RNG hath decreed that this item was never generated: bill-guisarme (hooked polearm) The RNG hath decreed that this item was never generated: reduce max hitpoints (noticeable) The RNG hath decreed that this item was never generated: droven chain mail (crested black mail) The RNG hath decreed that this item was never generated: laser swatter ((null)) The RNG hath decreed that this item was never generated: arm blaster ((null)) The RNG hath decreed that this item was never generated: wild blade ((null)) The RNG hath decreed that this item was never generated: dixplosion gloves (demolition gloves) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 8) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 10) The RNG hath decreed that this item was generated more often: levitation (tan, freq bonus 20) The RNG hath decreed that this item was generated more often: fallout stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: nokedex cloak (skinny cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: rose whip ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: nexus field (talkative, freq bonus 13) The RNG hath decreed that this item was generated more often: forceful boots (rumble boots, freq bonus 28) The RNG hath decreed that this item was generated more often: leather leash (leash, freq bonus 3) The RNG hath decreed that this item was generated more often: sleep (I AM SO FUCKING TIRED, freq bonus 17) The RNG hath decreed that this item was generated more often: numbness (flowing, freq bonus 3) The RNG hath decreed that this item was generated more often: difficult gloves (vampiric gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: gauntlets of trap creation (spiky gloves, freq bonus 10) The RNG hath decreed that this item was generated more often: left-appendage gloves (failuncap gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: pistol ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: apophyllite (teal, freq bonus 3) The RNG hath decreed that this item was generated more often: gnomish suit (little blue vest, freq bonus 11) The RNG hath decreed that this item was generated more often: studded leather armor ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 8) The RNG hath decreed that this item was generated more often: dementia boots (ankle boots, freq bonus 14) The RNG hath decreed that this item class was generated more often: Armor (freq bonus 7) The RNG hath decreed that this item was always generated cursed: coffee (laurel) The RNG hath decreed that this item was always generated cursed: possession (possessive) The RNG hath decreed that this item was always generated cursed: quasimodular boots (femmy boots) The RNG hath decreed that this item was always generated cursed: remove curse (wrinkled) The RNG hath decreed that this item was always generated cursed: airhead cap (cloudy helmet) The RNG hath decreed that this item was always generated cursed: amazonite (cyan) The RNG hath decreed that this item was always generated cursed: flogger ((null)) The RNG hath decreed that this item was always generated cursed: shield of peace ((null)) The RNG hath decreed that this item was always generated cursed: The Nemean Lion hide ((null)) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this trap was always invisible: anti-magic field The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 1) Trap randomization happened for 1 in 708 traps Next attribute increase check would have come at turn 888 Strength training was 1 Dexterity training was 0 Wisdom training was 2 Constitution training was 1 Your sanity was 0 You were poison resistant You were acid resistant You had not decided on your sexuality yet You were prevented from having magic resistance (0) You had 1495 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (72) You survived Spells known in the end Name Level Category Fail Memory a - protection 1 protect 0% 100% b - resist poison 1 protect 0% 100% c - botox resist 6 protect 98% 500% Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (black helmet) * sedge hat (ruined helmet) * skullcap (celtic helmet) * flack helmet (radio helmet) * crystal helm (chain-aventailed helmet) * mining helm (space helmet) * field helm (kitchen hat) * helm of safeguard (spinning helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (orange gloves) * gauntlets of safeguard (odd pair of gloves) * gauntlets of plugsuit (gameble gloves) * commander gloves (camouflage patterned gloves) * field gloves (slit gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (chess boots) * field boots (roman sandals) * boots of safeguard (nature boots) Scrolls * scroll of extra healing (JUSTIN BAILEY) * scroll of greater mana restoration (BUNDLEBUNDLEBUNDLE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Master) (0 of 20) general combat [Unskilled] (max Master) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Master) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Master) (0 of 20) sexy flats [Unskilled] (max Master) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Master) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Grand Master) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Unskilled] (max Master) (0 of 20) two-weapon combat [Unskilled] (max Master) (0 of 20) Weapon Skills dagger [Unskilled] (max Master) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Master) (0 of 20) broadsword [Unskilled] (max Master) (0 of 20) long sword [Unskilled] (max Master) (0 of 20) two-handed sword [Unskilled] (max Master) (0 of 20) scimitar [Unskilled] (max Master) (0 of 20) saber [Unskilled] (max Master) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... Since you quit, the score list will not be checked.