Leeroy, lawful male randomized Fencer ------- |$.... |.@. |@# +.¯# ---- [Leeroy the Alcor] St9 Dx16 Co8 In7 Wi8 Ch7 FenRanMalLaw Dlvl:1 $0 HP15(15) Pw18(18) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male randomized Fencer. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # You don't know any spells right now. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: psi resistance You could not have this property intrinsically: drain resistance Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 13 Implant identification only worked 1 times out of 64 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 18 Spellbook identification only worked 2 times out of 7 Gem identification only worked 100 times out of 187 Tool identification only worked 5 times out of 27 Monsters only dropped their musable items with 88% chance Monsters only dropped their equipment with 88% chance Scroll drop chance was reduced to 88% Wand drop chance was reduced to 53% Potion drop chance was reduced to 86% Food drop chance was reduced to 79% Concealing monsters were spawned underneath items 20% of the time only Monster death drops spawned with only 99% chance The following skill could not be trained at all: searching The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: unicorn horn The following skill was limited to basic proficiency: axe The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: spear (turn 9) The following skill became untrainable if you tried to train it too early: sexy flats (turn 374) The following skill became untrainable after a while: attack spells (turn 16662) The following skill couldn't be trained before a certain turn number is reached: two-weapon combat (turn 41878) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 91623 Monster spawn increase reached its maximum at turn 249063 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 1201920 The monster class that cannot be genocided was grue The monster class that was spawned more often: rust monster or disenchanter (freq bonus 8) The monster species that spawned more often: whew pronouncement (freq bonus 156) The monster species that spawned more often: master on (freq bonus 20) The monster species that spawned more often: fanatic triad slave (freq bonus 11) The monster species that spawned more often: void wort (freq bonus 54) The monster species that spawned more often: dingo puppy (freq bonus 18) The monster species that spawned more often: whomping willow (freq bonus 22) The monster species that spawned more often: spherical ray (freq bonus 40) The monster species that spawned more often: Scratching Maria (freq bonus 20) The monster species that spawned more often: black orc (freq bonus 22) The monster species that spawned more often: storm naga (freq bonus 66) The monster species that spawned more often: robo turret (freq bonus 60) The monster species that spawned more often: death worm (freq bonus 26) The monster species that spawned more often: bad mushroom (freq bonus 9) The monster species that spawned more often: toothsome segregationist (freq bonus 20) The monster species that spawned more often: tunnel force wight (freq bonus 36) The monster species that spawned more often: posteriorly desalt chalice industrializing (freq bonus 40) The monster species that spawned more often: balmier neptunium (freq bonus 11) The monster species that spawned more often: specced horror (freq bonus 66) The monster species that spawned more often: mummified guard (freq bonus 10) The monster species that spawned more often: clear rubber (freq bonus 60) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters that are telepathic (freq bonus 6) The monster trait that was more common: monsters that can spontaneously betray you (freq bonus 1) The monster trait that was more common: monsters whose attacks tickle you (freq bonus 3) The monster trait that was more common: monsters whose attacks remove Elbereth engravings underneath you (freq bonus 1) The monster trait that was more common: monsters that count as giant (freq bonus 3) The monster trait that was more common: monsters that growl (freq bonus 2) The monster trait that was more common: monsters that have intrinsic reflection (freq bonus 1) The monster species that never randomly spawned: pile of creeping gold coins The monster species that never randomly spawned: expensive secret car The monster species that never randomly spawned: ball elemental The monster species that never randomly spawned: How about a pupil experiment - cut off your ears. The monster species that never randomly spawned: harkoon The monster species that never randomly spawned: iron golem The monster species that never randomly spawned: dark troll The monster species that never randomly spawned: lesser maia The monster species that never randomly spawned: petty blinking eye The monster species that never randomly spawned: farting queen The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: flame sphere (canvas) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: pointed helmet (narrow helmet) The RNG hath decreed that this item was never generated: extra healing (bronze) The RNG hath decreed that this item was never generated: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED) The RNG hath decreed that this item was never generated: cure monster (adorable) The RNG hath decreed that this item was never generated: sailor blouse ((null)) The RNG hath decreed that this item was never generated: flood (watery) The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was generated more often: kunzite (pink, freq bonus 3) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 11) The RNG hath decreed that this item was generated more often: sledge hammer ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: air current (court, freq bonus 3) The RNG hath decreed that this item was generated more often: robe of protection (blue robe, freq bonus 54) The RNG hath decreed that this item was generated more often: fluckering boots (spooky boots, freq bonus 21) The RNG hath decreed that this item was generated more often: long sword ((null), freq bonus 39) The RNG hath decreed that this item was generated more often: demon crossbow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: command undead (dark, freq bonus 38) The RNG hath decreed that this item was generated more often: worthless piece of pink glass (pink, freq bonus 8) The RNG hath decreed that this item was generated more often: blesscurse stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: implant of precision (urgent, freq bonus 18) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: amulet of leech (hard metal, freq bonus 4) The RNG hath decreed that this item was generated more often: stone dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: rumor (BU MISH MISH EMAS, freq bonus 8) The RNG hath decreed that this item was generated more often: paper arrow ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: radioactive dagger ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 5) The RNG hath decreed that this item was generated more often: shield of mobility (slippery shield, freq bonus 10) The RNG hath decreed that this item was always generated cursed: consort's suit (loud foppish suit) The RNG hath decreed that this item was always generated cursed: yellow wing (failuncap cloak) The RNG hath decreed that this item was always generated cursed: jumping (torn) The RNG hath decreed that this item was always generated cursed: amulet of conflict (sounding) The RNG hath decreed that this item was always generated cursed: worthless piece of orange glass (orange) The RNG hath decreed that this item was always generated cursed: world fall (charming) The RNG hath decreed that this item was always generated cursed: pitchfork ((null)) The RNG hath decreed that this item was always generated cursed: helm of beginner's luck (eternal helmet) The RNG hath decreed that this item was always generated cursed: engraving stone (gray) The RNG hath decreed that this item was always generated cursed: gain dexterity (obsidian) The RNG hath decreed that this trap was always invisible: lootcut trap The RNG hath decreed that this trap was generated more often: spell loss trap (freq bonus 5) Trap randomization happened for 1 in 154 traps Next attribute increase check would have come at turn 918 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You had not decided on your sexuality yet You were prevented from having acid resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Sol, Terra and Luna Your deity was Sol The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (87) You survived You didn't know any spells. Techniques known in the end Name Level Status critical strike 1X Prepared(0) eddy wind 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Scrolls scroll of fire (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) scroll of healing (PSINA PSINA KRADIDA PSIOMOIPS) scroll of mana (MOMMYXOMUHU) scroll of phase door (BEARD BURGER MASTER) scroll of standard id (CLONE MONSTER) scroll of cure (STAT IS WILD CHANGELY) * scroll of extra healing (JUBILEX IS MY BEST FRIEND) * scroll of greater mana restoration (HFR GUR SBEPR YHXR) Potions potion of water (clear) Wands wand of fire (fall) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Master) (20 of 160) two-handed weapons [Basic] (max Master) (20 of 160) devices [Basic] (max Expert) (0 of 160) spirituality [Basic] (max Expert) (0 of 160) techniques [Basic] (max Master) (20 of 160) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Basic] (max Master) (20 of 160) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Basic] (max Master) (20 of 160) Weapon Skills dagger [Basic] (max Master) (20 of 160) axe [Basic] (max Expert) (0 of 160) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Master) (20 of 160) long sword [Basic] (max Master) (20 of 160) two-handed sword [Basic] (max Master) (20 of 160) scimitar [Basic] (max Master) (20 of 160) saber [Basic] (max Master) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Fencer... You and the ordinator called Andragil the battler escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.