Leeroy, lawful male draconian Valkyrie ----- ---------- |$#.#..........| |.f............| ...@...........| ----------- ---- [Leeroy the Stripling] St12 Dx14 Co17 In6 Wi5 Ch4 ValDraMalLaw+R Dlvl:1 $0 HP26(26) Pw5(5) AC1 Exp1 T1 Latest messages Velkommen Leeroy, welcome to SlashEMExtended! You are a lawful male randomizer draconian Valkyrie. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You are Leeroy, a lawful male randomizer draconian Valkyrie. HP: 26 (max 26) Pw 5 (max 5) AC 1 Current status effects: . set of red dragon scales - This is a piece of armor. Color: red. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as fire resistance. set of red dragon scales - This is a piece of armor. Color: red. Material: dragonhide. Appearance: (null). Slot: suit. It can be worn for protection (armor class, magic cancellation etc.). This armor offers moderate protection as well as fire resistance. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: stun resistance You could not have this property intrinsically: wonderlegs Scroll identification only worked 100 times out of 123 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 13 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 11 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 74% chance Scroll drop chance was reduced to 84% Musable item generation frequency had a negative bias of 18% Implant drop chance was reduced to 93% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 60% Armor drop chance was reduced to 87% Food drop chance was reduced to 70% Concealing monsters were spawned underneath items 85% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: firearms The following skill was limited to expert proficiency: missile weapons The following skill became untrainable if you tried to train it too early: scimitar (turn 18) The following skill became untrainable if you tried to train it too early: matter spells (turn 564) The following skill became untrainable after a while: chaos spells (turn 22529) The following skill couldn't be trained before a certain turn number is reached: martial arts (turn 14858) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 31360 Monster spawn increase reached its maximum at turn 73134 In this game, Eevee's evolution was espeon Your limit for ascension was at turn 2322837 The monster class that cannot be genocided was dog or other canine Today, this monster class was always generated invisible: xorn The monster class that was spawned more often: orc (freq bonus 1) The monster species that spawned more often: low speeze (freq bonus 24) The monster species that spawned more often: emissary cogito monologue (freq bonus 8) The monster species that spawned more often: black mushroom patch (freq bonus 12) The monster species that spawned more often: uncreating clayier (freq bonus 9) The monster species that spawned more often: greater astral elemental (freq bonus 8) The monster species that spawned more often: doze ergot (freq bonus 4) The monster species that spawned more often: received dead potato (freq bonus 6) The monster species that spawned more often: breaker penetrator (freq bonus 9) The monster species that spawned more often: leathery erosive expectorate (freq bonus 6) The monster species that spawned more often: Klara's pointy combat boot (freq bonus 8) The monster species that spawned more often: reminiscence cougher (freq bonus 12) The monster species that spawned more often: nether kanga (freq bonus 18) The monster species that spawned more often: dagich (freq bonus 4) The monster species that spawned more often: raging orc (freq bonus 2) The monster species that spawned more often: Julchen (freq bonus 5) The monster species that spawned more often: calc vide mislabelled disobedience (freq bonus 8) The monster species that spawned more often: ergot clambake (freq bonus 12) The monster species that spawned more often: deceptive springy (freq bonus 3) The monster species that spawned more often: metal panther (freq bonus 24) The monster species that spawned more often: specialized forage declaring (freq bonus 12) The monster trait that was more common: monsters whose attacks teleport you (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters that have breath attacks (freq bonus 1) The monster trait that was more common: monsters that originate from dnethack (freq bonus 5) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 1) The monster trait that was more common: monsters that have no eyes (freq bonus 3) The monster trait that was more common: monsters that count as lord (freq bonus 2) The monster trait that was more common: monsters whose attacks burn you (freq bonus 6) The monster species that never randomly spawned: nexus mold The monster species that never randomly spawned: vorpal bunny The monster species that never randomly spawned: softener beetle The monster species that never randomly spawned: Sina The monster species that never randomly spawned: sucker warp fungus The monster species that never randomly spawned: undead sexymate The monster species that never randomly spawned: mordent unpleasantly ozonise The monster species that never randomly spawned: heavily armed golem The monster species that never randomly spawned: cowei The monster species that never randomly spawned: dimensional access automaton The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: iron bar ((null)) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: allpicking gloves (flower gloves) The RNG hath decreed that this item was never generated: lump of royal jelly ((null)) The RNG hath decreed that this item was never generated: implant of searing (omniscient) The RNG hath decreed that this item was never generated: leather saber ((null)) The RNG hath decreed that this item was never generated: boss companion (JUBILEX IS MY BEST FRIEND) The RNG hath decreed that this item was never generated: material change (NEED 10 BLESSED SUPERIOR MATERIAL FOR RUBYNUS) The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was generated more often: magic marker ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: weight stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 92) The RNG hath decreed that this item was generated more often: chaos bolt (credited, freq bonus 7) The RNG hath decreed that this item was generated more often: bad equipment (FIXED AND FINISHED, freq bonus 18) The RNG hath decreed that this item was generated more often: tinning kit ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: steel shield ((null), freq bonus 24) The RNG hath decreed that this item was generated more often: bloodsucking shoes (yellow sneakers, freq bonus 34) The RNG hath decreed that this item was generated more often: plasteel cloak ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: helm of jamming (radio helmet, freq bonus 12) The RNG hath decreed that this item was generated more often: unwanted helmet (bug-tracking helmet, freq bonus 10) The RNG hath decreed that this item was generated more often: heap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 20) The RNG hath decreed that this item was generated more often: bad effect (LITTLE STRAWBERRY ME BABY, freq bonus 11) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 13) The RNG hath decreed that this item was generated more often: gauntlets of plugsuit (tightly fitting gloves, freq bonus 7) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: zoom shot crossbow ((null), freq bonus 10) The RNG hath decreed that this item class was generated more often: Gems (freq bonus 33) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: amethyst dragon scale shield (amethyst dragonhide shield) The RNG hath decreed that this item was always generated cursed: relay (four-wired thing) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: robe of nastiness (camo robe) The RNG hath decreed that this item was always generated cursed: cloak of full nutrition (etheric cloak) The RNG hath decreed that this item was always generated cursed: time (momentary) The RNG hath decreed that this item was always generated cursed: hyper beam (shrill) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: topaz (yellowish brown) The RNG hath decreed that this trap was always invisible: automatic switcher The RNG hath decreed that this trap was generated more often: warp zone (freq bonus 4) Trap randomization happened for 1 in 983 traps Trap difficulty was increased by 47 Next attribute increase check would have come at turn 685 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were fire resistant You were cold resistant You had not decided on your sexuality yet You were prevented from having glib combat (0) You had 1500 points of nutrition remaining You were stealthy You could fly Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Tyr, Odin and Loki Your deity was Tyr The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (155) You survived You didn't know any spells. Techniques known in the end Name Level Status weapon practice 1X Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons dark elven dagger (black runed dagger) dark elven bow (black runed bow) dark elven arrow (black runed arrow) * elven short sword (runed short sword) * elven arrow (runed arrow) * elven bow (runed bow) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (torn boots) * elven cloak (faded pall) Scrolls scroll of healing (YOU PLAY NETHACK 25 HOURS PER DAY) scroll of mana (SEGFAULT PANIC CAUSES SAVEGAME CORRUPTION) scroll of phase door (FREE2PLAYNODE) scroll of standard id (EARNINGS SERVICES) scroll of cure (NONEXEMPT CONUNDRUM) * scroll of extra healing (VO AMMITAM SA) * scroll of greater mana restoration (IMOLATEING TO ATTACK ENEMY SPEE RISE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Basic] (max Master) (20 of 160) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Basic] (max Master) (20 of 160) implants [Unskilled] (max Skilled) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (0 of 160) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) hammer [Basic] (max Master) (20 of 160) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Expert) (0 of 160) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) Spellcasting Skills body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Farvel Leeroy the Valkyrie... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.