Leeroy, lawful male redguardian Thalmor --+--- |.v.$| |....| |....+ |@@..| ------ [Leeroy the Concordate Agent] St7 Dx6 Co6 In6 Wi5 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: sickopathy You could not have this property intrinsically: freezopathy Scroll identification only worked 100 times out of 146 Potion identification only worked 3 times out of 8 Implant identification only worked 1 times out of 25 Wand identification only worked 3 times out of 9 Spellbook identification only worked 2 times out of 11 Gem identification only worked 100 times out of 184 Tool identification only worked 5 times out of 10 Scroll drop chance was reduced to 56% Musable item generation frequency had a negative bias of 39% Ring drop chance was reduced to 80% Wand drop chance was reduced to 94% Amulet drop chance was reduced to 93% Implant drop chance was reduced to 98% Potion drop chance was reduced to 70% Weapon drop chance was reduced to 66% Armor drop chance was reduced to 58% Tool drop chance was reduced to 93% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 62% of the time only The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: elemental spells The following skill was limited to skilled proficiency: high heels The following skill was limited to expert proficiency: whip The following skill became untrainable if you tried to train it too early: quarterstaff (turn 4) The following skill became untrainable if you tried to train it too early: lightsaber (turn 1152) The following skill became untrainable after a while: matter spells (turn 12722) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 25124) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 98930 Monster spawn increase reached its maximum at turn 175390 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 1600664 The monster class that cannot be genocided was kobold Today, this monster class was always generated invisible: xorn The monster class that was spawned more often: Keystone Kop (freq bonus 4) The monster species that spawned more often: franklin bijou (freq bonus 18) The monster species that spawned more often: homing thunder caller (freq bonus 28) The monster species that spawned more often: galling inoperable (freq bonus 5) The monster species that spawned more often: disenchanter growth (freq bonus 12) The monster species that spawned more often: farting boy (freq bonus 27) The monster species that spawned more often: fruitful speckle infallible (freq bonus 21) The monster species that spawned more often: Undead Sergeant (freq bonus 15) The monster species that spawned more often: doll mistress (freq bonus 18) The monster species that spawned more often: ocular bat (freq bonus 12) The monster species that spawned more often: hell burner (freq bonus 33) The monster species that spawned more often: condom seven (freq bonus 12) The monster species that spawned more often: xorn (freq bonus 24) The monster species that spawned more often: overly pack (freq bonus 54) The monster species that spawned more often: spectral killer (freq bonus 14) The monster species that spawned more often: combined obligated (freq bonus 12) The monster species that spawned more often: fri-angel (freq bonus 15) The monster species that spawned more often: umber pony (freq bonus 32) The monster species that spawned more often: metapod (freq bonus 12) The monster species that spawned more often: bori (freq bonus 24) The monster species that spawned more often: Anti-Elbereth Administrator (freq bonus 12) The monster trait that was more common: monsters that have bite attacks (freq bonus 1) The monster trait that was more common: monsters that are always spawned peaceful (freq bonus 1) The monster trait that was more common: monsters whose attacks turn you to stone (freq bonus 4) The monster trait that was more common: monsters whose attacks cause bad effects (freq bonus 3) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 1) The monster trait that was more common: monsters that are acidic when eaten (freq bonus 4) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 3) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 9) The monster trait that was more common: monsters that originate from Angband (freq bonus 6) The monster trait that was more common: monsters that originate from Castle of the Winds (freq bonus 6) The monster species that never randomly spawned: volcanic blob The monster species that never randomly spawned: trigonometrical inordinate The monster species that never randomly spawned: danger vapor The monster species that never randomly spawned: waxworm The monster species that never randomly spawned: gyving teeter whereof oystered spiry The monster species that never randomly spawned: paralysis elemental The monster species that never randomly spawned: embowelled cited The monster species that never randomly spawned: litter elemental The monster species that never randomly spawned: werebee The monster species that never randomly spawned: bearded math teacher The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: amulet of own race warning (cabbalist) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: amulet of quick attack (leftangular) The RNG hath decreed that this item was never generated: sensor cloak (minded cloak) The RNG hath decreed that this item was never generated: sturdy plateau boot for girls ((null)) The RNG hath decreed that this item was never generated: silver chakram (silver circular blade) The RNG hath decreed that this item was never generated: glass hostage chain ((null)) The RNG hath decreed that this item was never generated: amber (yellowish brown) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was generated more often: tiger cloak (taiga cloak, freq bonus 40) The RNG hath decreed that this item was generated more often: boss visor ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: probing (uranium, freq bonus 31) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 12) The RNG hath decreed that this item was generated more often: swimming (aquatic, freq bonus 13) The RNG hath decreed that this item was generated more often: stairstrap stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: blue spell stone (gray, freq bonus 35) The RNG hath decreed that this item was generated more often: acid sphere (corroded, freq bonus 13) The RNG hath decreed that this item was generated more often: reduce max hitpoints (noticeable, freq bonus 22) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 14) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 10) The RNG hath decreed that this item was generated more often: horn of plenty (horn, freq bonus 11) The RNG hath decreed that this item was generated more often: warding (YOU DO NOT GO PAST AT ME, freq bonus 8) The RNG hath decreed that this item was generated more often: gain strength (granite, freq bonus 6) The RNG hath decreed that this item was generated more often: charging (stellar, freq bonus 8) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 8) The RNG hath decreed that this item was generated more often: gauntlets of stealing (polnish gloves, freq bonus 6) The RNG hath decreed that this item was generated more often: luckstone (gray, freq bonus 8) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: alchemy smock (apron, freq bonus 15) The RNG hath decreed that this item was always generated cursed: inka leash (leash) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: helmet (plumed helmet) The RNG hath decreed that this item was always generated cursed: dream eater (tapered) The RNG hath decreed that this item was always generated cursed: create familiar (wormwood) The RNG hath decreed that this item was always generated cursed: implant of propogation (crackling) The RNG hath decreed that this item was always generated cursed: glass chain ((null)) The RNG hath decreed that this item was always generated cursed: confuse monster (NR 9) The RNG hath decreed that this item was always generated cursed: steal degrade stone (gray) The RNG hath decreed that this item was always generated cursed: eerie cloak (ghostly cloak) The RNG hath decreed that this trap was always invisible: metabolic trap The RNG hath decreed that this trap was generated more often: nest trap (freq bonus 14) Trap randomization happened for 1 in 975 traps Next attribute increase check would have come at turn 364 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having half physical damage (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (58) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (resounding helmet) * sedge hat (grunter helmet) * skullcap (visored helmet) * flack helmet (orange visored helmet) * crystal helm (eternal helmet) * mining helm (knowledgeable helmet) * field helm (aluminium helmet) * helm of safeguard (dim colored helmet) * war hat (wide conical hat) * plasteel gloves (white gloves) * leather gloves (sensor gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (princess gloves) * field gloves (riding gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (hot boots) * field boots (street boots) * boots of safeguard (spooky boots) Scrolls scroll of healing (DIBING TO ATTACK NEXT) scroll of mana (VUS AS CORIUMA) scroll of phase door (AWAY KRATSCHED) scroll of standard id (WHAT THE FUCK IS THIS) scroll of cure (WEZZY WEZZAH) * scroll of extra healing (I WANT TO FIX THE BROKEN WAND BALANCE PATCH BY REMOVING IT) * scroll of greater mana restoration (KURWAHACK IS A VERY FUN NETHACK VARIANT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.