Leeroy, lawful male albae Gangster ### -@- .$... |........ |.......... ---------.... ----- [Leeroy the Low Thug] St9 Dx7 Co12 In10 Wi5 Ch9 GanAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Gangster. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. You are Leeroy, a lawful male albae Gangster. HP: 20 (max 20) Pw 11 (max 11) AC 12 Current status effects: . Beware, there will be no return! Still climb? [yn] (n) Final attributes You have transgressed Your alignment was -10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stun resistance You could not have this property extrinsically: stealth You could not have this property intrinsically: wallwalking Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 5 Implant identification only worked 1 times out of 40 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 8 Monsters only dropped their musable items with 77% chance Monsters only dropped their equipment with 93% chance Ring drop chance was reduced to 90% Amulet drop chance was reduced to 67% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 74% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 65% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: petkeeping The following skill was trained at half the usual rate: protection spells The following skill was trained at one fifth the usual rate: bare-handed combat The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: two-weapon combat The following skill was limited to expert proficiency: enchantment spells The following skill became untrainable if you tried to train it too early: elemental spells (turn 374) The following skill became untrainable if you tried to train it too early: polymorphing (turn 90) The following skill became untrainable after a while: bare-handed combat (turn 49112) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 54512) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 65489 Monster spawn increase reached its maximum at turn 127280 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2855376 The monster class that cannot be genocided was ogre The monster class that was spawned more often: rodent (freq bonus 2) The monster species that spawned more often: rodding unlit (freq bonus 8) The monster species that spawned more often: stuttering teacher (freq bonus 16) The monster species that spawned more often: giant stone troll (freq bonus 21) The monster species that spawned more often: hankie alibiing (freq bonus 12) The monster species that spawned more often: triad champion (freq bonus 15) The monster species that spawned more often: decentralize illimitable (freq bonus 14) The monster species that spawned more often: someday impersonator (freq bonus 24) The monster species that spawned more often: wanting snatch reattaching (freq bonus 15) The monster species that spawned more often: dire boar (freq bonus 8) The monster species that spawned more often: Dispater (freq bonus 5) The monster species that spawned more often: skilled star (freq bonus 18) The monster species that spawned more often: crystal vortex (freq bonus 24) The monster species that spawned more often: psycho nymph (freq bonus 15) The monster species that spawned more often: intestate tabstop (freq bonus 12) The monster species that spawned more often: mutated battle bunny (freq bonus 12) The monster species that spawned more often: cheetah man (freq bonus 12) The monster species that spawned more often: RNG Kop (freq bonus 14) The monster species that spawned more often: orc shaman (freq bonus 10) The monster species that spawned more often: pyrochuck (freq bonus 20) The monster species that spawned more often: splasher troll (freq bonus 32) The monster trait that was more common: monsters that usually spawn tame (freq bonus 4) The monster trait that was more common: monsters that count as human (freq bonus 6) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters with a game-specific nastiness attack (freq bonus 1) The monster species that never randomly spawned: cowei The monster species that never randomly spawned: bog creature The monster species that never randomly spawned: lava warp fungus The monster species that never randomly spawned: sweet blonde The monster species that never randomly spawned: mason The monster species that never randomly spawned: arranger recommitted The monster species that never randomly spawned: inertia The monster species that never randomly spawned: Dancer The monster species that never randomly spawned: slanging infractor The monster species that never randomly spawned: itemporter The RNG hath decreed that this item was never generated: antideath cloak (demonic cloak) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: gnomish suit (little blue vest) The RNG hath decreed that this item was never generated: dragon spear ((null)) The RNG hath decreed that this item was never generated: touchstone (gray) The RNG hath decreed that this item was never generated: helm of decontamination (engraved helmet) The RNG hath decreed that this item was never generated: shit stone (gray) The RNG hath decreed that this item was never generated: apple ((null)) The RNG hath decreed that this item was never generated: magic dragon scales ((null)) The RNG hath decreed that this item was never generated: endure heat (spotted) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 17) The RNG hath decreed that this item was generated more often: muteness stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: white dragon scale shield (white dragonhide shield, freq bonus 6) The RNG hath decreed that this item was generated more often: amulet of wrong seeing (too expensive, freq bonus 43) The RNG hath decreed that this item was generated more often: carrot ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: acid (white, freq bonus 7) The RNG hath decreed that this item was generated more often: grass whistle (whistle, freq bonus 42) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 4) The RNG hath decreed that this item was generated more often: automore stone (gray, freq bonus 24) The RNG hath decreed that this item was generated more often: orcish bow (crude bow, freq bonus 8) The RNG hath decreed that this item was generated more often: blacky helmet (middle-earth helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: steam venom (emanating, freq bonus 10) The RNG hath decreed that this item was generated more often: spike ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: filler cloak (mantle of coat, freq bonus 6) The RNG hath decreed that this item was generated more often: healing (bamboo, freq bonus 7) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 8) The RNG hath decreed that this item was generated more often: black aestivalis (runed broadsword, freq bonus 5) The RNG hath decreed that this item was generated more often: implant of love (unearthly, freq bonus 10) The RNG hath decreed that this item was generated more often: mutation (bristly, freq bonus 6) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 8) The RNG hath decreed that this item was always generated cursed: lootcut stone (gray) The RNG hath decreed that this item was always generated cursed: insulate (long) The RNG hath decreed that this item was always generated cursed: petrify (petrified) The RNG hath decreed that this item was always generated cursed: fireball (octagonal) The RNG hath decreed that this item was always generated cursed: spinel (violet) The RNG hath decreed that this item was always generated cursed: purple dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: blood loss stone (gray) The RNG hath decreed that this item was always generated cursed: deafness stone (gray) The RNG hath decreed that this item was always generated cursed: malachite (green) The RNG hath decreed that this item was always generated cursed: cloak of slow digestion (anorexia cloak) The RNG hath decreed that this trap was always invisible: deformatting trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 2) Trap randomization happened for 1 in 399 traps Next attribute increase check would have come at turn 365 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having stun resistance (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Claude Speed, Carl CJ Johnson and Tommy Vercetti Your deity was Claude Speed The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (343) You survived You didn't know any spells. Techniques known in the end Name Level Status create ammo 1X Prepared(0) lucky gamble 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (FORMAT C) scroll of mana (THE LITTLE GIRL SMILES AT THE SIGHT OF THE STUPID TRANSLATOR) scroll of phase door (MAY THE FORCE BE WITH YOU) scroll of standard id (PRATYAVAYAH) scroll of cure (DLOEAU) * scroll of extra healing (ZLORFIK) * scroll of greater mana restoration (ODIV) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Basic] (max Master) (20 of 160) body armor [Basic] (max Expert) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) firearms [Basic] (max Master) (20 of 160) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) chaos spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Gangster... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.