Leeroy, lawful male albae Ninja ------------ ............ |......@..(| |..........| ......$d...| -------+---- [Leeroy the Sword Trainee] St17 Dx17 Co3 In4 Wi4 Ch6 NinAlbMalLaw Dlvl:1 $0 HP27(27) Pw15(15) AC7 Exp1 T3 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Ninja. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # wakizashi - This is a weapon. Color: cyan. Material: paper. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A basic short sword that doesn't deal a lot of damage. osaku - This is a tool. Color: cyan. Material: iron. Appearance: (null). Most tools can be applied for an effect; some are also useful when wielded. This tool can be used on locks to open them. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: disintegration resistance You could not have this property extrinsically: warning You could not have this property intrinsically: displacement Ring identification only worked 4 times out of 8 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 16 Gem identification only worked 100 times out of 167 Monsters only dropped their equipment with 97% chance Musable item generation frequency had a negative bias of 3% Potion drop chance was reduced to 69% Weapon drop chance was reduced to 65% Armor drop chance was reduced to 84% Tool drop chance was reduced to 83% Food drop chance was reduced to 99% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: healing spells The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: enchantment spells The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: polearms The following skill was limited to expert proficiency: flail The following skill became untrainable if you tried to train it too early: trident (turn 56) The following skill became untrainable if you tried to train it too early: spirituality (turn 1060) The following skill became untrainable after a while: occult spells (turn 21899) The following skill couldn't be trained before a certain turn number is reached: flail (turn 25363) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 77495 Monster spawn increase reached its maximum at turn 213545 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 3489760 The monster class that cannot be genocided was ant or other insect The monster class that was spawned more often: giant humanoid (freq bonus 4) The monster species that spawned more often: thankyou guessed (freq bonus 42) The monster species that spawned more often: staying bulb (freq bonus 15) The monster species that spawned more often: white wort (freq bonus 42) The monster species that spawned more often: kagrin (freq bonus 18) The monster species that spawned more often: package rat (freq bonus 42) The monster species that spawned more often: xylene pebbliest (freq bonus 21) The monster species that spawned more often: amorphous force patch (freq bonus 14) The monster species that spawned more often: giant lightning bat (freq bonus 18) The monster species that spawned more often: unrefined violator (freq bonus 24) The monster species that spawned more often: Eliane's shin-smashing sneaker (freq bonus 48) The monster species that spawned more often: amnesia growth (freq bonus 24) The monster species that spawned more often: draugr zombie (freq bonus 21) The monster species that spawned more often: supersession bechamel joking prepare (freq bonus 24) The monster species that spawned more often: ivory stalk (freq bonus 5) The monster species that spawned more often: sweet prostitute (freq bonus 12) The monster species that spawned more often: giant yellow mouse (freq bonus 30) The monster species that spawned more often: fillen wort (freq bonus 5) The monster species that spawned more often: silver naga hatchling (freq bonus 24) The monster species that spawned more often: disgusting growth (freq bonus 10) The monster species that spawned more often: grandmaster newt (freq bonus 7) The monster trait that was more common: monsters with nurse dialogue (freq bonus 2) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 1) The monster species that never randomly spawned: error devil The monster species that never randomly spawned: black harpy The monster species that never randomly spawned: glowing eye The monster species that never randomly spawned: random monster generator The monster species that never randomly spawned: giant anteater The monster species that never randomly spawned: sloppy patch The monster species that never randomly spawned: grosbeak light The monster species that never randomly spawned: honeymooned macerating The monster species that never randomly spawned: premiere hive opulent impudent The monster species that never randomly spawned: chamechaun The RNG hath decreed that this item was never generated: implant of daring (felicitous) The RNG hath decreed that this item was never generated: delight helmet (thinking helmet) The RNG hath decreed that this item was never generated: disintegration beam (bursting) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: fast forward stone (gray) The RNG hath decreed that this item was never generated: nasty stone (gray) The RNG hath decreed that this item was never generated: sapphire (blue) The RNG hath decreed that this item was never generated: wing yellow stone (gray) The RNG hath decreed that this item was never generated: horrify (horrible) The RNG hath decreed that this item was never generated: weight stone (gray) The RNG hath decreed that this item was generated more often: searching (tiger eye, freq bonus 19) The RNG hath decreed that this item was generated more often: trap detection (HOYO HOYO, freq bonus 11) The RNG hath decreed that this item was generated more often: black sweets ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 18) The RNG hath decreed that this item was generated more often: stone dragon scale shield (stone dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: sinking (SPORKHACK ASCENSION, freq bonus 53) The RNG hath decreed that this item was generated more often: time (momentary, freq bonus 28) The RNG hath decreed that this item was generated more often: destroy armor (destructive, freq bonus 20) The RNG hath decreed that this item was generated more often: engraving stone (gray, freq bonus 2) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 47) The RNG hath decreed that this item was generated more often: cure stun (fat, freq bonus 6) The RNG hath decreed that this item was generated more often: eternium blade ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 10) The RNG hath decreed that this item was generated more often: dwarvish mithril-coat ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: obsid ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: cure confusion (moldy, freq bonus 8) The RNG hath decreed that this item was generated more often: sterilize (sex toy, freq bonus 88) The RNG hath decreed that this item was generated more often: elysium hostage chain ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 8) The RNG hath decreed that this item was generated more often: stealth (jade, freq bonus 11) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 86) The RNG hath decreed that this item was always generated cursed: sapphire dragon scale mail ((null)) The RNG hath decreed that this item was always generated cursed: artifact jackpot (DAELOELOELOELOELOE FUEUEUEUEUEUE) The RNG hath decreed that this item was always generated cursed: botox resist (leafy) The RNG hath decreed that this item was always generated cursed: turquoise (green) The RNG hath decreed that this item was always generated cursed: cloak of control (wishful cloak) The RNG hath decreed that this item was always generated cursed: club ((null)) The RNG hath decreed that this item was always generated cursed: vivianite (cyan) The RNG hath decreed that this item was always generated cursed: amulet of bones (charnel) The RNG hath decreed that this item was always generated cursed: water dragon scales ((null)) The RNG hath decreed that this item was always generated cursed: ice box of waterproofing (cooling box) The RNG hath decreed that this trap was always invisible: nonintrinsical trap The RNG hath decreed that this trap was generated more often: artificer trap (freq bonus 20) Trap randomization happened for 1 in 338 traps Next attribute increase check would have come at turn 350 Strength training was 0 Dexterity training was 0 Wisdom training was 2 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having disintegration resistance (0) You had 1498 points of nutrition remaining You were stealthy Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Votishal, Raiden and Rat God Your deity was Votishal The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (951) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * batoruakkusu (double-headed axe) * dwarvish zaghnal (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * run no ken (runic broadsword) * elven broadsword (runed broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * bo (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * naginata (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * bisento (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * kamayari (pruning hook) * bill-guisarme (hooked polearm) * rutsu-erunhanma (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * dark elven bow (black runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * dark elven arrow (black runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * hira-shuriken (throwing star) * silver chakram (silver circular blade) Scrolls scroll of healing (PROTECTION RACKET IS BAD LMAO) scroll of mana (EDO MATIESTO) scroll of phase door (SHIVAN VEIDIMADUR NANAST STIGIO) scroll of standard id (SLARSHING SHARP A LEAVE AT KEY) scroll of cure (EY MEHR LAG GEHT WIRKLICH NICHT) * scroll of extra healing (NDUEDUE DUE DUE RAEAEAEAEAEAEAEN) * scroll of greater mana restoration (COUNTRY ON ALL FOUR COLUMNS) Potions potion of sickness (carcinogenic) potion of invisibility (bitter) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Master) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Legendary) (20 of 160) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Ninja... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.