Leeroy, lawful male redguardian Thalmor ------- |.....| |..@$.| |..@..+ ----- - [Leeroy the Concordate Agent] St10 Dx16 Co9 In9 Wi14 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: clairvoyance You could not have this property extrinsically: wallwalking You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 239 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 34 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 38 Gem identification only worked 100 times out of 164 Tool identification only worked 5 times out of 7 Scroll drop chance was reduced to 90% Musable item generation frequency had a negative bias of 7% Amulet drop chance was reduced to 28% Potion drop chance was reduced to 83% Weapon drop chance was reduced to 80% Tool drop chance was reduced to 75% Food drop chance was reduced to 77% Monster death drops spawned with only 95% chance The following skill could not be trained at all: shuriken The following skill was trained at half the usual rate: spirituality The following skill was trained at one fifth the usual rate: paddle The following skill was limited to basic proficiency: long sword The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: lightsaber The following skill became untrainable if you tried to train it too early: body spells (turn 163) The following skill became untrainable if you tried to train it too early: missile weapons (turn 230) The following skill became untrainable after a while: enchantment spells (turn 74201) The following skill couldn't be trained before a certain turn number is reached: form V (Djem So) (turn 40113) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 44667 Monster spawn increase reached its maximum at turn 122848 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 819598 The monster class that cannot be genocided was vampire The monster class that was spawned more often: gnome (freq bonus 8) The monster species that spawned more often: sacredly yucca (freq bonus 9) The monster species that spawned more often: nasty wort (freq bonus 18) The monster species that spawned more often: great cuban singer (freq bonus 40) The monster species that spawned more often: perique pedagogue (freq bonus 11) The monster species that spawned more often: jesed sephirah (freq bonus 27) The monster species that spawned more often: quivering blob (freq bonus 66) The monster species that spawned more often: young adult yellow dragon (freq bonus 36) The monster species that spawned more often: dream vortex (freq bonus 40) The monster species that spawned more often: shaded lichen (freq bonus 28) The monster species that spawned more often: island centaur (freq bonus 66) The monster species that spawned more often: goat (freq bonus 64) The monster species that spawned more often: continue rialto (freq bonus 46) The monster species that spawned more often: prepaying whereunder (freq bonus 20) The monster species that spawned more often: caveman (freq bonus 14) The monster species that spawned more often: drone growth (freq bonus 33) The monster species that spawned more often: gazer homunculus (freq bonus 13) The monster species that spawned more often: net sprow (freq bonus 72) The monster species that spawned more often: atzilut sephirah (freq bonus 30) The monster species that spawned more often: flesh lancer (freq bonus 11) The monster species that spawned more often: yellow leye (freq bonus 9) The monster trait that was more common: monsters that count as minion (freq bonus 6) The monster trait that was more common: monsters that want the Amulet of Yendor (freq bonus 8) The monster species that never randomly spawned: baby gryphon The monster species that never randomly spawned: disintegration hound The monster species that never randomly spawned: Cerberus The monster species that never randomly spawned: clicking colony The monster species that never randomly spawned: covetous orc-captain The monster species that never randomly spawned: atavist scrawler The monster species that never randomly spawned: best treasure russian The monster species that never randomly spawned: metroid queen The monster species that never randomly spawned: convincing blackjacked The monster species that never randomly spawned: alpha pussy The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: tinfoil helmet (aluminium helmet) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: boomerang ((null)) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was never generated: amulet of wrong seeing (too expensive) The RNG hath decreed that this item was never generated: shades of grey stone (gray) The RNG hath decreed that this item was never generated: golden dragon scales ((null)) The RNG hath decreed that this item was never generated: battle staff ((null)) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: striking (ebony) The RNG hath decreed that this item was generated more often: world fall (charming, freq bonus 5) The RNG hath decreed that this item was generated more often: frost (ephemeral, freq bonus 16) The RNG hath decreed that this item was generated more often: helm of decontamination (engraved helmet, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: implant of vanilla (hellatial, freq bonus 7) The RNG hath decreed that this item was generated more often: diamond dragon scales ((null), freq bonus 25) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 19) The RNG hath decreed that this item was generated more often: superscrolling (terrible, freq bonus 9) The RNG hath decreed that this item was generated more often: hold air (deep blue, freq bonus 16) The RNG hath decreed that this item was generated more often: stealer stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: bean ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: antideath cloak (demonic cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cure monster (adorable, freq bonus 11) The RNG hath decreed that this item was generated more often: partisan (vulgar polearm, freq bonus 5) The RNG hath decreed that this item was generated more often: cold resistance (brass, freq bonus 10) The RNG hath decreed that this item was generated more often: alter reality (FORGETABOUTIT, freq bonus 8) The RNG hath decreed that this item was generated more often: robe of energy suction (gray robe, freq bonus 4) The RNG hath decreed that this item was generated more often: repair armor (pergament, freq bonus 5) The RNG hath decreed that this item was generated more often: elm-et (cold-blooded helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 9) The RNG hath decreed that this item was always generated cursed: tracker (pigtail) The RNG hath decreed that this item was always generated cursed: inferno (subsurface) The RNG hath decreed that this item was always generated cursed: robe of energy suction (gray robe) The RNG hath decreed that this item was always generated cursed: steel-capped sandal ((null)) The RNG hath decreed that this item was always generated cursed: nonsacred stone (gray) The RNG hath decreed that this item was always generated cursed: cloak of fumbling (shaking cloak) The RNG hath decreed that this item was always generated cursed: soft lady shoe ((null)) The RNG hath decreed that this item was always generated cursed: tallow candle (candle) The RNG hath decreed that this item was always generated cursed: tooth of an algolian suntiger (very sharp tooth) The RNG hath decreed that this item was always generated cursed: plasteel boots (white boots) The RNG hath decreed that this trap was always invisible: nurse trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 1) Trap randomization happened for 1 in 552 traps Next attribute increase check would have come at turn 1009 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having clairvoyance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (344) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (strip bandana) * skullcap (rural helmet) * flack helmet (dim colored helmet) * crystal helm (sages helmet) * mining helm (middle-earth helmet) * field helm (viking helmet) * helm of safeguard (radiant helmet) * war hat (grunter helmet) * plasteel gloves (white gloves) * leather gloves (silk fingerlings) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (viva gloves) * commander gloves (old gloves) * field gloves (bise gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (fin boots) * field boots (heroine mocassins) * boots of safeguard (rain boots) Scrolls scroll of healing (KRIGGELKRAGG SCHNUPPSCHNAPP) scroll of mana (MEGASUPEROMEGAGIANT GAY LEGACY) scroll of phase door (AMYBSOD DOES NOT KNOW C) scroll of standard id (TELL EN MOVE WHAT HAVE) scroll of cure (GODFATHER OF ALL ROGUELIKES) * scroll of extra healing (HP LOWED BY HOT AND HEAL BY WATE) * scroll of greater mana restoration (DESU SENPAI FAMY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.