Leeroy, lawful male albae Firefighter ------ |.k..| |..@.| |.d..| --.--- [Leeroy the Hazard Trainee] St8 Dx11 Co13 In18 Wi10 Ch9 FirAlbMalLaw Dlvl:1 $0 HP23(23) Pw24(24) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Firefighter. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # axe - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard axe that does moderate damage. It can be used to chop down trees. axe - This is a weapon. Color: cyan. Material: iron. Appearance: (null). You can wield it to attack enemies. Some weapons are also suitable for throwing. A standard axe that does moderate damage. It can be used to chop down trees. Beware, there will be no return! Still climb? [yn] (n) (2x) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: discount action You could not have this property intrinsically: cold resistance Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 69 Wand identification only worked 3 times out of 13 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 5 Gem identification only worked 100 times out of 133 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 63% chance Scroll drop chance was reduced to 83% Potion drop chance was reduced to 86% Weapon drop chance was reduced to 81% Armor drop chance was reduced to 82% Tool drop chance was reduced to 98% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 81% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: body spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: protection spells (turn 9) The following skill became untrainable if you tried to train it too early: elemental spells (turn 74) The following skill became untrainable after a while: trident (turn 17035) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 71969) Items were more likely to be generated cursed by 3% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 29423 Monster spawn increase reached its maximum at turn 103653 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3844260 The monster class that cannot be genocided was nymph Today, this monster class was always generated invisible: gnome The monster class that was spawned more often: giant humanoid (freq bonus 2) The monster color that was spawned more often: cyan (freq bonus 4) The monster species that spawned more often: tiger (freq bonus 44) The monster species that spawned more often: chaos evilist (freq bonus 24) The monster species that spawned more often: kN|#<[-d zokkm7? /Bo**` (freq bonus 24) The monster species that spawned more often: vampire elf (freq bonus 10) The monster species that spawned more often: suffocation cube (freq bonus 8) The monster species that spawned more often: innkeeper (freq bonus 9) The monster species that spawned more often: Nadine's high-heeled sandal (freq bonus 12) The monster species that spawned more often: death dragonfly (freq bonus 9) The monster species that spawned more often: sanatarium rouleau (freq bonus 12) The monster species that spawned more often: leachy railroading endothermic (freq bonus 3) The monster species that spawned more often: dilled fount (freq bonus 8) The monster species that spawned more often: voltalisk (freq bonus 8) The monster species that spawned more often: Uniform Katcher (freq bonus 20) The monster species that spawned more often: atop anthropomorphic (freq bonus 3) The monster species that spawned more often: reddish warp fungus (freq bonus 18) The monster species that spawned more often: thorn mushroom (freq bonus 21) The monster species that spawned more often: dark lancer (freq bonus 5) The monster species that spawned more often: lesser mimic (freq bonus 28) The monster species that spawned more often: young unicorn (freq bonus 18) The monster species that spawned more often: laughingstock gravel (freq bonus 20) The monster trait that was more common: monsters that squawk (freq bonus 1) The monster trait that was more common: monsters whose attacks banish you (freq bonus 2) The monster trait that was more common: monsters that grunt (freq bonus 2) The monster trait that was more common: monsters that spawn in very large groups (freq bonus 3) The monster trait that was more common: monsters whose attacks start sexual encounters (freq bonus 3) The monster trait that was more common: monsters of huge size (freq bonus 2) The monster trait that was more common: monsters whose attacks steal your intrinsics (freq bonus 4) The monster trait that was more common: monsters that regenerate health (freq bonus 1) The monster species that never randomly spawned: cerulean wort The monster species that never randomly spawned: gazer megahorror The monster species that never randomly spawned: club racquet The monster species that never randomly spawned: returned mage The monster species that never randomly spawned: baby gryphon The monster species that never randomly spawned: chestburster The monster species that never randomly spawned: timbering covenantor The monster species that never randomly spawned: interspersed biddable The monster species that never randomly spawned: begun weanling The monster species that never randomly spawned: Dr. Ramov The monster class that always generated with extra speed: troll The RNG hath decreed that this item was never generated: speed boots (combat boots) The RNG hath decreed that this item was never generated: switcher ((null)) The RNG hath decreed that this item was never generated: charging (stellar) The RNG hath decreed that this item was never generated: healing (bamboo) The RNG hath decreed that this item was never generated: anhydrite (teal) The RNG hath decreed that this item was never generated: lubricant can ((null)) The RNG hath decreed that this item was never generated: cotton ((null)) The RNG hath decreed that this item was never generated: opening (zinc) The RNG hath decreed that this item was never generated: cloak of unlight (absorbing cloak) The RNG hath decreed that this item was never generated: muting helm (covered helmet) The RNG hath decreed that this item was generated more often: rhodochrosite (red, freq bonus 80) The RNG hath decreed that this item was generated more often: stinking cloud (distorted, freq bonus 14) The RNG hath decreed that this item was generated more often: meatball ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: emerald dragon scale shield (emerald dragonhide shield, freq bonus 184) The RNG hath decreed that this item was generated more often: water (clear, freq bonus 6) The RNG hath decreed that this item was generated more often: darkmode stone (gray, freq bonus 41) The RNG hath decreed that this item was generated more often: shimmering dragon scale shield (shimmering dragonhide shield, freq bonus 12) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 15) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of blitzen (trump, freq bonus 13) The RNG hath decreed that this item was generated more often: roller blade (roller boots, freq bonus 5) The RNG hath decreed that this item was generated more often: blood loss stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: blood dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: silk mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of nakedness (wafer-thin cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: whetstone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: ESP (dawn, freq bonus 3) The RNG hath decreed that this item was generated more often: summon elm (celestial, freq bonus 11) The RNG hath decreed that this item was generated more often: cause fear (light blue, freq bonus 8) The RNG hath decreed that this item was generated more often: golden arrow ((null), freq bonus 8) The RNG hath decreed that this item class was generated more often: Weapons (freq bonus 85) The RNG hath decreed that this item was always generated cursed: menu nose gloves (moth-bitten gloves) The RNG hath decreed that this item was always generated cursed: teleport control (gold) The RNG hath decreed that this item was always generated cursed: secret whip ((null)) The RNG hath decreed that this item was always generated cursed: detect monsters (exploding) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: amulet of map amnesia (forgettable) The RNG hath decreed that this item was always generated cursed: unicorn horn ((null)) The RNG hath decreed that this item was always generated cursed: quiz helm (deformed helmet) The RNG hath decreed that this item was always generated cursed: fear resistance (branching) The RNG hath decreed that this item was always generated cursed: sky dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: secret attack trap The RNG hath decreed that this trap was generated more often: desecration trap (freq bonus 10) Trap randomization happened for 1 in 783 traps Next attribute increase check would have come at turn 386 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were fire resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Prometheus, Thor and Arson Your deity was Prometheus The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (580) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of fire (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of healing (RIEN NE VA PLUS) scroll of mana (EN SNORING HEALTHITS LOWERED) scroll of phase door (YAWNING MY SHANK CUSTOMER) scroll of standard id (IRC CHANNEL SLASHEMEXTENDED) scroll of cure (NO ONE CAN STOP ME) * scroll of extra healing (EYEHACK LEVELPORT CHANGE IS BULLSHIT) * scroll of greater mana restoration (LOGUNO JIVYA EVILYVON) Potions potion of water (clear) Wands wand of fire (elm) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Master) (20 of 160) searching [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Basic] (max Master) (20 of 160) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Basic] (max Expert) (20 of 160) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Firefighter... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.