Leeroy, lawful male albae Drunk ------ |.f..| +..@.| - ---- [Leeroy the Drinker] St12 Dx11 Co5 In12 Wi7 Ch7 DruAlbMalLaw Dlvl:1 $0 HP20(20) Pw11(11) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Drunk. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) # (2x) Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: cold resistance You could not have this property extrinsically: numbopathy You could not have this property intrinsically: see invisible Scroll identification only worked 100 times out of 149 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 29 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 37 Wand identification only worked 3 times out of 18 Armor identification only worked 15 times out of 27 Spellbook identification only worked 2 times out of 9 Gem identification only worked 100 times out of 185 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 68% chance Monsters only dropped their equipment with 56% chance Scroll drop chance was reduced to 85% Potion drop chance was reduced to 86% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 93% of the time only Monster death drops spawned with only 98% chance The following skill could not be trained at all: bow The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: devices The following skill was limited to basic proficiency: bow The following skill was limited to skilled proficiency: protection spells The following skill was limited to expert proficiency: protection spells The following skill became untrainable if you tried to train it too early: two-weapon combat (turn 349) The following skill became untrainable if you tried to train it too early: elemental spells (turn 10) The following skill became untrainable after a while: lightsaber (turn 11146) The following skill couldn't be trained before a certain turn number is reached: matter spells (turn 53230) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59128 Monster spawn increase reached its maximum at turn 254548 In this game, Eevee's evolution was jolteon Your limit for ascension was at turn 18618845 The monster class that cannot be genocided was kobold The monster class that was spawned more often: rodent (freq bonus 4) The monster species that spawned more often: cursed spirit (freq bonus 14) The monster species that spawned more often: enrollment zodiac (freq bonus 14) The monster species that spawned more often: ferrous stalk (freq bonus 12) The monster species that spawned more often: bestowed dehumanize stiff subsistence (freq bonus 12) The monster species that spawned more often: stockbroker inviable (freq bonus 12) The monster species that spawned more often: ratbot (freq bonus 16) The monster species that spawned more often: bemoan drunken hairwork (freq bonus 30) The monster species that spawned more often: porter tiger (freq bonus 10) The monster species that spawned more often: vampire thirster (freq bonus 18) The monster species that spawned more often: totally bad force patch (freq bonus 48) The monster species that spawned more often: hulking automaton (freq bonus 144) The monster species that spawned more often: helmold (freq bonus 5) The monster species that spawned more often: void force fungus (freq bonus 21) The monster species that spawned more often: boar aggravated (freq bonus 14) The monster species that spawned more often: stoergenoise (freq bonus 36) The monster species that spawned more often: experimentation untranslated (freq bonus 10) The monster species that spawned more often: petty hobbit brigand thief (freq bonus 30) The monster species that spawned more often: thanked winced (freq bonus 30) The monster species that spawned more often: indigo force patch (freq bonus 5) The monster species that spawned more often: upraising snappier (freq bonus 6) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 2) The monster trait that was more common: monsters whose attacks wither your equipment (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 1) The monster trait that was more common: monsters that require +4 weapons to hit (freq bonus 1) The monster trait that was more common: monsters that count as werecreatures (freq bonus 6) The monster trait that was more common: monsters that are unsolid (freq bonus 4) The monster trait that was more common: monsters with sleep resistance (freq bonus 6) The monster trait that was more common: monsters whose attacks hit you with nether forces (freq bonus 2) The monster trait that was more common: monsters whose attacks act like cursed unicorn horns (freq bonus 2) The monster species that never randomly spawned: Trumpet Archon The monster species that never randomly spawned: voodoo fetish shaman The monster species that never randomly spawned: beholder hivemother The monster species that never randomly spawned: vampire The monster species that never randomly spawned: spatteringly unfrocked learning The monster species that never randomly spawned: kali The monster species that never randomly spawned: healing mold The monster species that never randomly spawned: iba The monster species that never randomly spawned: hashishin The monster species that never randomly spawned: stargazer The RNG hath decreed that this item was never generated: helm of discovery (viking helmet) The RNG hath decreed that this item was never generated: flintlock ((null)) The RNG hath decreed that this item was never generated: gimp cloak (pitch cloak) The RNG hath decreed that this item was never generated: multitrapping stone (gray) The RNG hath decreed that this item was never generated: amulet of conflict (sounding) The RNG hath decreed that this item was never generated: amulet of magical breathing (octagonal) The RNG hath decreed that this item was never generated: levitation boots (snow boots) The RNG hath decreed that this item was never generated: melon ((null)) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was never generated: high-scoring heels (heroine mocassins) The RNG hath decreed that this item was generated more often: droven plate mail (crested black plate, freq bonus 195) The RNG hath decreed that this item was generated more often: transistor (three-wired thing, freq bonus 6) The RNG hath decreed that this item was generated more often: adornment (wooden, freq bonus 7) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 15) The RNG hath decreed that this item was generated more often: sludge (fallthrough, freq bonus 6) The RNG hath decreed that this item was generated more often: ghostly stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: evencore cloak (odd hull cloak, freq bonus 62) The RNG hath decreed that this item was generated more often: implant of vileness (muscular, freq bonus 11) The RNG hath decreed that this item was generated more often: water bolt (accusory, freq bonus 3) The RNG hath decreed that this item was generated more often: C-ration ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: anticall cloak (cursed called cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: quaversal stone (gray, freq bonus 9) The RNG hath decreed that this item was generated more often: partial plate mail ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy stone ball ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flying boots (battle boots, freq bonus 4) The RNG hath decreed that this item was generated more often: stat decay stone (gray, freq bonus 21) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: yatagan ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: backfire (fadeless, freq bonus 5) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 4) The RNG hath decreed that this item was always generated cursed: girliness (SLEEHHGIHPRAHSROZARHTIWFLESYMTUCANNAWI) The RNG hath decreed that this item was always generated cursed: green spell helmet (greenery helmet) The RNG hath decreed that this item was always generated cursed: cloak of protection (tattered cape) The RNG hath decreed that this item was always generated cursed: asbestos javelin ((null)) The RNG hath decreed that this item was always generated cursed: healer uniform (clean white clothes) The RNG hath decreed that this item was always generated cursed: war hammer ((null)) The RNG hath decreed that this item was always generated cursed: autocursing (gentle) The RNG hath decreed that this item was always generated cursed: dimmer helmet (complete helmet) The RNG hath decreed that this item was always generated cursed: statue ((null)) The RNG hath decreed that this item was always generated cursed: amulet of polymorph (wired) The RNG hath decreed that this trap was always invisible: slingshot trap The RNG hath decreed that this trap was generated more often: counterclockwise spin trap (freq bonus 2) Trap randomization happened for 1 in 902 traps Next attribute increase check would have come at turn 256 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 0 Your sanity was 0 You were poison resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having cold resistance (0) You were prevented from having numbopathy (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Apollo, Dionysus and Pan Your deity was Apollo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (256) You survived You didn't know any spells. Techniques known in the end Name Level Status booze 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Scrolls scroll of healing (WA DO SHITAI NODESU KA) scroll of mana (TEMOV) scroll of phase door (WEATHER GH-KISS) scroll of standard id (EZ WIN AMIRITE) scroll of cure (TU HAI DEVIATO DAL PERCORSO MORTALE) * scroll of extra healing (YKEN PACK) * scroll of greater mana restoration (JUSTIN BAILEY) Potions potion of booze (addicted) potion of full healing (silvervine) potion of water (clear) potion of sleeping (blueberry) potion of acid (green) potion of ESP (effervescent) potion of gain energy (feeding) potion of object detection (cacao) potion of restore ability (sparkly) potion of blindness (brilliant blue) potion of enlightenment (camping) potion of sickness (gloss) potion of see invisible (quicksilver) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) spirituality [Basic] (max Expert) (20 of 160) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) whip [Basic] (max Expert) (20 of 160) unicorn horn [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Drunk... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.