Leeroy, lawful male albae Otaku ------------------- |.............@...| -............V....| ...................| |..................+ |.................-- |.................| ------------------- [Leeroy the Heyaduo] St11 Dx8 Co7 In18 Wi6 Ch9 OtaAlbMalLaw Dlvl:1 $93 HP23(23) Pw26(26) AC12 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Konnichi wa Leeroy, welcome to SlashEMExtended! You are a lawful male albae Otaku. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # (2x) katana - This is a weapon. Color: cyan. Material: iron. Appearance: samurai sword. You can wield it to attack enemies. Some weapons are also suitable for throwing. This Japanese long sword can deal more damage than a regular long sword. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were nominally aligned Your alignment was 0 Your max alignment was 10 You carried 0 sins You could not have this property at all: half physical damage You could not have this property extrinsically: energy regeneration You could not have this property intrinsically: flying Potion identification only worked 3 times out of 25 Ring identification only worked 4 times out of 6 Implant identification only worked 1 times out of 29 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 3 Gem identification only worked 100 times out of 156 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 87% chance Monsters only dropped their equipment with 91% chance Ring drop chance was reduced to 91% Weapon drop chance was reduced to 61% Armor drop chance was reduced to 90% Food drop chance was reduced to 90% Monster death drops spawned with only 93% chance The following skill could not be trained at all: implants The following skill was trained at half the usual rate: healing spells The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: two-weapon combat The following skill was limited to skilled proficiency: trident The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: matter spells (turn 7) The following skill became untrainable if you tried to train it too early: attack spells (turn 1674) The following skill became untrainable after a while: enchantment spells (turn 26199) The following skill couldn't be trained before a certain turn number is reached: shield (turn 22250) Sticky curses were more common by 9% Items were more likely to be generated cursed by 2% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 66021 Monster spawn increase reached its maximum at turn 291021 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2171197 The monster class that cannot be genocided was blob The monster class that was spawned more often: lizard (freq bonus 2) The monster species that spawned more often: green stalk (freq bonus 10) The monster species that spawned more often: frenched noncoagulating eulogizing tacet (freq bonus 15) The monster species that spawned more often: Rat-Egoman (freq bonus 7) The monster species that spawned more often: sandstone man (freq bonus 12) The monster species that spawned more often: stalking ore lichen (freq bonus 4) The monster species that spawned more often: devious eel (freq bonus 9) The monster species that spawned more often: appearance (freq bonus 15) The monster species that spawned more often: corruption vortex (freq bonus 16) The monster species that spawned more often: dead fish (freq bonus 32) The monster species that spawned more often: futural ontogenetically (freq bonus 5) The monster species that spawned more often: sloshed isocline (freq bonus 12) The monster species that spawned more often: orange force patch (freq bonus 8) The monster species that spawned more often: wereleprechaun (freq bonus 18) The monster species that spawned more often: skullduggery dipt (freq bonus 10) The monster species that spawned more often: belated inerrant (freq bonus 8) The monster species that spawned more often: shitzvah sephirah (freq bonus 7) The monster species that spawned more often: swarming girl (freq bonus 8) The monster species that spawned more often: iron smasher (freq bonus 32) The monster species that spawned more often: mountain nymph (freq bonus 18) The monster species that spawned more often: noncommissioned gleba bollixing hyperactive gyromagnetic furcated stroboscope (freq bonus 12) The monster trait that was more common: monsters whose attacks drain alignment points (freq bonus 6) The monster species that never randomly spawned: diver The monster species that never randomly spawned: envy steeliest The monster species that never randomly spawned: green eye The monster species that never randomly spawned: discern foxiest The monster species that never randomly spawned: adult cyan dragon The monster species that never randomly spawned: Bueueper The monster species that never randomly spawned: urbanist benumbed The monster species that never randomly spawned: burned out kogepan The monster species that never randomly spawned: sst star The monster species that never randomly spawned: tomb spitter The RNG hath decreed that this item was never generated: radioglasses ((null)) The RNG hath decreed that this item was never generated: stethoscope ((null)) The RNG hath decreed that this item was never generated: twelve course dinner ((null)) The RNG hath decreed that this item was never generated: cloak of time (weird cloak) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was never generated: ruby (red) The RNG hath decreed that this item was never generated: scare monster (XIXAXA XOXAXA XUXAXA) The RNG hath decreed that this item was never generated: rubber hose ((null)) The RNG hath decreed that this item was never generated: amulet of drain resistance (warped) The RNG hath decreed that this item was never generated: multibeam (eternal) The RNG hath decreed that this item was generated more often: aggravate monster (sapphire, freq bonus 4) The RNG hath decreed that this item was generated more often: pink sweets ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: latency stone (gray, freq bonus 26) The RNG hath decreed that this item was generated more often: implant of nirvana (singing, freq bonus 9) The RNG hath decreed that this item was generated more often: sack (bag, freq bonus 12) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 12) The RNG hath decreed that this item was generated more often: amulet of mental stability (slexy, freq bonus 30) The RNG hath decreed that this item was generated more often: anti disintegration (doorstopping, freq bonus 15) The RNG hath decreed that this item was generated more often: implant of blizzard (bloody, freq bonus 6) The RNG hath decreed that this item was generated more often: thunder hammer ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: kokken ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: punishment (edgy, freq bonus 10) The RNG hath decreed that this item was generated more often: purple dragon scale shield (purple dragonhide shield, freq bonus 9) The RNG hath decreed that this item was generated more often: uncalled stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: create facility (HARATTAMA KIYOTTAMA, freq bonus 93) The RNG hath decreed that this item was generated more often: cloak of stability (heavy cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: anti-magic shell (fugacious, freq bonus 6) The RNG hath decreed that this item was generated more often: evil leather armor ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of curse catching (dnethack cloak, freq bonus 3) The RNG hath decreed that this item class was generated more often: Potions (freq bonus 82) The RNG hath decreed that this item was always generated cursed: free action (serif) The RNG hath decreed that this item was always generated cursed: ice box (cooling box) The RNG hath decreed that this item was always generated cursed: dunce cap (conical hat) The RNG hath decreed that this item was always generated cursed: stone of cursing (gray) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: dragon horned headpiece (headpiece) The RNG hath decreed that this item was always generated cursed: curseuse stone (gray) The RNG hath decreed that this item was always generated cursed: clone monster (radiating) The RNG hath decreed that this item was always generated cursed: ice box of digestion (cooling box) The RNG hath decreed that this item was always generated cursed: specific candle (candle) The RNG hath decreed that this trap was always invisible: confusion trap The RNG hath decreed that this trap was generated more often: bright cyan spell trap (freq bonus 6) Trap randomization happened for 1 in 904 traps Next attribute increase check would have come at turn 294 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having half physical damage (0) You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Brahma, Vishnu and Shiva Your deity was Brahma The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (538) You survived You didn't know any spells. Techniques known in the end Name Level Status dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons katana (samurai sword) Scrolls scroll of create monster (EDUCATION WHATS THAT) scroll of genocide (ONLY EFFECTIVE STUNT IS HITTING) scroll of magic mapping (PALIM PALIM) scroll of healing (FASUN SEEEEP) scroll of mana (GARVEN DEH) scroll of phase door (FROM THE BODY FILLED FEARFUL AURA GONE BE ABLE SCARE UP) scroll of standard id (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY) scroll of cure (CIRMOCLINE) * scroll of extra healing (01DOTE) * scroll of greater mana restoration (HI GUYS IM ON MY TABLETTEN) Potions potion of hallucination (swirly) potion of restore ability (ethereal) potion of water (clear) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) polymorphing [Basic] (max Master) (20 of 160) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Basic] (max Expert) (20 of 160) missile weapons [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form III (Soresu) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form V (Shien) [Unskilled] (max Expert) (0 of 20) form V (Djem So) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Unskilled] (max Expert) (0 of 20) form VIII (Wedi) [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Basic] (max Master) (20 of 160) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Basic] (max Master) (20 of 160) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Unskilled] (max Expert) (0 of 20) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Basic] (max Master) (20 of 160) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Basic] (max Master) (20 of 160) Spellcasting Skills divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Sayonara Leeroy the Otaku... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.