Leeroy, lawful male albae Bloodseeker -------------------------------- |.........K.............@......| |........KK....................| |......KK......................| |..............................| |..............................| ---------- ---------------.----- [Leeroy the Battlefield Newbie] St18 Dx11 Co15 In5 Wi9 Ch11 BloAlbMalLaw Dlvl:1 $0 HP28(28) Pw13(13) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Bloodseeker. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) There is a wall in the way! You don't have anything to eat. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: technicality You could not have this property extrinsically: psi resistance You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 147 Potion identification only worked 3 times out of 6 Armor identification only worked 15 times out of 35 Spellbook identification only worked 2 times out of 9 Tool identification only worked 5 times out of 13 Ring drop chance was reduced to 61% Wand drop chance was reduced to 95% Amulet drop chance was reduced to 89% Potion drop chance was reduced to 91% Weapon drop chance was reduced to 93% Armor drop chance was reduced to 78% Tool drop chance was reduced to 99% Food drop chance was reduced to 97% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: searching The following skill was trained at one fifth the usual rate: hammer The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: devices The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 10) The following skill became untrainable if you tried to train it too early: healing spells (turn 350) The following skill became untrainable after a while: martial arts (turn 36943) The following skill couldn't be trained before a certain turn number is reached: occult spells (turn 17752) Items were more likely to be generated cursed by 6% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 49398 Monster spawn increase reached its maximum at turn 111894 In this game, Eevee's evolution was flareon Your limit for ascension was at turn 2436989 The monster class that cannot be genocided was quantum mechanic or other scientist The monster class that was spawned more often: golem (freq bonus 1) The monster species that spawned more often: backfiring lich (freq bonus 12) The monster species that spawned more often: trek allowing whumped (freq bonus 9) The monster species that spawned more often: schizo furze (freq bonus 2) The monster species that spawned more often: Vampire Kommissioner (freq bonus 8) The monster species that spawned more often: impeach maturative babbitting (freq bonus 72) The monster species that spawned more often: bewitched turret (freq bonus 6) The monster species that spawned more often: multicolor grue (freq bonus 39) The monster species that spawned more often: remodeled puppy (freq bonus 3) The monster species that spawned more often: riding pseudodragon (freq bonus 6) The monster species that spawned more often: petrography liquoring (freq bonus 8) The monster species that spawned more often: Ryouga Hibiki (freq bonus 8) The monster species that spawned more often: precivilization tune whipt (freq bonus 10) The monster species that spawned more often: flkmnb3percenth (freq bonus 18) The monster species that spawned more often: nondescript wort (freq bonus 6) The monster species that spawned more often: gonadic deva (freq bonus 8) The monster species that spawned more often: bone archer (freq bonus 18) The monster species that spawned more often: small turret (freq bonus 12) The monster species that spawned more often: Laziness (freq bonus 48) The monster species that spawned more often: riverside naga (freq bonus 6) The monster species that spawned more often: princess clicks (freq bonus 18) The monster trait that was more common: monsters whose attacks do cold damage (freq bonus 2) The monster trait that was more common: monsters that have breath attacks (freq bonus 8) The monster trait that was more common: monsters whose attacks cause nasty stuff to happen (freq bonus 3) The monster trait that was more common: monsters whose attacks levelport you, or drain your levels if you can't levelport (freq bonus 2) The monster trait that was more common: monsters that mutter cantrips (freq bonus 1) The monster species that never randomly spawned: Maite The monster species that never randomly spawned: dream wort The monster species that never randomly spawned: warty warp patch The monster species that never randomly spawned: rigmarole antiphony The monster species that never randomly spawned: young adult black dragon The monster species that never randomly spawned: real energy hound The monster species that never randomly spawned: giant yellow frog The monster species that never randomly spawned: appearance The monster species that never randomly spawned: sixfold corpore The monster species that never randomly spawned: hare The RNG hath decreed that this item was never generated: cloak of angriness (blinking cloak) The RNG hath decreed that this item was never generated: dwarvish roundshield (large round shield) The RNG hath decreed that this item was never generated: inviso stone (gray) The RNG hath decreed that this item was never generated: amulet of depression (psychosomatic) The RNG hath decreed that this item was never generated: radioactive undergarment ((null)) The RNG hath decreed that this item was never generated: implant of propogation (crackling) The RNG hath decreed that this item was never generated: mana (blooming) The RNG hath decreed that this item was never generated: map stone (gray) The RNG hath decreed that this item was never generated: disgusting ball ((null)) The RNG hath decreed that this item was never generated: anger helm (tribal helmet) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 20) The RNG hath decreed that this item was generated more often: wildhild bow ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: confusion resistance (signet, freq bonus 9) The RNG hath decreed that this item was generated more often: inertia control (contro, freq bonus 147) The RNG hath decreed that this item was generated more often: good night (nightly, freq bonus 15) The RNG hath decreed that this item was generated more often: helm of detect monsters (golden helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: cloak of magical breathing (void cloak, freq bonus 51) The RNG hath decreed that this item was generated more often: emerald (green, freq bonus 135) The RNG hath decreed that this item was generated more often: assault rifle ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: cloak of spray (brown burnoose, freq bonus 6) The RNG hath decreed that this item was generated more often: loadboulder (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: goldspell helmet (precious helmet, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of reflection (hexagonal, freq bonus 6) The RNG hath decreed that this item was generated more often: fumbling (hallucinating, freq bonus 9) The RNG hath decreed that this item was generated more often: sprap boots (feelgood heels, freq bonus 8) The RNG hath decreed that this item was generated more often: stormy cloak (storm coat, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of fumbling (padded gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: venom scattering (hooked, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of pain (scintillating, freq bonus 2) The RNG hath decreed that this item was generated more often: orcish short sword (crude short sword, freq bonus 5) The RNG hath decreed that this item was always generated cursed: chaos gloves (transparent gloves) The RNG hath decreed that this item was always generated cursed: straw hat ((null)) The RNG hath decreed that this item was always generated cursed: lag stone (gray) The RNG hath decreed that this item was always generated cursed: proof weapon (YOU ARE DOOMED) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: diamond smasher ((null)) The RNG hath decreed that this item was always generated cursed: cut nutrition stone (gray) The RNG hath decreed that this item was always generated cursed: robe of power (orange robe) The RNG hath decreed that this item was always generated cursed: mood (ridged) The RNG hath decreed that this item was always generated cursed: amethyst (violet) The RNG hath decreed that this trap was always invisible: arbitrary weight trap The RNG hath decreed that this trap was generated more often: insanity trap (freq bonus 5) Trap randomization happened for 1 in 645 traps Next attribute increase check would have come at turn 266 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were magic-protected You had not decided on your sexuality yet You were prevented from having technicality (0) You were warned You had 1500 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Rhea Oro, Liebea Luna and Elenya Pure Your deity was Rhea Oro The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (418) You survived You didn't know any spells. Techniques known in the end Name Level Status eddy wind 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Armor combat stilettos (heeled boots) Scrolls scroll of teleportation (ROMHACK MADE BY HITLER) scroll of healing (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of mana (TSVETOCHNYYE SHORTY I LEY) scroll of phase door (BYE BITCH) scroll of standard id (DAMN IT) scroll of cure (KNIRHS YMEV OLI) * scroll of extra healing (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) * scroll of greater mana restoration (HOW MANY YASDS UNTIL YOU RAGEQUIT) Wands wand of fire (cottonwood) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills high heels [Basic] (max Expert) (20 of 160) general combat [Basic] (max Grand Master) (20 of 160) shield [Unskilled] (max Expert) (0 of 20) body armor [Unskilled] (max Expert) (0 of 20) two-handed weapons [Unskilled] (max Expert) (0 of 20) devices [Basic] (max Expert) (20 of 160) form I (Shii-Cho) [Basic] (max Master) (20 of 160) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VII (Juyo) [Unskilled] (max Expert) (0 of 20) form VII (Vaapad) [Basic] (max Master) (20 of 160) form VIII (Wedi) [Unskilled] (max Expert) (0 of 20) martial arts [Unskilled] (max Expert) (0 of 20) two-weapon combat [Unskilled] (max Expert) (0 of 20) Weapon Skills short sword [Basic] (max Expert) (20 of 160) broadsword [Unskilled] (max Expert) (0 of 20) long sword [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Bloodseeker... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.