Leeroy, lawful male redguardian Thalmor ---------- ------------## ####-------------- |......@.| |..........-,# ##%,,.>...........- #### |........| |..........|,# ##,,##|............| #,,## ..@a.....| |..........|,# #,,, .............| ##,,,,|........| -|-----.----,####,# -------------- ##,,--.------- #,,# #,# #,,,,,,# #,,,#,#,##### ##,# ### ####,,,# ,#,,,,,`,,,# #,# ,,,# #-----.-#,# #,# #,# |.....-`,#### #,# #,# |.....|,,,,,, ,,, #,, |.....|,,,,,##-|------ |.....|,,##,---......--- |.....|,,,,,.<.........|,, -------,###,|...........,, #,-.........#|,# ##|........#.. ---|.....--- -------- [Leeroy the Whitegold Ambassador] St9 Dx10 Co12 In15 Wi13 Ch12 ThaRedMalLaw Dlvl:2 $477 HP-2(36) Pw13(13) AC3 Exp4 T989 Hun Glb Stn Latest messages Josefine's super-sweet velcro sneaker kicks you! [-6 -> 32] Josefine's super-sweet velcro sneaker claws you! You're seared by extremely hot plasma radiation! You stagger... [-4 -> 28] Your sword slips from your hands. a - an uncursed +0 elven broadsword {30}. In what direction? [hykulnjb><] You kick Josefine's super-sweet velcro sneaker. Josefine's super-sweet velcro sneaker reels from the blow. Josefine's super-sweet velcro sneaker swings her soft girl sneaker. Josefine's super-sweet velcro sneaker hits you! (2x) [-7 -> 21] Josefine's super-sweet velcro sneaker kicks you! Josefine's super-sweet velcro sneaker hits your hand with her sneakers! [-3 -> 18] Goodbye level 5. You lose the ability to perform dazzle! You die... Your inventory Weapons a - an uncursed +0 elven broadsword {30} c - a blessed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows (in quiver) {1} j - a cursed -1 noob pollax {20} o - an uncursed +0 dark elven bow {12} Armor b - an uncursed -1 elven mithril-coat {60} k - an uncursed rusty +0 splint mail (being worn) {160} q - an uncursed +0 pair of soft sneakers (being worn) {2} r - an uncursed +0 bronze plate mail {200} t - an uncursed +0 splint mail {160} Comestibles l - an uncursed C-ration {0} Scrolls e - an uncursed scroll of healing {0} f - 5 uncursed scrolls of mana {0} g - 2 uncursed scrolls of phase door {0} h - 2 uncursed scrolls of standard id {0} i - an uncursed scroll of cure {0} Spellbooks s - the uncursed spellbook of anger peaceful monster named Nightsummon (0:2) {0} Tools m - an uncursed bugle {0} Gems n - an uncursed +0 worthless piece of blue glass {1} Final attributes You were fervently aligned Your alignment was 13 Your max alignment was 15 You carried 0 sins You could not have this property at all: shock resistance You could not have this property extrinsically: searching You could not have this property intrinsically: curse resistance Scroll identification only worked 100 times out of 150 Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 20 Amulet identification only worked 15 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 15 Gem identification only worked 100 times out of 148 Monsters only dropped their musable items with 10% chance Monsters only dropped their equipment with 56% chance Ring drop chance was reduced to 82% Wand drop chance was reduced to 91% Weapon drop chance was reduced to 59% Tool drop chance was reduced to 66% Food drop chance was reduced to 76% Concealing monsters were spawned underneath items 75% of the time only Monster death drops spawned with only 96% chance The following skill could not be trained at all: javelin The following skill was trained at half the usual rate: lightsaber The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: techniques The following skill was limited to skilled proficiency: two-handed sword The following skill was limited to expert proficiency: chaos spells The following skill became untrainable if you tried to train it too early: saber (turn 2) The following skill became untrainable if you tried to train it too early: bare-handed combat (turn 351) The following skill became untrainable after a while: martial arts (turn 54554) The following skill couldn't be trained before a certain turn number is reached: two-handed weapons (turn 31248) Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 44442 Monster spawn increase reached its maximum at turn 145354 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 1178720 The monster class that cannot be genocided was fungus or mold The monster class that was spawned more often: jabberwock (freq bonus 1) The monster species that spawned more often: deluge agent (freq bonus 16) The monster species that spawned more often: shapeless air elemental (freq bonus 6) The monster species that spawned more often: uncapped combatant (freq bonus 7) The monster species that spawned more often: phase spider (freq bonus 9) The monster species that spawned more often: bang bag (freq bonus 24) The monster species that spawned more often: terrible garbage houses (freq bonus 18) The monster species that spawned more often: wild mumak (freq bonus 2) The monster species that spawned more often: adamant draconian (freq bonus 4) The monster species that spawned more often: plague mouse (freq bonus 8) The monster species that spawned more often: mobat (freq bonus 16) The monster species that spawned more often: annulet inebriant (freq bonus 15) The monster species that spawned more often: dwarven caster (freq bonus 9) The monster species that spawned more often: RNG Kommissioner (freq bonus 16) The monster species that spawned more often: don Patxi (freq bonus 8) The monster species that spawned more often: bronze glass golem (freq bonus 6) The monster species that spawned more often: tactical nuke (freq bonus 30) The monster species that spawned more often: thorn stalk (freq bonus 6) The monster species that spawned more often: blister mushroom (freq bonus 10) The monster species that spawned more often: commonplace landowning biotechnology (freq bonus 9) The monster species that spawned more often: unlight turret (freq bonus 12) The monster trait that was more common: monsters that are strong (freq bonus 40) The monster trait that was more common: monsters whose attacks randomly damage your items (freq bonus 3) The monster trait that was more common: monsters that count as major demon (freq bonus 2) The monster trait that was more common: monsters that laugh (freq bonus 2) The monster trait that was more common: monsters whose attacks allow the monster to heal its damaged hit points (freq bonus 2) The monster species that never randomly spawned: priory embarkation escalated decentralized bestirred waggish The monster species that never randomly spawned: stone fungus The monster species that never randomly spawned: lava wall The monster species that never randomly spawned: undead beholder The monster species that never randomly spawned: breakfasted complexion The monster species that never randomly spawned: bogwumpus The monster species that never randomly spawned: quaked shallower The monster species that never randomly spawned: bad force fungus The monster species that never randomly spawned: multiplexer dove cooperated arrant disabling bobby The monster species that never randomly spawned: azure puddle The RNG hath decreed that this item was never generated: cloak of banishing fear (magenta cloak) The RNG hath decreed that this item was never generated: implant of fast repair (arcing) The RNG hath decreed that this item was never generated: sky dragon scale mail ((null)) The RNG hath decreed that this item was never generated: dimness (peculiar) The RNG hath decreed that this item was never generated: helm of fear (horned helmet) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: antiprayer stone (gray) The RNG hath decreed that this item was never generated: manacloak (dragonhide cloak) The RNG hath decreed that this item was never generated: laser beam ((null)) The RNG hath decreed that this item was never generated: intelligence pack ((null)) The RNG hath decreed that this item was generated more often: ring mail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: cloak of reflection (funeral cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: yellow lightsaber (lightsaber, freq bonus 8) The RNG hath decreed that this item was generated more often: andalusite (radiant, freq bonus 10) The RNG hath decreed that this item was generated more often: godmode (heavenly, freq bonus 13) The RNG hath decreed that this item was generated more often: heavy mail ((null), freq bonus 17) The RNG hath decreed that this item was generated more often: diamond dragon scale mail ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: elven arrow (runed arrow, freq bonus 11) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 35) The RNG hath decreed that this item was generated more often: secret door detection (balsa, freq bonus 11) The RNG hath decreed that this item was generated more often: dissolve food (hungry, freq bonus 10) The RNG hath decreed that this item was generated more often: hiding (hidden tea, freq bonus 11) The RNG hath decreed that this item was generated more often: x'mas cake ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: cloak of control (wishful cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: maid dress (little black dress, freq bonus 10) The RNG hath decreed that this item was generated more often: 0 candle (candle, freq bonus 70) The RNG hath decreed that this item was generated more often: undo genocide (42, freq bonus 110) The RNG hath decreed that this item was generated more often: mop ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: amethyst dragon scale shield (amethyst dragonhide shield, freq bonus 4) The RNG hath decreed that this item was always generated cursed: amulet of poison warning (splatted) The RNG hath decreed that this item was always generated cursed: amulet of depetrify (charmed) The RNG hath decreed that this item was always generated cursed: amulet of covetous warning (egyptian) The RNG hath decreed that this item was always generated cursed: dry up fountain (defiled) The RNG hath decreed that this item was always generated cursed: covelline (black) The RNG hath decreed that this item was always generated cursed: cloak of invisibility (opera cloak) The RNG hath decreed that this item was always generated cursed: binning kit ((null)) The RNG hath decreed that this item was always generated cursed: traffic light ((null)) The RNG hath decreed that this item was always generated cursed: battle-axe (double-headed axe) The RNG hath decreed that this item was always generated cursed: sickness resistance (fragile) The RNG hath decreed that this trap was always invisible: not seen trap The RNG hath decreed that this trap was generated more often: fleecescript trap (freq bonus 2) Trap randomization happened for 1 in 717 traps Next attribute increase check would have come at turn 2503 Strength training was 17 Dexterity training was 11 Wisdom training was 3 Constitution training was 9 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You were stunned (3) You had slippery fingers (3) You had not decided on your sexuality yet You were prevented from having shock resistance (0) You saw invisible You had infravision You had 435 points of nutrition remaining You aggravated monsters You regenerated mana You were unlucky (-1) Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (0) You are dead Spells known in the end Name Level Category Fail Memory a - anger peaceful monster 5 body 95% 96% Techniques known in the end Name Level Status appraisal 4 R LIMIT(0) panic digging 4 R LIMIT(0) phase door 4 R LIMIT(648) invoke deity 4 R LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (plumed helmet) * sedge hat (tribal helmet) * skullcap (meso helmet) * flack helmet (translucent helmet) * crystal helm (guzzle helmet) * mining helm (precious helmet) * field helm (cloudy helmet) * helm of safeguard (tasseled helmet) * war hat (yellow helmet) * plasteel gloves (white gloves) * leather gloves (runic gloves) * gauntlets of safeguard (warped gloves) * gauntlets of plugsuit (inka gloves) * commander gloves (sensor gloves) * field gloves (vampiric gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (irregular boots) * field boots (steel toed boots) * boots of safeguard (ski heels) Scrolls scroll of healing (BAYARD WENZEL) scroll of mana (ITS NEITHER YANNY NOR LAUREL ITS COVFEFE) scroll of phase door (FORGETABOUTIT) scroll of standard id (WALKING LUNACY) scroll of cure (DAIYEN FOOELS) * scroll of extra healing (SUSY THENSE) * scroll of greater mana restoration (ROLL INTO THE CAGE) Spellbooks spellbook of anger peaceful monster (dripping) Potions potion of levitation (blood-colored) Wands wand of polymorph (multicolor) Gems worthless piece of blue glass (blue) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: levels 1 to 2 Level 2: <- You are here Voluntary challenges You eaten 3 times You eaten food with animal by-products 3 times You eaten meat 3 times You were an atheist You never prayed to the gods You hit with a wielded weapon 27 times You killed 26 monsters You read items or engraved 12 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (6 slots left) Fighting Skills general combat [Basic] (max Master) (24 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (23 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (8 of 20) searching [Unskilled] (max Expert) (4 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (25 of 160) two-weapon combat [Unskilled] (max Expert) (9 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (47 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...