Leeroy, lawful male redguardian Thalmor ---.-- |....| |...@| |..@.| |....+ |....| .....| ----+- [Leeroy the Concordate Agent] St10 Dx12 Co5 In8 Wi13 Ch16 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear resistance You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: regeneration Scroll identification only worked 100 times out of 105 Ring identification only worked 4 times out of 15 Implant identification only worked 1 times out of 50 Wand identification only worked 3 times out of 10 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 177 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 57% chance Book drop chance was reduced to 92% Musable item generation frequency had a negative bias of 21% Ring drop chance was reduced to 86% Wand drop chance was reduced to 79% Amulet drop chance was reduced to 12% Armor drop chance was reduced to 63% Tool drop chance was reduced to 55% Food drop chance was reduced to 98% Concealing monsters were spawned underneath items 80% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: high heels The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: trident The following skill was limited to basic proficiency: petkeeping The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: general combat The following skill became untrainable if you tried to train it too early: chaos spells (turn 10) The following skill became untrainable if you tried to train it too early: lightsaber (turn 1484) The following skill became untrainable after a while: divination spells (turn 55091) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 28804) Heavy curses were more common by 42% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 40890 Monster spawn increase reached its maximum at turn 124928 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 7370493 The monster class that cannot be genocided was grue The monster class that was spawned more often: major demon (freq bonus 4) The monster species that spawned more often: nasty horned devil (freq bonus 18) The monster species that spawned more often: cyan force fungus (freq bonus 18) The monster species that spawned more often: ray turret (freq bonus 21) The monster species that spawned more often: giant white dragonfly (freq bonus 60) The monster species that spawned more often: nondescript growth (freq bonus 36) The monster species that spawned more often: dark spearwoman (freq bonus 22) The monster species that spawned more often: grem-lich (freq bonus 20) The monster species that spawned more often: cyan laser (freq bonus 15) The monster species that spawned more often: pastiche nonaddictive (freq bonus 10) The monster species that spawned more often: maffia bedumb brisking (freq bonus 24) The monster species that spawned more often: vampire spellmaster (freq bonus 54) The monster species that spawned more often: RNG Sergeant (freq bonus 5) The monster species that spawned more often: slinging mithril coins (freq bonus 7) The monster species that spawned more often: navy growth (freq bonus 24) The monster species that spawned more often: yahooism dimple (freq bonus 12) The monster species that spawned more often: fieriest logicized (freq bonus 5) The monster species that spawned more often: absent warp fungus (freq bonus 12) The monster species that spawned more often: caracol dendrological (freq bonus 60) The monster species that spawned more often: alarm bulb (freq bonus 27) The monster species that spawned more often: the Largest Giant (freq bonus 72) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster trait that was more common: monsters that cling to the ceiling (freq bonus 7) The monster trait that was more common: monsters whose attacks create traps (freq bonus 2) The monster species that never randomly spawned: excited tropical The monster species that never randomly spawned: giant ebony frog The monster species that never randomly spawned: shade gargoyle The monster species that never randomly spawned: darkness gloam The monster species that never randomly spawned: teethfish The monster species that never randomly spawned: nazi panther tank The monster species that never randomly spawned: werevortex The monster species that never randomly spawned: rust smasher The monster species that never randomly spawned: dung beetle The monster species that never randomly spawned: auror The monster class that more likely to generate with musable stuff: jelly The RNG hath decreed that this item was never generated: scale mail ((null)) The RNG hath decreed that this item was never generated: self-willed heels (imaginary heels) The RNG hath decreed that this item was never generated: white spell stone (gray) The RNG hath decreed that this item was never generated: cloak of death (deadly cloak) The RNG hath decreed that this item was never generated: helmet of undead warning (dark helmet) The RNG hath decreed that this item was never generated: rocket launcher ((null)) The RNG hath decreed that this item was never generated: low effect stone (gray) The RNG hath decreed that this item was never generated: magic banana ((null)) The RNG hath decreed that this item was never generated: halberd (angled poleaxe) The RNG hath decreed that this item was never generated: cancellation (shining) The RNG hath decreed that this item was generated more often: sedge hat (wide conical hat, freq bonus 3) The RNG hath decreed that this item was generated more often: sound effect stone (gray, freq bonus 34) The RNG hath decreed that this item was generated more often: stasis (moaning, freq bonus 16) The RNG hath decreed that this item was generated more often: silver bullet ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: floatcloak (levuntation cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: clairvoyance (dark blue, freq bonus 2) The RNG hath decreed that this item was generated more often: plastic mace ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: detect monsters (leather, freq bonus 4) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 17) The RNG hath decreed that this item was generated more often: kyrt shirt ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: ugh memory to create inventory window ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of flame (vestiary, freq bonus 10) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 2) The RNG hath decreed that this item was generated more often: special leather armor ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: magic lamp (lamp, freq bonus 6) The RNG hath decreed that this item was generated more often: chaos gloves (transparent gloves, freq bonus 8) The RNG hath decreed that this item was generated more often: orihalcyon gauntlets (fighting gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: egg ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of peace (inka cloak, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of enemy saving (undertow, freq bonus 7) The RNG hath decreed that this item was always generated cursed: talc (gray) The RNG hath decreed that this item was always generated cursed: gauntlets of stealing (polnish gloves) The RNG hath decreed that this item was always generated cursed: reflection (withered) The RNG hath decreed that this item was always generated cursed: impossibly heavy mineral ball ((null)) The RNG hath decreed that this item was always generated cursed: cloak of transformation (black cloak) The RNG hath decreed that this item was always generated cursed: message (ONA DYSHIT BOLSHE VY UMERET) The RNG hath decreed that this item was always generated cursed: bank stone (gray) The RNG hath decreed that this item was always generated cursed: spined ball ((null)) The RNG hath decreed that this item was always generated cursed: gravity beam (heavy) The RNG hath decreed that this item was always generated cursed: vault cloak (geek cloak) The RNG hath decreed that this trap was always invisible: skill loss trap The RNG hath decreed that this trap was generated more often: trembling trap (freq bonus 5) Trap randomization happened for 1 in 937 traps Next attribute increase check would have come at turn 891 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having fear resistance (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (345) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (arduous helmet) * skullcap (chain-aventailed helmet) * flack helmet (padded helmet) * crystal helm (cone-shaped helmet) * mining helm (red helmet) * field helm (orange visored helmet) * helm of safeguard (secret helmet) * war hat (internet helmet) * plasteel gloves (white gloves) * leather gloves (padded gloves) * gauntlets of safeguard (lead gloves) * gauntlets of plugsuit (vampiric gloves) * commander gloves (yellow gloves) * field gloves (orange gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heroine mocassins) * field boots (gentle boots) * boots of safeguard (korean sandals) Scrolls scroll of healing (BOOM BITCH GET OUT DA WAY) scroll of mana (STRIPE SORROW) scroll of phase door (PRZECIAZONY) scroll of standard id (TOP SECRET DO NOT READ) scroll of cure (FYGING THROUGH THE CROWD) * scroll of extra healing (EFFAITH ANDWYOL STATWS) * scroll of greater mana restoration (LOMA ZATH AION ACHTHASE MA) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.