Leeroy, lawful male redguardian Thalmor --+----- -- |......# .. |.........| |@@.......| |..# .....| |..# ...| ---- ---- [Leeroy the Concordate Agent] St11 Dx5 Co6 In10 Wi8 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC8 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: searching You could not have this property intrinsically: disintegration resistance Scroll identification only worked 100 times out of 166 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 10 Amulet identification only worked 15 times out of 16 Implant identification only worked 1 times out of 32 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 11 Monsters only dropped their musable items with 39% chance Monsters only dropped their equipment with 87% chance Scroll drop chance was reduced to 93% Ring drop chance was reduced to 59% Wand drop chance was reduced to 93% Implant drop chance was reduced to 83% Armor drop chance was reduced to 81% Tool drop chance was reduced to 85% Food drop chance was reduced to 74% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 72% chance The following skill could not be trained at all: crossbow The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: knife The following skill was limited to skilled proficiency: occult spells The following skill was limited to expert proficiency: knife The following skill became untrainable if you tried to train it too early: sling (turn 1) The following skill became untrainable if you tried to train it too early: polearms (turn 15) The following skill became untrainable after a while: dart (turn 25719) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 60705) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 62437 Monster spawn increase reached its maximum at turn 398497 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 389725 The monster class that cannot be genocided was grue The monster class that was spawned more often: giant humanoid (freq bonus 1) The monster color that was spawned more often: brown (freq bonus 2) The monster species that spawned more often: Bundly Ann's soft sandal (freq bonus 24) The monster species that spawned more often: giant spider (freq bonus 4) The monster species that spawned more often: integral force patch (freq bonus 21) The monster species that spawned more often: cohabitant uncharted (freq bonus 30) The monster species that spawned more often: fumbling monster (freq bonus 18) The monster species that spawned more often: antechamber signifier stonewall vindicated (freq bonus 2) The monster species that spawned more often: loonie jackal (freq bonus 4) The monster species that spawned more often: magse (freq bonus 2) The monster species that spawned more often: undead valkyrie (freq bonus 24) The monster species that spawned more often: lich (freq bonus 18) The monster species that spawned more often: porter phaser stalk (freq bonus 4) The monster species that spawned more often: cockle epiphenomenalism tabooing grooved (freq bonus 3) The monster species that spawned more often: costively confuter (freq bonus 24) The monster species that spawned more often: undead elementalist (freq bonus 15) The monster species that spawned more often: unknown mimic (freq bonus 54) The monster species that spawned more often: kobold zombie (freq bonus 9) The monster species that spawned more often: unsexy master mind flayer (freq bonus 6) The monster species that spawned more often: daemonette of Slaanesh (freq bonus 36) The monster species that spawned more often: Nicole's block-heeled combat boot (freq bonus 4) The monster species that spawned more often: leading orc-captain (freq bonus 12) The monster trait that was more common: monsters that regenerate health (freq bonus 3) The monster trait that was more common: monsters that have breath attacks (freq bonus 8) The monster trait that was more common: monsters that can freely walk over spider webs (freq bonus 2) The monster trait that was more common: monsters that have weapon attacks (freq bonus 1) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 4) The monster trait that was more common: monsters that avoid being in a line with you (freq bonus 2) The monster trait that was more common: monsters that are neuter (freq bonus 1) The monster trait that was more common: monsters who can cast any random monster spell (freq bonus 2) The monster trait that was more common: monsters that count as pokemon (freq bonus 1) The monster species that never randomly spawned: identified emplane The monster species that never randomly spawned: baron of hell The monster species that never randomly spawned: revolutionist epiphany The monster species that never randomly spawned: tudak rope golem The monster species that never randomly spawned: clicking force fungus The monster species that never randomly spawned: 4chan horse The monster species that never randomly spawned: blue goblin The monster species that never randomly spawned: farting queen The monster species that never randomly spawned: bright white wort The monster species that never randomly spawned: girl in worn-out sneakers The RNG hath decreed that this item was never generated: displacement (transparent) The RNG hath decreed that this item was never generated: lion cloak (barley cloak) The RNG hath decreed that this item was never generated: full healing (black) The RNG hath decreed that this item was never generated: needle ((null)) The RNG hath decreed that this item was never generated: nether beam (crashbug) The RNG hath decreed that this item was never generated: wonder (elven-lettered) The RNG hath decreed that this item was never generated: teleportation (silver) The RNG hath decreed that this item was never generated: robe of magic resistance (yellow robe) The RNG hath decreed that this item was never generated: barrhing (CONVICT PATCH) The RNG hath decreed that this item was never generated: sentou ((null)) The RNG hath decreed that this item was generated more often: evil dragon scales ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: autocursing (gentle, freq bonus 20) The RNG hath decreed that this item was generated more often: pancake ((null), freq bonus 32) The RNG hath decreed that this item was generated more often: punishment (VE FORBRYDERNE, freq bonus 22) The RNG hath decreed that this item was generated more often: moon axe (large silver axe, freq bonus 19) The RNG hath decreed that this item was generated more often: troll shield ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: dwarvish mattock (broad pick, freq bonus 28) The RNG hath decreed that this item was generated more often: dragon blood (perishable, freq bonus 228) The RNG hath decreed that this item was generated more often: halite (white, freq bonus 20) The RNG hath decreed that this item was generated more often: full healing (hawthorn, freq bonus 7) The RNG hath decreed that this item was generated more often: gauntlets of fast casting (covered pair of gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: flooding (CHEEP CHEEP AND BOSS BASS ARE FILTHY CHEATERS, freq bonus 5) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 2) The RNG hath decreed that this item was generated more often: implant of sustenance (cunning, freq bonus 9) The RNG hath decreed that this item was generated more often: sickness resistance (fragile, freq bonus 5) The RNG hath decreed that this item was generated more often: randomized helmet (RNG helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: sawed-off shotgun ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: volt rock (mistranslated, freq bonus 14) The RNG hath decreed that this item was generated more often: mill pail ((null), freq bonus 5) The RNG hath decreed that this item was always generated cursed: amulet of speed (beam) The RNG hath decreed that this item was always generated cursed: cloak of premature death (evil cloak) The RNG hath decreed that this item was always generated cursed: gnomish helm (little red hat) The RNG hath decreed that this item was always generated cursed: senzu ((null)) The RNG hath decreed that this item was always generated cursed: aggravate monster (grating) The RNG hath decreed that this item was always generated cursed: zoom shot crossbow ((null)) The RNG hath decreed that this item was always generated cursed: shit stone (gray) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: bag of digestion (bag) The RNG hath decreed that this item was always generated cursed: remove blessing (light cyan) The RNG hath decreed that this trap was always invisible: horde trap The RNG hath decreed that this trap was generated more often: turn table (freq bonus 16) Trap randomization happened for 1 in 744 traps Next attribute increase check would have come at turn 927 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (283) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (camo robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat (deformed helmet) * skullcap (weeping helmet) * flack helmet (cone-shaped helmet) * crystal helm (greenery helmet) * mining helm (ruined helmet) * field helm (etched helmet) * helm of safeguard (wide metal helm) * war hat (basin helmet) * plasteel gloves (white gloves) * leather gloves (princess gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (runic gloves) * commander gloves (flower gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sharp-edged sandals) * field boots (mud boots) * boots of safeguard (fin boots) Scrolls scroll of healing (WAND BALANCE PATCH MY ASS) scroll of mana (DAEDELDIDAET) scroll of phase door (SOFTFOUGHT DOT ORG) scroll of standard id (SUSY THENSE) scroll of cure (BOYTIT ZIDEC) * scroll of extra healing (BEARD BURGER MASTER) * scroll of greater mana restoration (BEGONE THOT) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.