Leeroy, lawful male redguardian Thalmor --- . . . . ---|-- |..?.. |.@..| |..@.. |....| |..... |....| ------ [Leeroy the Concordate Agent] St7 Dx9 Co7 In7 Wi8 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC2 Exp1 T19 Latest messages Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. c - an uncursed +7 dark elven bow (weapon in hands) {12}. a - an uncursed +0 elven broadsword (alternate weapon; not wielded) {30}. In what direction? [hykulnjb><] (3x) You shoot 3 dark elven arrows. Unknown command ' '. You might want to turn on the number pad, which is done by opening the options with shift-O and navigating to the number_pad entry (it's not between null and perm_invent, you have to scroll further down to the compound options). Toggle that with the appropriate letter key and hit spacebar (not escape!) until the number_pad dialog comes up, and set it to 2. Alternatively, you can also turn on the number pad by adding this line to your options file: OPTIONS=number_pad:2 (probably requires you to start a new game). (Press y to disable this message) [yn] (n) Turn the number pad on? [yn] (n) You see here 4 uncursed +0 dark elven arrows {0}. d - 4 uncursed +0 dark elven arrows (in quiver) {1}. You see here an uncursed +0 dark elven arrow {0}. d - an uncursed +0 dark elven arrow (in quiver) {1}. You see a door open. You begin bashing monsters with your dark elven bow. You hit the weary-looking traveler. Your elven mithril-coat blocks the weary-looking traveler's attack. You kill the weary-looking traveler! You see here a scroll of cure {0}. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were stridently aligned Your alignment was 8 Your max alignment was 10 You carried 0 sins You could not have this property at all: energy regeneration You could not have this property extrinsically: sickopathy You could not have this property intrinsically: confusion resistance Potion identification only worked 3 times out of 8 Ring identification only worked 4 times out of 5 Wand identification only worked 3 times out of 5 Armor identification only worked 15 times out of 21 Spellbook identification only worked 2 times out of 13 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 96% chance Monsters only dropped their equipment with 78% chance Ring drop chance was reduced to 89% Wand drop chance was reduced to 98% Tool drop chance was reduced to 64% Food drop chance was reduced to 86% Concealing monsters were spawned underneath items 36% of the time only Monster death drops spawned with only 81% chance The following skill could not be trained at all: morning star The following skill was trained at half the usual rate: two-weapon combat The following skill was trained at one fifth the usual rate: martial arts The following skill was limited to basic proficiency: general combat The following skill was limited to skilled proficiency: body armor The following skill was limited to expert proficiency: sexy flats The following skill became untrainable if you tried to train it too early: shield (turn 96) The following skill became untrainable if you tried to train it too early: body spells (turn 160) The following skill became untrainable after a while: protection spells (turn 19170) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 21652) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 60693 Monster spawn increase reached its maximum at turn 111500 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 3095160 The monster class that cannot be genocided was rust monster or disenchanter The monster class that was spawned more often: (null) (freq bonus 3) The monster species that spawned more often: drone warp fungus (freq bonus 6) The monster species that spawned more often: gold firebird (freq bonus 20) The monster species that spawned more often: retorter pealing topsoiled walkover (freq bonus 8) The monster species that spawned more often: correcting caninity (freq bonus 8) The monster species that spawned more often: needle monster (freq bonus 6) The monster species that spawned more often: cuntgun turret (freq bonus 12) The monster species that spawned more often: lightning child (freq bonus 12) The monster species that spawned more often: venom grue (freq bonus 12) The monster species that spawned more often: Eveline (freq bonus 36) The monster species that spawned more often: polit racker thrush andante (freq bonus 18) The monster species that spawned more often: shiftiest nondiscriminatory (freq bonus 20) The monster species that spawned more often: readmitting plop (freq bonus 24) The monster species that spawned more often: guatemala prehuman parasitic (freq bonus 10) The monster species that spawned more often: prole unsnapping diatom irresolutely (freq bonus 48) The monster species that spawned more often: Laura's parlor trick (freq bonus 7) The monster species that spawned more often: Schalotte (freq bonus 16) The monster species that spawned more often: tlith sephirah (freq bonus 12) The monster species that spawned more often: maelstorm (freq bonus 8) The monster species that spawned more often: xyloman (freq bonus 36) The monster species that spawned more often: eliminate stereotyped (freq bonus 9) The monster trait that was more common: monsters that can cast spells (freq bonus 1) The monster trait that was more common: monsters whose attacks cause Lethe waters to wash over you (freq bonus 1) The monster trait that was more common: monsters whose attacks stun you (freq bonus 5) The monster trait that was more common: monsters whose attacks do acid damage (freq bonus 3) The monster trait that was more common: monsters that regenerate health (freq bonus 4) The monster trait that was more common: monsters that have sting attacks (freq bonus 1) The monster species that never randomly spawned: petty moaning spirit The monster species that never randomly spawned: tearable typifier The monster species that never randomly spawned: exterminator glue The monster species that never randomly spawned: uneatable brolly The monster species that never randomly spawned: brain-eating ghoul The monster species that never randomly spawned: black spider The monster species that never randomly spawned: Eliane's vulnerable sneaker The monster species that never randomly spawned: ghostwrite subschedule tensioned arabizing The monster species that never randomly spawned: black hole The monster species that never randomly spawned: stinging insect The monster class that more likely to generate with musable stuff: (null) The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: rain cloud (magnificent) The RNG hath decreed that this item was never generated: elemental minion (propaganda) The RNG hath decreed that this item was never generated: plasteel cloak ((null)) The RNG hath decreed that this item was never generated: magic whistle (whistle) The RNG hath decreed that this item was never generated: gain level (milky) The RNG hath decreed that this item was never generated: leather cloak ((null)) The RNG hath decreed that this item was never generated: rifle ((null)) The RNG hath decreed that this item was never generated: skill loss stone (gray) The RNG hath decreed that this item was never generated: implant of desire (camphor) The RNG hath decreed that this item was generated more often: cloak of bad part (old-fashioned cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: amulet of hostility (funk, freq bonus 19) The RNG hath decreed that this item was generated more often: high-elven helm (runed helm, freq bonus 27) The RNG hath decreed that this item was generated more often: WC (LETS PLAY NETHACK, freq bonus 16) The RNG hath decreed that this item was generated more often: gain energy (cloudy, freq bonus 52) The RNG hath decreed that this item was generated more often: amulet of explosion (nuclear, freq bonus 6) The RNG hath decreed that this item was generated more often: know enchantment (sky blue, freq bonus 7) The RNG hath decreed that this item was generated more often: printed shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: amnesia (sparkling, freq bonus 7) The RNG hath decreed that this item was generated more often: magic candle (candle, freq bonus 9) The RNG hath decreed that this item was generated more often: orange ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: free action (twisted, freq bonus 3) The RNG hath decreed that this item was generated more often: gauntlets of no-fliction (boxing gloves, freq bonus 92) The RNG hath decreed that this item was generated more often: amulet of disintegration resistance (hardrock, freq bonus 4) The RNG hath decreed that this item was generated more often: menu nose gloves (moth-bitten gloves, freq bonus 12) The RNG hath decreed that this item was generated more often: stone of permanence (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: clouds (VOLARE, freq bonus 5) The RNG hath decreed that this item was generated more often: charging (buzzing, freq bonus 11) The RNG hath decreed that this item was generated more often: pitchfork ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 9) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 35) The RNG hath decreed that this item was always generated cursed: implant of avarice (adroit) The RNG hath decreed that this item was always generated cursed: camouflaged clothes (camouflage patterned clothes) The RNG hath decreed that this item was always generated cursed: forgotten spell (nonexistant) The RNG hath decreed that this item was always generated cursed: droven short sword (obsidian short sword) The RNG hath decreed that this item was always generated cursed: crysknife ((null)) The RNG hath decreed that this item was always generated cursed: fumbling (hallucinating) The RNG hath decreed that this item was always generated cursed: underlayer cloak (up-down cloak) The RNG hath decreed that this item was always generated cursed: gain energy (cloudy) The RNG hath decreed that this item was always generated cursed: sailor blouse ((null)) The RNG hath decreed that this item was always generated cursed: protection from shape changers (shiny) The RNG hath decreed that this trap was always invisible: cannon trap The RNG hath decreed that this trap was generated more often: glass bolt trap (freq bonus 3) Trap randomization happened for 1 in 954 traps Next attribute increase check would have come at turn 354 Strength training was 1 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having mana regeneration (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1480 points of nutrition remaining Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (1141) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (precious helmet) * sedge hat (round helmet) * skullcap (wok-shaped helmet) * flack helmet (viking helmet) * crystal helm (yellow helmet) * mining helm stone (meteoric helmet) * field helm (black helmet) * helm of safeguard (sages helmet) * war hat (eternal helmet) * plasteel gloves (white gloves) * leather gloves (covered pair of gloves) * gauntlets of safeguard (nondescript gloves) * gauntlets of plugsuit (shitty gloves) * commander gloves (runic gloves) * field gloves (dusty gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (heap of shit boots) * field boots (doctor claw boots) * boots of safeguard (winter stilettos) Scrolls scroll of healing (LIVING SALT SHAKER) scroll of mana (SEX OCYMISOX) scroll of phase door (KESALAN PATHARAN) scroll of standard id (SCHLAF KINDLEIN SCHLAF DEI MUDDA IS N SCHAF) scroll of cure (LEG TATTOO) * scroll of extra healing (UTOR COMPERIO) * scroll of greater mana restoration (SUS QUO SUM) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You hit with a wielded weapon 2 times You killed 1 monster You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (22 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent Randomizer escaped from the dungeon with 35 points,