Leeroy, lawful male redguardian Thalmor ----- .¯..| |@@.| ----- [Leeroy the Concordate Agent] St10 Dx12 Co9 In13 Wi14 Ch13 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: quad attacks You could not have this property extrinsically: acid resistance You could not have this property intrinsically: free action Scroll identification only worked 100 times out of 113 Potion identification only worked 3 times out of 21 Ring identification only worked 4 times out of 42 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 10 Gem identification only worked 100 times out of 161 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 17% chance Scroll drop chance was reduced to 83% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 75% Weapon drop chance was reduced to 82% Tool drop chance was reduced to 88% Food drop chance was reduced to 94% Monster death drops spawned with only 82% chance The following skill could not be trained at all: quarterstaff The following skill was trained at half the usual rate: occult spells The following skill was trained at one fifth the usual rate: dart The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: crossbow The following skill became untrainable if you tried to train it too early: shield (turn 108) The following skill became untrainable if you tried to train it too early: short sword (turn 69) The following skill became untrainable after a while: club (turn 51601) The following skill couldn't be trained before a certain turn number is reached: chaos spells (turn 32105) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 42286 Monster spawn increase reached its maximum at turn 73684 In this game, Eevee's evolution was glaceon Your limit for ascension was at turn 6027095 The monster class that cannot be genocided was gnome The monster class that was spawned more often: piercer (freq bonus 2) The monster species that spawned more often: stenography starboard revealed steadier gumshoe (freq bonus 16) The monster species that spawned more often: telecasted poignantly (freq bonus 60) The monster species that spawned more often: Laura's masterpiece (freq bonus 40) The monster species that spawned more often: sillymondaine (freq bonus 36) The monster species that spawned more often: jiggliest prognosticate (freq bonus 96) The monster species that spawned more often: homunculus (freq bonus 16) The monster species that spawned more often: neoclassicism immeasurably (freq bonus 12) The monster species that spawned more often: old blue dragon (freq bonus 5) The monster species that spawned more often: drain ghost (freq bonus 15) The monster species that spawned more often: gravity warp patch (freq bonus 18) The monster species that spawned more often: Iggy (freq bonus 42) The monster species that spawned more often: red balrog (freq bonus 10) The monster species that spawned more often: voracious crasher (freq bonus 9) The monster species that spawned more often: piecker (freq bonus 18) The monster species that spawned more often: crash-lich (freq bonus 18) The monster species that spawned more often: bad vortex (freq bonus 5) The monster species that spawned more often: mobat (freq bonus 30) The monster species that spawned more often: Air Archon (freq bonus 12) The monster species that spawned more often: chimney sweep (freq bonus 20) The monster species that spawned more often: bureaucrat detonate (freq bonus 8) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters that want the Bell of Opening (freq bonus 3) The monster trait that was more common: monsters whose attacks contaminate you (freq bonus 6) The monster trait that was more common: monsters that originate from Angband (freq bonus 4) The monster trait that was more common: monsters whose attacks curse your items (freq bonus 2) The monster trait that was more common: monsters that permanently mimic objects (freq bonus 4) The monster trait that was more common: monsters that rattle with their bones (freq bonus 3) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 6) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 4) The monster trait that was more common: monsters that have infravision (freq bonus 4) The monster species that never randomly spawned: deducted ballyhooing The monster species that never randomly spawned: squeezer nymph The monster species that never randomly spawned: nonparliamentary swayable The monster species that never randomly spawned: arch-mind flayer The monster species that never randomly spawned: trailing mozambique sniffily The monster species that never randomly spawned: tyro soliloquizing The monster species that never randomly spawned: savage isomerization The monster species that never randomly spawned: harmonization reacquired impetigo The monster species that never randomly spawned: staring eye The monster species that never randomly spawned: scarlet warp patch The RNG hath decreed that this item was never generated: metal club (heavy club) The RNG hath decreed that this item was never generated: taming (PRIRUTSENIE) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: leather jacket ((null)) The RNG hath decreed that this item was never generated: cloak of inventorylessness (glass cloak) The RNG hath decreed that this item was never generated: noble's dress (armored black dress) The RNG hath decreed that this item was never generated: caltrop ((null)) The RNG hath decreed that this item was never generated: porter (peppermint) The RNG hath decreed that this item was never generated: implant of attrition (vigorous) The RNG hath decreed that this item was never generated: implant of impossibility (corporal) The RNG hath decreed that this item was generated more often: implant of ages (miocene, freq bonus 6) The RNG hath decreed that this item was generated more often: mood (ridged, freq bonus 50) The RNG hath decreed that this item was generated more often: endure cold (deep, freq bonus 19) The RNG hath decreed that this item was generated more often: protection (black onyx, freq bonus 14) The RNG hath decreed that this item was generated more often: sanity (squirting, freq bonus 20) The RNG hath decreed that this item was generated more often: statue ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: cloak of contamination resistance (ill cloak, freq bonus 16) The RNG hath decreed that this item was generated more often: boots of fainting (cast iron boots, freq bonus 17) The RNG hath decreed that this item was generated more often: bamboo spear ((null), freq bonus 19) The RNG hath decreed that this item was generated more often: combat stilettos (heeled boots, freq bonus 20) The RNG hath decreed that this item was generated more often: pet-stomping platform boots (thick-soled boots, freq bonus 8) The RNG hath decreed that this item was generated more often: elvis shoes (velvet pumps, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of faith (resonant, freq bonus 64) The RNG hath decreed that this item was generated more often: gauntlets of typing (brand-new gloves, freq bonus 11) The RNG hath decreed that this item was generated more often: induce vomiting (rank, freq bonus 3) The RNG hath decreed that this item was generated more often: amulet of edibility (wary, freq bonus 5) The RNG hath decreed that this item was generated more often: amulet of undead warning (occult, freq bonus 6) The RNG hath decreed that this item was generated more often: sandwich ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: extra healing (HEALHEALHEALHEAL, freq bonus 2) The RNG hath decreed that this item was generated more often: leather drum (drum, freq bonus 2) The RNG hath decreed that this item was always generated cursed: helmet of anti searching (ruined helmet) The RNG hath decreed that this item was always generated cursed: fountain building (XOR ME HSALS) The RNG hath decreed that this item was always generated cursed: helm of discovery (viking helmet) The RNG hath decreed that this item was always generated cursed: fog horn (horn) The RNG hath decreed that this item was always generated cursed: locking (aluminum) The RNG hath decreed that this item was always generated cursed: left-appendage gloves (failuncap gloves) The RNG hath decreed that this item was always generated cursed: cloak of magical drainage (deep cloak) The RNG hath decreed that this item was always generated cursed: poison blast (tattered) The RNG hath decreed that this item was always generated cursed: repeatable boots (heap of shit boots) The RNG hath decreed that this item was always generated cursed: black dragon scale shield (black dragonhide shield) The RNG hath decreed that this trap was always invisible: white spell trap The RNG hath decreed that this trap was generated more often: bowel cramps trap (freq bonus 9) Trap randomization happened for 1 in 187 traps Next attribute increase check would have come at turn 403 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (91) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (cone-shaped helmet) * sedge hat (scuba helmet) * skullcap (aluminium helmet) * flack helmet (brick helmet) * crystal helm (tight helmet) * mining helm (steel helmet) * field helm (guzzle helmet) * helm of safeguard (green bowel) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (fighting gloves) * gauntlets of safeguard (inka gloves) * gauntlets of plugsuit (nonexistant gloves) * commander gloves (princess gloves) * field gloves (graffiti gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (spider boots) * field boots (rainbow boots) * boots of safeguard (explosive boots) Scrolls scroll of healing (GODFATHER OF ALL ROGUELIKES) scroll of mana (THREATS APART TO EXCHANGE AND LOW ATTACK MORAL) scroll of phase door (YOU HAVE DIED OF DYSENTERY) scroll of standard id (OREMOR NHOJ EM LLIK TSUM UOY EMAG EHT NIW OT) scroll of cure (TDTTOSTBDTECONWIALACI) * scroll of extra healing (GNASH EM EXTENDED DENTAL PLAN) * scroll of greater mana restoration (ADD STRENGTHS DIVIDE EVENLY) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 13 points, Since you escaped early, the score list will not be checked.