Leeroy, lawful male redguardian Thalmor ----------+---------------- --------.........................| |................................| |...............................@| |........................$.....@.| |..>....... ..................... -------- | --------------------- [Leeroy the Concordate Agent] St8 Dx9 Co6 In7 Wi6 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC6 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: double attacks You could not have this property extrinsically: sickopathy You could not have this property intrinsically: magical breathing Scroll identification only worked 100 times out of 185 Potion identification only worked 3 times out of 5 Ring identification only worked 4 times out of 16 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 22 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 146 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 71% chance Monsters only dropped their equipment with 46% chance Musable item generation frequency had a negative bias of 85% Potion drop chance was reduced to 92% Weapon drop chance was reduced to 97% Armor drop chance was reduced to 80% Tool drop chance was reduced to 76% Concealing monsters were spawned underneath items 66% of the time only Monster death drops spawned with only 97% chance The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: polymorphing The following skill was trained at one fifth the usual rate: elemental spells The following skill was limited to basic proficiency: spirituality The following skill was limited to skilled proficiency: general combat The following skill was limited to expert proficiency: pick-axe The following skill became untrainable if you tried to train it too early: knife (turn 25) The following skill became untrainable if you tried to train it too early: polymorphing (turn 324) The following skill became untrainable after a while: enchantment spells (turn 53641) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 26976) Items were more likely to be generated cursed by 26% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 89750 Monster spawn increase reached its maximum at turn 316521 In this game, Eevee's evolution was venomeon Your limit for ascension was at turn 652353 The monster class that cannot be genocided was giant humanoid The monster class that was spawned more often: grue (freq bonus 2) The monster species that spawned more often: subsequential dadaism symposia folksier (freq bonus 24) The monster species that spawned more often: deep-religious alien (freq bonus 22) The monster species that spawned more often: skeletal mount (freq bonus 8) The monster species that spawned more often: lesser intrinsic eating mimic (freq bonus 4) The monster species that spawned more often: white shark (freq bonus 12) The monster species that spawned more often: bombed skittered (freq bonus 20) The monster species that spawned more often: dementia turret (freq bonus 5) The monster species that spawned more often: baby silver dragon (freq bonus 48) The monster species that spawned more often: padawan (freq bonus 20) The monster species that spawned more often: enclave soldier (freq bonus 20) The monster species that spawned more often: social disorder (freq bonus 32) The monster species that spawned more often: tyrannosaurus rex (freq bonus 33) The monster species that spawned more often: polina (freq bonus 12) The monster species that spawned more often: shard growth (freq bonus 20) The monster species that spawned more often: blue-red fungus (freq bonus 24) The monster species that spawned more often: Anselm (freq bonus 32) The monster species that spawned more often: citric acid cloud (freq bonus 7) The monster species that spawned more often: perique pedagogue (freq bonus 14) The monster species that spawned more often: memo growth (freq bonus 11) The monster species that spawned more often: reradiating petrolatum (freq bonus 18) The monster trait that was more common: monsters that never leave a corpse (freq bonus 1) The monster trait that was more common: monsters that collect items (freq bonus 4) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster trait that was more common: monsters of large size (freq bonus 1) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 4) The monster species that never randomly spawned: +3 al barrier The monster species that never randomly spawned: oversubtlety chatter housemaster indelicacy unbailable anaesthetize The monster species that never randomly spawned: wtf straw golem The monster species that never randomly spawned: pile of deceptor coins The monster species that never randomly spawned: vividly indexing The monster species that never randomly spawned: paucity arbitrage chiseled The monster species that never randomly spawned: slime bag The monster species that never randomly spawned: ivory warp fungus The monster species that never randomly spawned: foul crow The monster species that never randomly spawned: Elsa The RNG hath decreed that this item was never generated: cloak of reflection (funeral cloak) The RNG hath decreed that this item was never generated: remove curse (wiry) The RNG hath decreed that this item was never generated: iron shoes (hard shoes) The RNG hath decreed that this item was never generated: infofuck stone (gray) The RNG hath decreed that this item was never generated: warning (diamond) The RNG hath decreed that this item was never generated: special leather armor ((null)) The RNG hath decreed that this item was never generated: trap creation (TOP SECRET DO NOT READ) The RNG hath decreed that this item was never generated: acid (white) The RNG hath decreed that this item was never generated: make invisible (marble) The RNG hath decreed that this item was never generated: water dragon scale mail ((null)) The RNG hath decreed that this item was generated more often: worthless piece of radiant glass (radiant, freq bonus 23) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: doorning stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: inferno (enveloped, freq bonus 12) The RNG hath decreed that this item was generated more often: shocking sphere (insulated, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 14) The RNG hath decreed that this item was generated more often: special shield ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: heavy iron ball ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: summon undead (black, freq bonus 7) The RNG hath decreed that this item was generated more often: timely backup (rusty, freq bonus 59) The RNG hath decreed that this item was generated more often: crystal shield (glass shield, freq bonus 9) The RNG hath decreed that this item was generated more often: implant of prospering (realgar, freq bonus 6) The RNG hath decreed that this item was generated more often: display loss stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: psychic dragon scale mail ((null), freq bonus 9) The RNG hath decreed that this item was generated more often: amulet of evil crafting (evilpatch, freq bonus 11) The RNG hath decreed that this item was generated more often: enlightenment (crystal, freq bonus 2) The RNG hath decreed that this item was generated more often: gentleman's suit (expensive clothes, freq bonus 8) The RNG hath decreed that this item was generated more often: vault cloak (geek cloak, freq bonus 4) The RNG hath decreed that this item was generated more often: pack of floppies (box containing little plastic cards, freq bonus 6) The RNG hath decreed that this item was generated more often: amethyst dragon scale mail ((null), freq bonus 4) The RNG hath decreed that this item class was generated more often: Amulets (freq bonus 2) The RNG hath decreed that this item class was generated more often: Tools (freq bonus 53) The RNG hath decreed that this item was always generated cursed: dropless stone (gray) The RNG hath decreed that this item was always generated cursed: small piece of unrefined mithril (gray) The RNG hath decreed that this item was always generated cursed: sandwich ((null)) The RNG hath decreed that this item was always generated cursed: sickness (fizzy) The RNG hath decreed that this item was always generated cursed: glaive (single-edged polearm) The RNG hath decreed that this item was always generated cursed: create create scroll (PLUS 100 MAGIC MARKER) The RNG hath decreed that this item was always generated cursed: magic candle (candle) The RNG hath decreed that this item was always generated cursed: stun monster (octarine) The RNG hath decreed that this item was always generated cursed: trap revealing (elysium) The RNG hath decreed that this item was always generated cursed: bog-standard helmet (celtic helmet) The RNG hath decreed that this trap was always invisible: arrow trap The RNG hath decreed that this trap was generated more often: monster noise trap (freq bonus 21) Trap randomization happened for 1 in 856 traps Next attribute increase check would have come at turn 397 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having double attacks (0) You were prevented from having sickopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (481) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (pink robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat stone (gemmed helmet) * skullcap (internet helmet) * flack helmet (wide metal helm) * crystal helm (inkcoat helmet) * mining helm (meteoric helmet) * field helm (dark helmet) * helm of safeguard (greenery helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (polnish gloves) * gauntlets of plugsuit (yellow gloves) * commander gloves (english gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (wedge boots) * field boots (balanced boots) * boots of safeguard (ski heels) Scrolls scroll of healing (ELBERETH WAS ORIGINALLY A CHEAT CODE) scroll of mana (ZARRO BOOGS) scroll of phase door (HAEHAEHAEHAEHAEHAEHAE HAEHAEHAE HAEHAE) scroll of standard id (MR TONES WILD RIDE) scroll of cure (I WANNA BE THE GUY) * scroll of extra healing (INNOCENCE PETRIFIED SKIN) * scroll of greater mana restoration (TOO FEKKING GOOD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.