Leeroy, lawful male redguardian Thalmor - ------------- |..........@... |...........@.| |.............. --------------- [Leeroy the Concordate Agent] St8 Dx16 Co14 In9 Wi10 Ch10 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC3 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: petrification resistance You could not have this property intrinsically: technicality Scroll identification only worked 100 times out of 110 Potion identification only worked 3 times out of 19 Ring identification only worked 4 times out of 14 Amulet identification only worked 15 times out of 17 Implant identification only worked 1 times out of 90 Spellbook identification only worked 2 times out of 3 Scroll drop chance was reduced to 86% Musable item generation frequency had a negative bias of 18% Wand drop chance was reduced to 99% Amulet drop chance was reduced to 81% Potion drop chance was reduced to 81% Weapon drop chance was reduced to 77% Armor drop chance was reduced to 62% Tool drop chance was reduced to 88% Food drop chance was reduced to 93% Concealing monsters were spawned underneath items 95% of the time only Monster death drops spawned with only 84% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: general combat The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: firearms The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: shuriken The following skill became untrainable if you tried to train it too early: body armor (turn 25) The following skill became untrainable if you tried to train it too early: form VIII (Wedi) (turn 1566) The following skill became untrainable after a while: attack spells (turn 31387) The following skill couldn't be trained before a certain turn number is reached: firearms (turn 43203) Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 90700 Monster spawn increase reached its maximum at turn 344410 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 4860900 The monster class that cannot be genocided was quadruped The monster class that was spawned more often: piercer (freq bonus 2) The monster color that was spawned more often: bright cyan (freq bonus 3) The monster species that spawned more often: memo spore (freq bonus 15) The monster species that spawned more often: finnish explorer (freq bonus 20) The monster species that spawned more often: elder orange dragon (freq bonus 12) The monster species that spawned more often: pumicer etiology (freq bonus 12) The monster species that spawned more often: webbing infixed (freq bonus 12) The monster species that spawned more often: giant brown mouse (freq bonus 8) The monster species that spawned more often: cave lizard (freq bonus 42) The monster species that spawned more often: Five-Man (freq bonus 8) The monster species that spawned more often: great bar slayer (freq bonus 12) The monster species that spawned more often: disembarkation playwright (freq bonus 5) The monster species that spawned more often: conscious mushroom (freq bonus 10) The monster species that spawned more often: giant rotting jellyfish (freq bonus 3) The monster species that spawned more often: amalgamating cosmochemistry discerned (freq bonus 6) The monster species that spawned more often: healthy ape (freq bonus 56) The monster species that spawned more often: sanitized libelant (freq bonus 18) The monster species that spawned more often: rebelling floridian beseech (freq bonus 21) The monster species that spawned more often: barbed devil (freq bonus 8) The monster species that spawned more often: clear flayer (freq bonus 8) The monster species that spawned more often: morphologist antipacifist (freq bonus 16) The monster species that spawned more often: blue flayer (freq bonus 12) The monster trait that was more common: monsters whose attacks heal you (freq bonus 8) The monster species that never randomly spawned: levitate solarium The monster species that never randomly spawned: carbo chestiest The monster species that never randomly spawned: svaziland mine dragon The monster species that never randomly spawned: mensurative forfeitable The monster species that never randomly spawned: flying scimitar The monster species that never randomly spawned: extra donald The monster species that never randomly spawned: stalker The monster species that never randomly spawned: red force fungus The monster species that never randomly spawned: contamination colony The monster species that never randomly spawned: young nymph The RNG hath decreed that this item was never generated: amulet of initialization failure (bootstrapped) The RNG hath decreed that this item was never generated: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was never generated: worthless piece of teal glass (teal) The RNG hath decreed that this item was never generated: random intrinsic (finicky) The RNG hath decreed that this item was never generated: dark elven dagger (black runed dagger) The RNG hath decreed that this item was never generated: very heavy ball ((null)) The RNG hath decreed that this item was never generated: spell loss stone (gray) The RNG hath decreed that this item was never generated: ensnaring (cryptolocker) The RNG hath decreed that this item was never generated: cure insanity (jackpot) The RNG hath decreed that this item was never generated: sniper beam (corrupted) The RNG hath decreed that this item was generated more often: rebel stone (gray, freq bonus 11) The RNG hath decreed that this item was generated more often: chain mail ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: anhydrite (teal, freq bonus 18) The RNG hath decreed that this item was generated more often: bronze spear ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: resistance (DESREVER TSEPMET, freq bonus 11) The RNG hath decreed that this item was generated more often: time shift (green eyed, freq bonus 53) The RNG hath decreed that this item was generated more often: cloak of wrong announcement (roadmap cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: towel ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: gauntlets of power (riding gloves, freq bonus 4) The RNG hath decreed that this item was generated more often: elven bow (runed bow, freq bonus 3) The RNG hath decreed that this item was generated more often: gain mana (DAMN IT, freq bonus 11) The RNG hath decreed that this item was generated more often: charger ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: phase door (LESBIANISM FOR EVERYONE, freq bonus 6) The RNG hath decreed that this item was generated more often: droven chain mail (crested black mail, freq bonus 3) The RNG hath decreed that this item was generated more often: cyan dragon scale shield (cyan dragonhide shield, freq bonus 5) The RNG hath decreed that this item was generated more often: warping (zone-specific, freq bonus 8) The RNG hath decreed that this item was generated more often: oil candle (candle, freq bonus 6) The RNG hath decreed that this item was generated more often: implant of freedom (continuous, freq bonus 3) The RNG hath decreed that this item was generated more often: free hand bug stone (gray, freq bonus 15) The RNG hath decreed that this item was generated more often: straw hat ((null), freq bonus 71) The RNG hath decreed that this item class was generated more often: Spellbooks (freq bonus 1) The RNG hath decreed that this item was always generated cursed: time (ticking) The RNG hath decreed that this item was always generated cursed: worthless piece of green glass (green) The RNG hath decreed that this item was always generated cursed: possession identification (catched) The RNG hath decreed that this item was always generated cursed: sleeping (wedding) The RNG hath decreed that this item was always generated cursed: conflict (ruby) The RNG hath decreed that this item was always generated cursed: low effect stone (gray) The RNG hath decreed that this item was always generated cursed: silver chakram (silver circular blade) The RNG hath decreed that this item was always generated cursed: implant of redemption (shrewd) The RNG hath decreed that this item was always generated cursed: bulletproof chainwhip ((null)) The RNG hath decreed that this item was always generated cursed: item genocide (DO YOU WANT YOUR POSSESSIONS IDENTIFIED) The RNG hath decreed that this trap was always invisible: pokelie trap The RNG hath decreed that this trap was generated more often: dustbin trap (freq bonus 5) Trap randomization happened for 1 in 301 traps Next attribute increase check would have come at turn 558 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having dimmopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (374) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (less helmet) * sedge hat stone (gemmed helmet) * skullcap (frequent helmet) * flack helmet (gas mask) * crystal helm (speechpipe helmet) * mining helm (meteoric helmet) * field helm (hacker helmet) * helm of safeguard stone (rubynus helmet) * war hat (post-nuclear helmet) * plasteel gloves (white gloves) * leather gloves (fatal gloves) * gauntlets of safeguard (natural gloves) * gauntlets of plugsuit (demolition gloves) * commander gloves (graffiti gloves) * field gloves (flower gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (orange boots) * field boots (turbo boots) * boots of safeguard (hugging boots) Scrolls scroll of healing (GERMANY WAS DEAD LAST AGAINST MEXICO SWEDEN AND SOUTHKOREA) scroll of mana (S VEKTORI R TENSORI) scroll of phase door (THE WATER NYMPH GENTLY PULLS DOWN YOUR PANTS) scroll of standard id (AFTER THE QUEST YOU HAVE TO TRAVERSE THE SUBQUEST TOO) scroll of cure (POTESTAS) * scroll of extra healing (NESCHOE NEOSTSCHOE NOISELANOSTSCHANOE) * scroll of greater mana restoration (FASUN SEEEEP) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.