Leeroy, lawful male redguardian Thalmor ------------- .........@..| |.{.......@.| |...........| |...........| ------------- [Leeroy the Concordate Agent] St10 Dx7 Co11 In10 Wi11 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: stealth You could not have this property extrinsically: keen memory You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 351 Potion identification only worked 3 times out of 10 Ring identification only worked 4 times out of 5 Amulet identification only worked 15 times out of 20 Wand identification only worked 3 times out of 8 Armor identification only worked 15 times out of 30 Spellbook identification only worked 2 times out of 15 Tool identification only worked 5 times out of 10 Monsters only dropped their musable items with 85% chance Monsters only dropped their equipment with 76% chance Scroll drop chance was reduced to 89% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 49% Food drop chance was reduced to 92% Monster death drops spawned with only 96% chance The following skill could not be trained at all: chaos spells The following skill was trained at half the usual rate: divination spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: mace The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: scimitar (turn 19) The following skill became untrainable if you tried to train it too early: lightsaber (turn 480) The following skill became untrainable after a while: elemental spells (turn 12377) The following skill couldn't be trained before a certain turn number is reached: two-handed sword (turn 49692) Heavy curses were more common by 20% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 47506 Monster spawn increase reached its maximum at turn 137981 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 973128 The monster class that cannot be genocided was trove The monster class that was spawned more often: dog or other canine (freq bonus 1) The monster color that was spawned more often: white (freq bonus 4) The monster species that spawned more often: Firhellor (freq bonus 9) The monster species that spawned more often: bloodsucker (freq bonus 12) The monster species that spawned more often: crypto daemon (freq bonus 6) The monster species that spawned more often: astral deva (freq bonus 6) The monster species that spawned more often: combat-boot-wearing amazon (freq bonus 48) The monster species that spawned more often: animated prostitute shoe (freq bonus 8) The monster species that spawned more often: petrified turret (freq bonus 12) The monster species that spawned more often: drudding (freq bonus 12) The monster species that spawned more often: old sky dragon (freq bonus 8) The monster species that spawned more often: jungle warrior shaman (freq bonus 6) The monster species that spawned more often: Recerarak (freq bonus 12) The monster species that spawned more often: camperstriker (freq bonus 12) The monster species that spawned more often: appalled seagoing demarcating (freq bonus 5) The monster species that spawned more often: paralyzed ufo part (freq bonus 6) The monster species that spawned more often: criminologic horsey dipt rely wiring (freq bonus 2) The monster species that spawned more often: +2 jl barricade (freq bonus 6) The monster species that spawned more often: valkyrie (freq bonus 9) The monster species that spawned more often: blood hook (freq bonus 16) The monster species that spawned more often: psychic mold (freq bonus 8) The monster species that spawned more often: Geryon (freq bonus 18) The monster trait that was more common: monsters whose attacks aggravate monsters (freq bonus 6) The monster trait that was more common: monsters that are no valid polymorph forms for the player (freq bonus 6) The monster species that never randomly spawned: giant bright blue jellyfish The monster species that never randomly spawned: grandmaster mind flayer The monster species that never randomly spawned: eggman The monster species that never randomly spawned: stylus adept The monster species that never randomly spawned: patched lichen The monster species that never randomly spawned: blue mewlip The monster species that never randomly spawned: reddish mold The monster species that never randomly spawned: sepia force patch The monster species that never randomly spawned: misse misse The monster species that never randomly spawned: indigo stalk The RNG hath decreed that this item was never generated: bronze pick ((null)) The RNG hath decreed that this item was never generated: cloak of attribute loss (pink cloak) The RNG hath decreed that this item was never generated: bec de corbin (beaked polearm) The RNG hath decreed that this item was never generated: amulet of danger (doomed) The RNG hath decreed that this item was never generated: brass lantern ((null)) The RNG hath decreed that this item was never generated: punishment (edgy) The RNG hath decreed that this item was never generated: anti-drop (dropper) The RNG hath decreed that this item was never generated: plate mail ((null)) The RNG hath decreed that this item was never generated: nonintrinsical stone (gray) The RNG hath decreed that this item was never generated: roller blade (roller boots) The RNG hath decreed that this item was generated more often: alacrity (black signet, freq bonus 6) The RNG hath decreed that this item was generated more often: rainbow dragon scale shield (rainbow dragonhide shield, freq bonus 13) The RNG hath decreed that this item was generated more often: fishing pole ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: epidote (green, freq bonus 9) The RNG hath decreed that this item was generated more often: sentou ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: summon undead (shining, freq bonus 14) The RNG hath decreed that this item was generated more often: insect squasher ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: hunger (topaz, freq bonus 8) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 3) The RNG hath decreed that this item was generated more often: deformatting stone (gray, freq bonus 40) The RNG hath decreed that this item was generated more often: sky dragon scales ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: helm of discovery (viking helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: cloak of inventorylessness (glass cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: T-shirt ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: raygun ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: flood (watery, freq bonus 4) The RNG hath decreed that this item was generated more often: magic flute (flute, freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of polymorph (changing cloak, freq bonus 10) The RNG hath decreed that this item was generated more often: time use stone (gray, freq bonus 16) The RNG hath decreed that this item was generated more often: throne gamble (historic, freq bonus 3) The RNG hath decreed that this item was always generated cursed: terror (conspiratory) The RNG hath decreed that this item was always generated cursed: Uruk-hai shield (white-handed shield) The RNG hath decreed that this item was always generated cursed: reinforced mace ((null)) The RNG hath decreed that this item was always generated cursed: cloak of displacement (piece of cloth) The RNG hath decreed that this item was always generated cursed: paralysis (shivering) The RNG hath decreed that this item was always generated cursed: psybeam (psionic) The RNG hath decreed that this item was always generated cursed: ranseur (hilted polearm) The RNG hath decreed that this item was always generated cursed: down level (silvervine) The RNG hath decreed that this item was always generated cursed: droven cloak (cobwebbed cloak) The RNG hath decreed that this item was always generated cursed: boots of acid resistance (buckled boots) The RNG hath decreed that this trap was always invisible: changing directive trap The RNG hath decreed that this trap was generated more often: polymorphitis trap (freq bonus 6) Trap randomization happened for 1 in 580 traps Next attribute increase check would have come at turn 2021 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having stealth (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (416) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (brick helmet) * sedge hat (twisted visor helmet) * skullcap stone (rubynus helmet) * flack helmet (winged helmet) * crystal helm (plumed helmet) * mining helm (secret helmet) * field helm (red helmet) * helm of safeguard (netradiation helmet) * war hat (tasseled helmet) * plasteel gloves (white gloves) * leather gloves (black gloves) * gauntlets of safeguard (fatal gloves) * gauntlets of plugsuit (light gloves) * commander gloves (poor gloves) * field gloves (faded mittens) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (jade boots) * field boots (ballet heels) * boots of safeguard (feelgood heels) Scrolls scroll of healing (RAKIMONTRARAR) scroll of mana (ECANNOT SNATION ED) scroll of phase door (OF COURSE A LESBIAN CAN BE INTO BALLBUSTING) scroll of standard id (2018 GERMAN SAUSAGES GOT OFFSERVED BY THE KIMCHIS) scroll of cure (AVEZ VOUS DEJA LE FRANCAIS) * scroll of extra healing (TFIRHCS EGILIEH) * scroll of greater mana restoration (REDEM SHIN) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.