Leeroy, lawful male redguardian Thalmor ------ +.@@.+ |...$| -.---- [Leeroy the Concordate Agent] St9 Dx7 Co12 In9 Wi7 Ch7 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: acid resistance You could not have this property extrinsically: quad attacks You could not have this property intrinsically: stunnopathy Scroll identification only worked 100 times out of 172 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 18 Amulet identification only worked 15 times out of 17 Wand identification only worked 3 times out of 5 Spellbook identification only worked 2 times out of 12 Gem identification only worked 100 times out of 169 Tool identification only worked 5 times out of 26 Monsters only dropped their musable items with 77% chance Scroll drop chance was reduced to 99% Musable item generation frequency had a negative bias of 71% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 94% Weapon drop chance was reduced to 96% Armor drop chance was reduced to 74% Food drop chance was reduced to 96% The following skill could not be trained at all: martial arts The following skill was trained at half the usual rate: elemental spells The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: protection spells The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: healing spells The following skill became untrainable if you tried to train it too early: riding (turn 3) The following skill became untrainable if you tried to train it too early: enchantment spells (turn 180) The following skill became untrainable after a while: lance (turn 18759) The following skill couldn't be trained before a certain turn number is reached: elemental spells (turn 43214) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 120515 Monster spawn increase reached its maximum at turn 230548 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 304321 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: sea monster (freq bonus 2) The monster species that spawned more often: animated hugging boot (freq bonus 36) The monster species that spawned more often: petit permamimic (freq bonus 4) The monster species that spawned more often: void warp patch (freq bonus 12) The monster species that spawned more often: Policeman Keelhauler (freq bonus 24) The monster species that spawned more often: beartrapper (freq bonus 4) The monster species that spawned more often: giant squid (freq bonus 5) The monster species that spawned more often: sophisticated mind flayer (freq bonus 6) The monster species that spawned more often: unfeeling lawyerly germicide coquette strychnine heath (freq bonus 16) The monster species that spawned more often: poison spinner (freq bonus 8) The monster species that spawned more often: predomination swarming (freq bonus 8) The monster species that spawned more often: ego ice troll (freq bonus 16) The monster species that spawned more often: green worm mass (freq bonus 64) The monster species that spawned more often: battle-scarred veteran (freq bonus 6) The monster species that spawned more often: fawnier pie prudery (freq bonus 4) The monster species that spawned more often: chagrining moppet haltering imminently (freq bonus 7) The monster species that spawned more often: baby sapphire dragon (freq bonus 64) The monster species that spawned more often: crystal wort (freq bonus 3) The monster species that spawned more often: gorgon fly (freq bonus 60) The monster species that spawned more often: multiplying hulk (freq bonus 20) The monster species that spawned more often: ogre troll (freq bonus 5) The monster trait that was more common: silent monsters (freq bonus 6) The monster trait that was more common: monsters with acid resistance (freq bonus 4) The monster trait that was more common: monsters whose attacks can put you to sleep (freq bonus 3) The monster trait that was more common: monsters whose attacks corrode your equipment (freq bonus 1) The monster trait that was more common: monsters who attack with mana, which is completely irresistible (freq bonus 1) The monster trait that was more common: monsters whose attacks suck your blood (freq bonus 2) The monster species that never randomly spawned: Elke's sneaker The monster species that never randomly spawned: emp turret The monster species that never randomly spawned: persian lady The monster species that never randomly spawned: howler monkey The monster species that never randomly spawned: hairy fungus The monster species that never randomly spawned: glare mold The monster species that never randomly spawned: tuftily hawker condescended The monster species that never randomly spawned: werelich The monster species that never randomly spawned: +1 nd wall The monster species that never randomly spawned: baptist preconstruct The monster class that always generated with extra speed: dog or other canine The RNG hath decreed that this item was never generated: giant scythe ((null)) The RNG hath decreed that this item was never generated: worm tooth ((null)) The RNG hath decreed that this item was never generated: robe of permanence (purple robe) The RNG hath decreed that this item was never generated: stun monster (octarine) The RNG hath decreed that this item was never generated: white peach ((null)) The RNG hath decreed that this item was never generated: shimmering dragon scales ((null)) The RNG hath decreed that this item was never generated: grayout cloak (bleached cloak) The RNG hath decreed that this item was never generated: field boots (camouflage patterned boots) The RNG hath decreed that this item was never generated: boulder ((null)) The RNG hath decreed that this item was never generated: flicker visor (rural helmet) The RNG hath decreed that this item was generated more often: standard id (WHAT THE FUCK IS THIS, freq bonus 18) The RNG hath decreed that this item was generated more often: full healing (black, freq bonus 16) The RNG hath decreed that this item was generated more often: cloak of practice (boxing gown, freq bonus 6) The RNG hath decreed that this item was generated more often: dayshift (thebes, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of true sight (translucent helmet, freq bonus 42) The RNG hath decreed that this item was generated more often: rainbow dragon scales ((null), freq bonus 12) The RNG hath decreed that this item was generated more often: inka boot ((null), freq bonus 16) The RNG hath decreed that this item was generated more often: artificial stone (gray, freq bonus 20) The RNG hath decreed that this item was generated more often: garden fork ((null), freq bonus 10) The RNG hath decreed that this item was generated more often: chaos terrain (TIGHT SPANDEX SHIRT, freq bonus 9) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 4) The RNG hath decreed that this item was generated more often: steal degrade stone (gray, freq bonus 6) The RNG hath decreed that this item was generated more often: battle-axe (double-headed axe, freq bonus 4) The RNG hath decreed that this item was generated more often: implant of vines (arcadian, freq bonus 5) The RNG hath decreed that this item was generated more often: jumping boots (hiking boots, freq bonus 9) The RNG hath decreed that this item was generated more often: kicking boots (steel boots, freq bonus 2) The RNG hath decreed that this item was generated more often: lava (LETS FAIL AND ROLL, freq bonus 6) The RNG hath decreed that this item was generated more often: diamond (white, freq bonus 9) The RNG hath decreed that this item was generated more often: elements (multi-hued, freq bonus 76) The RNG hath decreed that this item was generated more often: elemental minion (propaganda, freq bonus 16) The RNG hath decreed that this item was always generated cursed: robe of protection (blue robe) The RNG hath decreed that this item was always generated cursed: helm of fear (horned helmet) The RNG hath decreed that this item was always generated cursed: towel ((null)) The RNG hath decreed that this item was always generated cursed: amulet of reflection (hexagonal) The RNG hath decreed that this item was always generated cursed: reboot (programmed) The RNG hath decreed that this item was always generated cursed: implant of blizzard (bloody) The RNG hath decreed that this item was always generated cursed: amulet of edibility (wary) The RNG hath decreed that this item was always generated cursed: hallucination (rainbow) The RNG hath decreed that this item was always generated cursed: amulet of life saving (spherical) The RNG hath decreed that this item was always generated cursed: great houchou ((null)) The RNG hath decreed that this trap was always invisible: boss trap The RNG hath decreed that this trap was generated more often: gushlush trap (freq bonus 8) Trap randomization happened for 1 in 781 traps Next attribute increase check would have come at turn 1814 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having acid resistance (0) You were prevented from having quad attacks (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (415) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (blue robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (anti-government helmet) * skullcap (aluminium helmet) * flack helmet (black helmet) * crystal helm (green bowel) * mining helm (rural helmet) * field helm (middle-earth helmet) * helm of safeguard (rubynus helmet) * war hat (meso helmet) * plasteel gloves (white gloves) * leather gloves (brand-new gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (lead gloves) * commander gloves (moth-bitten gloves) * field gloves (multilinguitis gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle boots) * field boots (velvet pumps) * boots of safeguard (riding boots) Scrolls scroll of healing (UTOR COMPERIO) scroll of mana (TUOE DISNI) scroll of phase door (KIELI ON NIMELTAEAEN SUOMALAINEN EIKAE ESPANJA) scroll of standard id (HERE COMES THE RAIN AGAIN FALLING ON MY HEAD LIKE A SUBWAY TRAIN) scroll of cure (CHRISTIAN GREY KILLED ALL HIS SUBS) * scroll of extra healing (TEENAGE MUTANT UGLY THINGS) * scroll of greater mana restoration (AMY GOT A SADO MASSOGE BY HER ROOMMATE) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 12 points, Since you escaped early, the score list will not be checked.