Leeroy, lawful male redguardian Thalmor ---- --..| |...| |.|.-- |[|..--- ..|.|-.%.| .)%.|---%| --}- ...-- --*| }.... .... |... }}}......... |..- }..^......). |... |..[.....**- }--...---..%| ...|....- |...| .@}..---- -..-- ..h..| --....| -I..| |....-- }--- |.---- --- [Leeroy the Heretic Hunter] St11 Dx10 Co7 In11 Wi9 Ch7 ThaRedMalLaw Min:8 $164 HP-1(83) Pw58(58) AC4 Exp8 T3312 Latest messages The bullywug shaman hits you! [-5 -> 31] You're pushed back! The bullywug shaman hits you! [-2 -> 29] You switch to your primary weapon. The bullywug shaman hits you! [-4 -> 26] The bullywug shaman misses. The bullywug shaman casts a spell at you! Severe wounds appear on your body! You hear the howling of the CwnAnnwn... [-19 -> 7] Warning: HP low! You hit the bullywug shaman! The bullywug shaman hits you! [-3 -> 4] Warning: HP low! The bullywug shaman hits you! You die... Your inventory Weapons # - an uncursed +0 bow {12} a - a blessed +3 elven broadsword (weapon in hand) {30} c - an uncursed +0 dark elven bow {12} d - 50 uncursed +0 dark elven arrows {1} k - 40 uncursed +0 crossbow bolts {0} q - an uncursed +0 morning star {48} u - an uncursed +0 elven dagger {4} w - an uncursed +2 leather saber {12} x - an uncursed +0 dwarvish short sword (alternate weapon; not wielded) {12} y - an uncursed +0 crossbow {20} G - an uncursed +0 crossbow {20} J - 12 blessed +4 crossbow bolts {0} M - an uncursed +0 elven spear {12} N - an uncursed +0 axe {24} R - a blessed +0 crossbow bolt {0} S - an uncursed +0 crossbow {20} T - 3 uncursed +3 knives named Immortal One {6} X - an uncursed +0 knife {2} Armor b - an uncursed +0 elven mithril-coat (being worn) {60} e - a blessed +2 dwarvish cloak {4} m - an uncursed +0 dented pot {4} n - an uncursed +0 pair of sneakers {2} r - an uncursed +0 orcish helm {12} s - an uncursed +0 helmet (being worn) {20} v - a blessed +0 dwarvish cloak {4} z - an uncursed -1 elven cloak {4} B - an uncursed erosionproof +0 helmet {20} C - an uncursed +0 pair of leather gloves {4} D - a cursed -1 dwarvish iron helm {16} H - an uncursed +0 pair of speed boots (being worn) {8} L - an uncursed +0 pair of dancing shoes {1} Comestibles # - an uncursed apprentice lichen corpse {20} U - an uncursed stalking apprentice lichen corpse {20} V - a blessed porter flying dwarf corpse {900} Scrolls # - an uncursed finalized scroll of remove curse {0} f - an uncursed strongly greased scroll of healing {0} g - 5 uncursed scrolls of mana {0} h - 3 uncursed scrolls of phase door {0} i - an uncursed scroll of standard id {0} j - an uncursed scroll of cure {0} Spellbooks Y - an uncursed spellbook of vanishing (0:3) {0} Potions o - an uncursed potion of Pan Galactic Gargle Blaster {0} P - an uncursed finalized potion of gain health {0} Tools p - an uncursed magic whistle {0} t - an uncursed skeleton key {0} E - a heavily cursed -1 spoon {1} F - a blessed beartrap {20} K - an uncursed sack {5} O - 3 blessed +0 torch (748)'s {60} W - an uncursed can of grease (0:33) {0} Z - an uncursed dragon eyepatch {0} Gems l - 2 uncursed +0 worthless pieces of radiant glass {2} I - the cursed +3 worthless piece of teal glass named Cranebeak {1} Q - 15 uncursed +0 rocks {0} The sack is empty. Final attributes You were piously aligned Your alignment was 29 Your max alignment was 29 You carried 0 sins You could not have this property at all: burnopathy You could not have this property extrinsically: wonderlegs You could not have this property intrinsically: slow digestion Scroll identification only worked 100 times out of 174 Implant identification only worked 1 times out of 26 Wand identification only worked 3 times out of 11 Spellbook identification only worked 2 times out of 5 Tool identification only worked 5 times out of 12 Monsters only dropped their musable items with 61% chance Monsters only dropped their equipment with 86% chance Ring drop chance was reduced to 98% Wand drop chance was reduced to 95% Potion drop chance was reduced to 95% Tool drop chance was reduced to 94% Food drop chance was reduced to 95% Concealing monsters were spawned underneath items 17% of the time only Monster death drops spawned with only 78% chance The following skill could not be trained at all: body spells The following skill was trained at half the usual rate: unicorn horn The following skill was trained at one fifth the usual rate: techniques The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: saber The following skill was limited to expert proficiency: body spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 19) The following skill became untrainable if you tried to train it too early: sling (turn 416) The following skill became untrainable after a while: polymorphing (turn 14675) The following skill couldn't be trained before a certain turn number is reached: high heels (turn 43159) Number of artifacts generated was 1 Number of fake artifacts generated was 5 Monster spawn increase started at turn 82129 Monster spawn increase reached its maximum at turn 125192 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 1560240 The monster class that cannot be genocided was rub monster The monster class that was spawned more often: archfiend (freq bonus 4) The monster species that spawned more often: idiot (freq bonus 240) The monster species that spawned more often: hellwasp swarm (freq bonus 10) The monster species that spawned more often: USA President (freq bonus 20) The monster species that spawned more often: troll permamimic mummy (freq bonus 8) The monster species that spawned more often: needle devil (freq bonus 10) The monster species that spawned more often: Madeleine's plateau boot (freq bonus 16) The monster species that spawned more often: cowpox mustier bola syria catbird (freq bonus 20) The monster species that spawned more often: giant dragon turtle (freq bonus 18) The monster species that spawned more often: hc terror fodder (freq bonus 18) The monster species that spawned more often: crete suitably (freq bonus 66) The monster species that spawned more often: gravitator (freq bonus 12) The monster species that spawned more often: world champion (freq bonus 24) The monster species that spawned more often: Olog-hai professor (freq bonus 21) The monster species that spawned more often: nether mushroom (freq bonus 36) The monster species that spawned more often: firebrate fungus (freq bonus 12) The monster species that spawned more often: razor spine (freq bonus 18) The monster species that spawned more often: scarlet warp patch (freq bonus 14) The monster species that spawned more often: autotransplant guising (freq bonus 6) The monster species that spawned more often: recapturing neurosurgeon (freq bonus 22) The monster species that spawned more often: discharger eye (freq bonus 5) The monster trait that was more common: monsters that have no eyes (freq bonus 2) The monster trait that was more common: monsters whose attacks increase your sanity (freq bonus 2) The monster trait that was more common: monsters whose attacks take you down a peg or two (freq bonus 8) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 6) The monster species that never randomly spawned: multielement turret The monster species that never randomly spawned: mesa flier The monster species that never randomly spawned: remittor purest The monster species that never randomly spawned: the Largest Giant The monster species that never randomly spawned: old rainbow dragon The monster species that never randomly spawned: undead barbarian The monster species that never randomly spawned: quagga The monster species that never randomly spawned: deformed galltrit The monster species that never randomly spawned: xtra gurgler The monster species that never randomly spawned: paschal syndicated The RNG hath decreed that this item was never generated: amulet of directional swap (obfuscated) The RNG hath decreed that this item was never generated: enchant (legit) The RNG hath decreed that this item was never generated: kokken ((null)) The RNG hath decreed that this item was never generated: arrow ((null)) The RNG hath decreed that this item was never generated: turn undead (copper) The RNG hath decreed that this item was never generated: freeze sphere (hardcover) The RNG hath decreed that this item was never generated: plastic mace ((null)) The RNG hath decreed that this item was never generated: stasis (moaning) The RNG hath decreed that this item was never generated: amethyst dragon scale mail ((null)) The RNG hath decreed that this item was never generated: antimagic stone (gray) The RNG hath decreed that this item was generated more often: enchant armor (ZELGO MER, freq bonus 17) The RNG hath decreed that this item was generated more often: war hat (wide metal helm, freq bonus 33) The RNG hath decreed that this item was generated more often: teleport away (gold, freq bonus 39) The RNG hath decreed that this item was generated more often: cloak of sickness (green cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: black dragon scales ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: turn limit stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: cancellation (platinum, freq bonus 28) The RNG hath decreed that this item was generated more often: pear ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: bubblebeam (biblic, freq bonus 9) The RNG hath decreed that this item was generated more often: PETA-compliant shirt ((null), freq bonus 20) The RNG hath decreed that this item was generated more often: heavy elasthan ball ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: muting helm (covered helmet, freq bonus 14) The RNG hath decreed that this item was generated more often: fruit juice (dark, freq bonus 8) The RNG hath decreed that this item was generated more often: monster glyph stone (gray, freq bonus 7) The RNG hath decreed that this item was generated more often: wimpiness (poofy, freq bonus 4) The RNG hath decreed that this item was generated more often: autopilot stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: aurora beam (alarming, freq bonus 11) The RNG hath decreed that this item was generated more often: lightning (curved, freq bonus 11) The RNG hath decreed that this item was generated more often: sickness (fizzy, freq bonus 9) The RNG hath decreed that this item was generated more often: objection (cinnabar, freq bonus 8) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 18) The RNG hath decreed that this item was always generated cursed: kelp frond ((null)) The RNG hath decreed that this item was always generated cursed: blood dragon scale shield (blood dragonhide shield) The RNG hath decreed that this item was always generated cursed: wooden bar ((null)) The RNG hath decreed that this item was always generated cursed: remove resistance (cyclic) The RNG hath decreed that this item was always generated cursed: eucalyptus leaf ((null)) The RNG hath decreed that this item was always generated cursed: adornment (wooden) The RNG hath decreed that this item was always generated cursed: gauntlets of fast casting (covered pair of gloves) The RNG hath decreed that this item was always generated cursed: evil variant stone (gray) The RNG hath decreed that this item was always generated cursed: implant of inertia (gymnasic) The RNG hath decreed that this item was always generated cursed: medical kit (leather bag) The RNG hath decreed that this trap was always invisible: bolt trap The RNG hath decreed that this trap was generated more often: trap door (freq bonus 4) Trap randomization happened for 1 in 589 traps Next attribute increase check would have come at turn 6051 Strength training was 50 Dexterity training was 50 Wisdom training was 14 Constitution training was 50 Your sanity was 7 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having burnopathy (0) You were prevented from having wonderlegs (0) You saw invisible You had infravision You had 2397 points of nutrition remaining You regenerated mana You were very fast Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could have safely prayed (0) You are dead You didn't know any spells. Techniques known in the end Name Level Status appraisal 8 R LIMIT(0) panic digging 8 R LIMIT(0) phase door 8 R LIMIT(0) invoke deity 8 R LIMIT(1948) dazzle 4X LIMIT(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (purple robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (knowledgeable helmet) * sedge hat (etched helmet) * skullcap (winged helmet) * flack helmet (poor helmet) * crystal helm (yellow helmet) * mining helm (long-hair helmet) * field helm (thinking helmet) * helm of safeguard (echo helmet) * war hat (hacker helmet) * plasteel gloves (white gloves) * leather gloves (tar gloves) * gauntlets of safeguard (brand-new gloves) * gauntlets of plugsuit (mirrored gloves) * commander gloves (riding gloves) * field gloves (princess gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (doctor claw boots) * field boots (cast iron boots) * boots of safeguard (stroking boots) speed boots (thigh boots) elven cloak (faded pall) Scrolls scroll of healing (WALKING LUNACY) scroll of mana (SPHEDEMOUR BIRBIA ECHI EROPHTHI ATARMETRA CHELOOPS) scroll of phase door (RUSSIACK IS THE HARDLY EXTENDED BUT MUCH REMOVED MOD) scroll of standard id (WHY IS MAGICBANE A STAFF FUCK) scroll of cure (SIR I HAVE TO TAKE A SHIT) * scroll of extra healing (AMYXJONADAB) * scroll of greater mana restoration (CHINTAI LOOKS LIKE A GIRL) scroll of remove curse (RENEW TIME DIFFER SO QUANTITY) Spellbooks spellbook of vanishing (russian) Potions potion of blindness (castor bean) potion of Pan Galactic Gargle Blaster (pink) potion called gain level (purple-red) potion of gain health (soapy) Tools magic whistle (whistle) skeleton key (key) sack (bag) Gems worthless piece of radiant glass (radiant) worthless piece of teal glass (teal) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Gnomish Mines: levels 3 to 8 Level 8: <- You are here Voluntary challenges You eaten 16 times You eaten food with animal by-products 14 times You eaten meat 13 times You have communicated with the gods 2 times You prayed to the gods 1 time You hit with a wielded weapon 147 times You killed 114 monsters You read items or engraved 17 times You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (13 slots left) Fighting Skills general combat [Basic] (max Master) (39 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (35 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (12 of 20) searching [Unskilled] (max Expert) (6 of 20) spirituality [Unskilled] (max Expert) (19 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (1 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (47 of 160) two-weapon combat [Basic] (max Expert) (84 of 160) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (3 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (26 of 160) broadsword [Basic] (max Expert) (96 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor...