Leeroy, lawful male redguardian Thalmor ------ ...... |..@.| |...@. |....| .....| |....| |.... ------ [Leeroy the Concordate Agent] St6 Dx9 Co9 In7 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: technicality You could not have this property intrinsically: full nutrients Scroll identification only worked 100 times out of 175 Potion identification only worked 3 times out of 13 Implant identification only worked 1 times out of 18 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 42 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 155 Tool identification only worked 5 times out of 6 Scroll drop chance was reduced to 87% Ring drop chance was reduced to 59% Amulet drop chance was reduced to 57% Weapon drop chance was reduced to 80% Armor drop chance was reduced to 81% Tool drop chance was reduced to 64% Concealing monsters were spawned underneath items 48% of the time only The following skill could not be trained at all: knife The following skill was trained at half the usual rate: boomerang The following skill was trained at one fifth the usual rate: chaos spells The following skill was limited to basic proficiency: lance The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: spirituality The following skill became untrainable if you tried to train it too early: techniques (turn 18) The following skill became untrainable if you tried to train it too early: general combat (turn 294) The following skill became untrainable after a while: lightsaber (turn 75052) The following skill couldn't be trained before a certain turn number is reached: attack spells (turn 48062) Number of artifacts generated was 1 Number of fake artifacts generated was 1 Monster spawn increase started at turn 32020 Monster spawn increase reached its maximum at turn 135160 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 2138528 The monster class that cannot be genocided was bat or bird The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: fantasy mooting (freq bonus 6) The monster species that spawned more often: jackal demon (freq bonus 5) The monster species that spawned more often: freezing sphere (freq bonus 27) The monster species that spawned more often: rabid goblin (freq bonus 21) The monster species that spawned more often: fast light (freq bonus 12) The monster species that spawned more often: amnesia fungus (freq bonus 30) The monster species that spawned more often: hitec warp patch (freq bonus 96) The monster species that spawned more often: minotaur (freq bonus 28) The monster species that spawned more often: wind wight (freq bonus 8) The monster species that spawned more often: undead mason (freq bonus 18) The monster species that spawned more often: hermit crab (freq bonus 27) The monster species that spawned more often: coyote (freq bonus 22) The monster species that spawned more often: psi boomer (freq bonus 48) The monster species that spawned more often: chemical mushroom (freq bonus 30) The monster species that spawned more often: disenchanter ooze (freq bonus 14) The monster species that spawned more often: scrounging nobel (freq bonus 32) The monster species that spawned more often: triviality collusion (freq bonus 28) The monster species that spawned more often: terrible orb (freq bonus 32) The monster species that spawned more often: kusoll (freq bonus 10) The monster species that spawned more often: giant fly (freq bonus 33) The monster trait that was more common: monsters that rattle with their bones (freq bonus 2) The monster species that never randomly spawned: laughingstock gravel The monster species that never randomly spawned: oncologic tolerance The monster species that never randomly spawned: trap patch The monster species that never randomly spawned: elder water dragon The monster species that never randomly spawned: recognized preparing The monster species that never randomly spawned: larkier refurbished The monster species that never randomly spawned: wolfed thuggee The monster species that never randomly spawned: rose sentai The monster species that never randomly spawned: wood elf hunter The monster species that never randomly spawned: negating sphere The monster class that always generated with extra speed: jabberwock The RNG hath decreed that this item was never generated: embossed plate mail ((null)) The RNG hath decreed that this item was never generated: radar (everlasting) The RNG hath decreed that this item was never generated: WC (LETS PLAY NETHACK) The RNG hath decreed that this item was never generated: restore ability (pink) The RNG hath decreed that this item was never generated: alchemy smock (apron) The RNG hath decreed that this item was never generated: clay chain ((null)) The RNG hath decreed that this item was never generated: curse items (fake) The RNG hath decreed that this item was never generated: leather shoes ((null)) The RNG hath decreed that this item was never generated: earthquake (battered) The RNG hath decreed that this item was never generated: cloak of escalation (cyan cloak) The RNG hath decreed that this item was generated more often: cure dim (colorglad, freq bonus 37) The RNG hath decreed that this item was generated more often: natural stick ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 19) The RNG hath decreed that this item was generated more often: sickle ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 6) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 9) The RNG hath decreed that this item was generated more often: brass dragon scale mail ((null), freq bonus 56) The RNG hath decreed that this item was generated more often: quasar stone (gray, freq bonus 25) The RNG hath decreed that this item was generated more often: yellow spell stone (gray, freq bonus 13) The RNG hath decreed that this item was generated more often: spelldrain gloves (bise gloves, freq bonus 33) The RNG hath decreed that this item was generated more often: soil-clinging boots (noble sandals, freq bonus 10) The RNG hath decreed that this item was generated more often: captcha helm (internet helmet, freq bonus 11) The RNG hath decreed that this item was generated more often: more helmet (less helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: enchant weapon (dull, freq bonus 11) The RNG hath decreed that this item was generated more often: cocloak (withered cloak, freq bonus 3) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: rose quartz (pink, freq bonus 4) The RNG hath decreed that this item was generated more often: banishment (cocky, freq bonus 29) The RNG hath decreed that this item was generated more often: backhand mace ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: garnet (red, freq bonus 7) The RNG hath decreed that this item was always generated cursed: relocation (FUCK THE NOTELEPORT RULES) The RNG hath decreed that this item was always generated cursed: hallucination (sky blue) The RNG hath decreed that this item was always generated cursed: vileness (EVIL PATCH IDEAS ARE WRITTEN WITH EPI PENS) The RNG hath decreed that this item was always generated cursed: chrysocolla (cyan) The RNG hath decreed that this item was always generated cursed: failed attempt boots (gentle sneakers) The RNG hath decreed that this item was always generated cursed: cloak of map amnesia (yellow cloak) The RNG hath decreed that this item was always generated cursed: missing cloak (shrouded cloak) The RNG hath decreed that this item was always generated cursed: spellbinder (multiplicative) The RNG hath decreed that this item was always generated cursed: amulet of leech (hard metal) The RNG hath decreed that this item was always generated cursed: bubblebeam (biblic) The RNG hath decreed that this trap was always invisible: magic portal The RNG hath decreed that this trap was generated more often: skill reduction trap (freq bonus 3) Trap randomization happened for 1 in 482 traps Next attribute increase check would have come at turn 709 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (185) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (speechpipe helmet) * sedge hat (cone-shaped helmet) * skullcap (space helmet) * flack helmet (strip bandana) * crystal helm (filtered helmet) * mining helm (meso helmet) * field helm (knowledgeable helmet) * helm of safeguard (golden helmet) * war hat (mechanical helmet) * plasteel gloves (white gloves) * leather gloves (tightly fitting gloves) * gauntlets of safeguard (boxing gloves) * gauntlets of plugsuit (spanish gloves) * commander gloves (vampiric gloves) * field gloves (english gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (thick-soled boots) * field boots (ski heels) * boots of safeguard (thigh boots) Scrolls scroll of healing (RITSCHRATSCHRITSCHRATSCH) scroll of mana (PEDULI SING JALMO SIMBOL PANGAN) scroll of phase door (ELBIB YLOH) scroll of standard id (ROCKWORM LOCKWORM SOCKWORM) scroll of cure (FPMAM) * scroll of extra healing (LEG TATTOO) * scroll of greater mana restoration (GROUP SING MAKE MORE DAMAGED) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.