Leeroy, lawful male albae Elph ---------- |........| .........| |........| |......d@| .........| ---- -+--- [Leeroy the Edhel] St18/01 Dx4 Co10 In7 Wi5 Ch9 ElpAlbMalLaw Dlvl:1 $0 HP26(26) Pw16(16) AC11 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male albae Elph. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. # Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: dimmopathy You could not have this property extrinsically: numbopathy You could not have this property intrinsically: drunken boxing Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 12 Armor identification only worked 15 times out of 19 Spellbook identification only worked 2 times out of 8 Monsters only dropped their musable items with 70% chance Scroll drop chance was reduced to 91% Potion drop chance was reduced to 64% Weapon drop chance was reduced to 95% Armor drop chance was reduced to 59% Monster death drops spawned with only 98% chance The following skill could not be trained at all: enchantment spells The following skill was trained at half the usual rate: two-handed weapons The following skill was trained at one fifth the usual rate: club The following skill was limited to basic proficiency: spear The following skill was limited to skilled proficiency: chaos spells The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: polymorphing (turn 5) The following skill became untrainable if you tried to train it too early: techniques (turn 256) The following skill became untrainable after a while: bare-handed combat (turn 52049) The following skill couldn't be trained before a certain turn number is reached: broadsword (turn 47196) Heavy curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 41325 Monster spawn increase reached its maximum at turn 290499 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 2129598 The monster class that cannot be genocided was snake The monster class that was spawned more often: blob (freq bonus 1) The monster species that spawned more often: surfiest loudliest (freq bonus 12) The monster species that spawned more often: dimmer turret (freq bonus 6) The monster species that spawned more often: byzantium boohooed (freq bonus 18) The monster species that spawned more often: telemindflayer (freq bonus 20) The monster species that spawned more often: fumbling monster (freq bonus 4) The monster species that spawned more often: trainer (freq bonus 6) The monster species that spawned more often: phasing acid blob (freq bonus 21) The monster species that spawned more often: touched absoluter (freq bonus 18) The monster species that spawned more often: async slept (freq bonus 2) The monster species that spawned more often: The Hugging Topmodel (freq bonus 8) The monster species that spawned more often: slimy mold (freq bonus 20) The monster species that spawned more often: giant mumak (freq bonus 15) The monster species that spawned more often: goomba (freq bonus 24) The monster species that spawned more often: pale growth (freq bonus 3) The monster species that spawned more often: rememberer nymph (freq bonus 3) The monster species that spawned more often: academic dudish (freq bonus 15) The monster species that spawned more often: pellet mage (freq bonus 2) The monster species that spawned more often: falling force patch (freq bonus 36) The monster species that spawned more often: real and true principal (freq bonus 80) The monster species that spawned more often: humpback sorry (freq bonus 30) The monster trait that was more common: monsters that eat both meat and veggies (freq bonus 1) The monster trait that was more common: monsters whose attacks wound your legs (freq bonus 5) The monster trait that was more common: monsters with identity-specific nastiness attacks (freq bonus 8) The monster species that never randomly spawned: pink sentai The monster species that never randomly spawned: crush remortgaging parcelling The monster species that never randomly spawned: crimson force patch The monster species that never randomly spawned: racily ringer The monster species that never randomly spawned: hairy force patch The monster species that never randomly spawned: memo force patch The monster species that never randomly spawned: dung worm The monster species that never randomly spawned: fortress master The monster species that never randomly spawned: memory star The monster species that never randomly spawned: venom sphere The RNG hath decreed that this item was never generated: ice (IMMORTAL DUNGEON) The RNG hath decreed that this item was never generated: mining helm (round helmet) The RNG hath decreed that this item was never generated: tron stone (gray) The RNG hath decreed that this item was never generated: cloak of infravision (flash cloak) The RNG hath decreed that this item was never generated: helm of brilliance (etched helmet) The RNG hath decreed that this item was never generated: forgotten spell (nonexistant) The RNG hath decreed that this item was never generated: magic marker ((null)) The RNG hath decreed that this item was never generated: object detection (smoky) The RNG hath decreed that this item was never generated: elven gauntlets (faded mittens) The RNG hath decreed that this item was never generated: implant of badass (pestilent) The RNG hath decreed that this item was generated more often: colossus blade ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: memory (turquoise, freq bonus 114) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 6) The RNG hath decreed that this item was generated more often: grappling hook (iron hook, freq bonus 6) The RNG hath decreed that this item was generated more often: helm of detoxification (anachrononononaut helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: trash stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: cloak of water squirting (blue cloak, freq bonus 17) The RNG hath decreed that this item was generated more often: poison blast (tattered, freq bonus 21) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 24) The RNG hath decreed that this item was generated more often: pseudo teleporter cloak (foundry cloak, freq bonus 7) The RNG hath decreed that this item was generated more often: flying (winged, freq bonus 11) The RNG hath decreed that this item was generated more often: scalpel ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: dwarvish iron helm (hard hat, freq bonus 11) The RNG hath decreed that this item was generated more often: elven toga ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: tarmustrokingnora stone (gray, freq bonus 14) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 9) The RNG hath decreed that this item was generated more often: onion ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: cloak of paralysis (red cloak, freq bonus 11) The RNG hath decreed that this item was generated more often: yellow dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: blinding ray (noble, freq bonus 10) The RNG hath decreed that this item was always generated cursed: doom (one) The RNG hath decreed that this item was always generated cursed: immobility (YOU AINT GETTING OUT OF HERE ALIVE) The RNG hath decreed that this item was always generated cursed: implant of grace (feral) The RNG hath decreed that this item was always generated cursed: warping (MY SPUTA WILL FLOW DOWN) The RNG hath decreed that this item was always generated cursed: stone of thirst (gray) The RNG hath decreed that this item was always generated cursed: bronze arrow ((null)) The RNG hath decreed that this item was always generated cursed: colossus blade ((null)) The RNG hath decreed that this item was always generated cursed: know enchantment (sky blue) The RNG hath decreed that this item was always generated cursed: blaster bolt ((null)) The RNG hath decreed that this item was always generated cursed: debugging (terminal) The RNG hath decreed that this trap was always invisible: fart trap The RNG hath decreed that this trap was generated more often: starvation trap (freq bonus 2) Trap randomization happened for 1 in 200 traps Next attribute increase check would have come at turn 867 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were magic-protected You had not decided on your sexuality yet You were prevented from having numbopathy (0) You were prevented from having dimmopathy (0) You saw invisible You had automatic searching You had infravision You had 1500 points of nutrition remaining You were displaced Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Solonor Thelandira, Aerdrie Faenya and Erevan Ilesere Your deity was Solonor Thelandira The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (52) You survived You didn't know any spells. Techniques known in the end Name Level Status missile flurry 1X Prepared(0) dazzle 1 R Prepared(0) weapon practice 1 R Prepared(0) appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) blood ritual 1 R Prepared(0) Discoveries Weapons * elven bow (runed bow) * elven arrow (runed arrow) * elven short sword (runed short sword) * elven spear (runed spear) * elven dagger (runed dagger) * elven broadsword (runed broadsword) Armor cloak of displacement (colorfade cloak) * elven leather helm (leather hat) * elven shield (blue and green shield) * elven boots (mary janes) * elven cloak (faded pall) Scrolls scroll of healing (YOU MAY NOT PLAY ANYTHING ELSE UNLESS YOU MANAGE TO ASCEND SLEX) scroll of mana (MASS ABORTION CAMP) scroll of phase door (KNIRHS YMEV OLI) scroll of standard id (VYSOKE PODPAETKY MOZU POSKRIABAT KRASNE KRVAVE RANY NA NOHACH) scroll of cure (THE SLEX ELDER PRIEST IS EVEN MORE EVIL THAN THE DNETHACK ONE) * scroll of extra healing (TO MENY SHOTING TO BE AVOID) * scroll of greater mana restoration (YOU AND YOUR FRIENDS ARE DEAD) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills bare-handed combat [Unskilled] (max Expert) (0 of 20) high heels [Unskilled] (max Expert) (0 of 20) general combat [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Basic] (max Master) (20 of 160) spirituality [Unskilled] (max Expert) (0 of 20) petkeeping [Unskilled] (max Expert) (0 of 20) missile weapons [Basic] (max Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Basic] (max Expert) (20 of 160) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Unskilled] (max Expert) (0 of 20) broadsword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Legendary) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) Spellcasting Skills healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) elemental spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Elph... You and the little dog escaped from the dungeon with 9 points, Since you escaped early, the score list will not be checked.