Leeroy, lawful male redguardian Thalmor ---------- |.....@..- |.....@..| +........| |........| -----.---- [Leeroy the Concordate Agent] St11 Dx6 Co8 In9 Wi13 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: fear factor You could not have this property extrinsically: see invisible You could not have this property intrinsically: peacevision Ring identification only worked 4 times out of 5 Implant identification only worked 1 times out of 19 Wand identification only worked 3 times out of 10 Spellbook identification only worked 2 times out of 14 Gem identification only worked 100 times out of 182 Tool identification only worked 5 times out of 13 Scroll drop chance was reduced to 91% Ring drop chance was reduced to 72% Wand drop chance was reduced to 76% Potion drop chance was reduced to 85% Armor drop chance was reduced to 86% Food drop chance was reduced to 82% Concealing monsters were spawned underneath items 33% of the time only Monster death drops spawned with only 91% chance The following skill could not be trained at all: broadsword The following skill was trained at half the usual rate: implants The following skill was trained at one fifth the usual rate: healing spells The following skill was limited to basic proficiency: body spells The following skill was limited to skilled proficiency: boomerang The following skill was limited to expert proficiency: quarterstaff The following skill became untrainable if you tried to train it too early: riding (turn 14) The following skill became untrainable if you tried to train it too early: healing spells (turn 70) The following skill became untrainable after a while: general combat (turn 24052) The following skill couldn't be trained before a certain turn number is reached: javelin (turn 15848) Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 59137 Monster spawn increase reached its maximum at turn 201428 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 293100 The monster class that cannot be genocided was arachnid or centipede The monster class that was spawned more often: bat or bird (freq bonus 4) The monster species that spawned more often: staking photospheric (freq bonus 54) The monster species that spawned more often: pertinency indulging (freq bonus 21) The monster species that spawned more often: garonel sephirah (freq bonus 24) The monster species that spawned more often: blue balrog (freq bonus 21) The monster species that spawned more often: fleecing spiring (freq bonus 16) The monster species that spawned more often: elder priest (freq bonus 15) The monster species that spawned more often: shining penetrator (freq bonus 54) The monster species that spawned more often: excel putrescence symptomatic sprayer litter basalt (freq bonus 14) The monster species that spawned more often: lilac mushroom (freq bonus 16) The monster species that spawned more often: amorphous colony (freq bonus 28) The monster species that spawned more often: threshold warp fungus (freq bonus 16) The monster species that spawned more often: enclave elite soldier (freq bonus 48) The monster species that spawned more often: package rat (freq bonus 18) The monster species that spawned more often: rebuttoning ewing (freq bonus 6) The monster species that spawned more often: rummaging stylizing lamented bleeped (freq bonus 18) The monster species that spawned more often: hesitated unreasonable coati (freq bonus 44) The monster species that spawned more often: Aratchon (freq bonus 8) The monster species that spawned more often: gelatinizing regulation (freq bonus 14) The monster species that spawned more often: celestial turret (freq bonus 7) The monster species that spawned more often: dwarf grabbercaster (freq bonus 12) The monster trait that was more common: monsters that are neuter (freq bonus 6) The monster trait that was more common: monsters that count as prince (freq bonus 2) The monster trait that was more common: monsters that count as bats (freq bonus 3) The monster trait that was more common: monsters that can multiply (freq bonus 6) The monster trait that was more common: monsters with shock resistance (freq bonus 2) The monster species that never randomly spawned: porter styx vortex The monster species that never randomly spawned: thick jumping jellyfish The monster species that never randomly spawned: duke nukem jelly The monster species that never randomly spawned: storming examinee The monster species that never randomly spawned: Tien-Shin Akuma The monster species that never randomly spawned: ore twen The monster species that never randomly spawned: ridgepole photophobia The monster species that never randomly spawned: confute menu The monster species that never randomly spawned: smart piercer The monster species that never randomly spawned: luminous cloud The monster class that more likely to generate with musable stuff: eye or sphere The RNG hath decreed that this item was never generated: weighting gauntlets (lead gloves) The RNG hath decreed that this item was never generated: starlightstone (gray) The RNG hath decreed that this item was never generated: amulet of hunger (gleaming) The RNG hath decreed that this item was never generated: impact staff ((null)) The RNG hath decreed that this item was never generated: nature beam (retarded) The RNG hath decreed that this item was never generated: bigscript stone (gray) The RNG hath decreed that this item was never generated: aurora beam (alarming) The RNG hath decreed that this item was never generated: beautiful shirt ((null)) The RNG hath decreed that this item was never generated: farlook stone (gray) The RNG hath decreed that this item was never generated: stygian pike ((null)) The RNG hath decreed that this item was generated more often: nuclear hostage chain ((null), freq bonus 41) The RNG hath decreed that this item was generated more often: condome ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: black dragon scale shield (black dragonhide shield, freq bonus 15) The RNG hath decreed that this item was generated more often: trap creation (weird, freq bonus 30) The RNG hath decreed that this item was generated more often: cloak of memory (icy cloak, freq bonus 12) The RNG hath decreed that this item was generated more often: elemental beam (wet, freq bonus 19) The RNG hath decreed that this item was generated more often: sapphire (blue, freq bonus 28) The RNG hath decreed that this item was generated more often: tele level (GON GET YA, freq bonus 8) The RNG hath decreed that this item was generated more often: giant scythe ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: autocurse stone (gray, freq bonus 22) The RNG hath decreed that this item was generated more often: geolysis (GICCC, freq bonus 12) The RNG hath decreed that this item was generated more often: message filter helmet (netradiation helmet, freq bonus 13) The RNG hath decreed that this item was generated more often: bunny cake ((null), freq bonus 2) The RNG hath decreed that this item was generated more often: orcish helm (iron skull cap, freq bonus 11) The RNG hath decreed that this item was generated more often: moonstone (white, freq bonus 10) The RNG hath decreed that this item was generated more often: plate mail ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: rock ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: sapphire dragon scales ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: kelp frond ((null), freq bonus 13) The RNG hath decreed that this item was generated more often: worthless piece of cyan glass (cyan, freq bonus 9) The RNG hath decreed that this item was always generated cursed: full healing (hawthorn) The RNG hath decreed that this item was always generated cursed: peanut bag ((null)) The RNG hath decreed that this item was always generated cursed: amulet of peace (inka) The RNG hath decreed that this item was always generated cursed: gauntlets of plugsuit (tightly fitting gloves) The RNG hath decreed that this item was always generated cursed: boots of fainting (cast iron boots) The RNG hath decreed that this item was always generated cursed: egoism (enviable) The RNG hath decreed that this item was always generated cursed: troutstaff ((null)) The RNG hath decreed that this item was always generated cursed: anti-magic field (transient) The RNG hath decreed that this item was always generated cursed: bag of tricks (bag) The RNG hath decreed that this item was always generated cursed: backfire (fadeless) The RNG hath decreed that this trap was always invisible: nemesis trap The RNG hath decreed that this trap was generated more often: web (freq bonus 3) Trap randomization happened for 1 in 840 traps Next attribute increase check would have come at turn 523 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having an increased fear factor (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (168) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (cyan robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet stone (rubynus helmet) * sedge hat (formula one helmet) * skullcap (grimace helmet) * flack helmet (rotating helmet) * crystal helm (meteoric helmet) * mining helm (translucent helmet) * field helm (wok-shaped helmet) * helm of safeguard (grunter helmet) * war hat (silk helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (orange gloves) * gauntlets of plugsuit (flower gloves) * commander gloves (slit gloves) * field gloves (occultism gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (sputa boots) * field boots (area boots) * boots of safeguard (pink sneakers) Scrolls scroll of healing (FASCICULUS PROPRIUS) scroll of mana (TRAVEL IMMEDIATELY OUT OF THE WAY) scroll of phase door (PROTECTION RACKET IS BAD LMAO) scroll of standard id (SMASH EM EXTENDED MELEE BRAWL) scroll of cure (WHAT DO YOU MEAN IT WASNT MADE ON DRUGS) * scroll of extra healing (MEAD NI NAJAP) * scroll of greater mana restoration (KICKINTHENUTS) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... You and the thalmor called Rulindil the concordate agent escaped from the dungeon with 10 points, Since you escaped early, the score list will not be checked.