Leeroy, lawful male redguardian Thalmor ---.- |...| |...| |@..| |@..| |...| |..w| ----- [Leeroy the Concordate Agent] St11 Dx13 Co9 In4 Wi8 Ch11 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: glib combat You could not have this property extrinsically: magic resistance You could not have this property intrinsically: wallwalking Potion identification only worked 3 times out of 6 Ring identification only worked 4 times out of 17 Implant identification only worked 1 times out of 28 Wand identification only worked 3 times out of 7 Spellbook identification only worked 2 times out of 12 Tool identification only worked 5 times out of 9 Monsters only dropped their musable items with 68% chance Scroll drop chance was reduced to 58% Wand drop chance was reduced to 93% Amulet drop chance was reduced to 77% Potion drop chance was reduced to 85% Weapon drop chance was reduced to 97% Tool drop chance was reduced to 65% Food drop chance was reduced to 92% Concealing monsters were spawned underneath items 84% of the time only The following skill could not be trained at all: protection spells The following skill was trained at half the usual rate: saber The following skill was trained at one fifth the usual rate: bow The following skill was limited to basic proficiency: lightsaber The following skill was limited to skilled proficiency: shuriken The following skill was limited to expert proficiency: divination spells The following skill became untrainable if you tried to train it too early: club (turn 4) The following skill became untrainable if you tried to train it too early: mace (turn 2220) The following skill became untrainable after a while: long sword (turn 38190) The following skill couldn't be trained before a certain turn number is reached: body armor (turn 33632) Sticky curses were more common by 28% Number of artifacts generated was 0 Number of fake artifacts generated was 1 Monster spawn increase started at turn 47683 Monster spawn increase reached its maximum at turn 156467 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 792672 The monster class that cannot be genocided was Zouthern animal The monster class that was spawned more often: (null) (freq bonus 6) The monster species that spawned more often: peace stair (freq bonus 30) The monster species that spawned more often: landsliding commerced (freq bonus 16) The monster species that spawned more often: free draconian (freq bonus 39) The monster species that spawned more often: invader (freq bonus 28) The monster species that spawned more often: chloroform piercer (freq bonus 28) The monster species that spawned more often: multi-hued stalk (freq bonus 16) The monster species that spawned more often: misappropriating ostomy (freq bonus 60) The monster species that spawned more often: investigatory ban (freq bonus 11) The monster species that spawned more often: bell of termination (freq bonus 24) The monster species that spawned more often: mannerly maidhood essayer (freq bonus 7) The monster species that spawned more often: virtual dark wall (freq bonus 22) The monster species that spawned more often: arabesque naga (freq bonus 18) The monster species that spawned more often: sulphuring timeout dismayed witnessing (freq bonus 72) The monster species that spawned more often: tamale soddy obscenity (freq bonus 14) The monster species that spawned more often: barcarole dan (freq bonus 42) The monster species that spawned more often: dewgong (freq bonus 16) The monster species that spawned more often: infect iambi khalif (freq bonus 24) The monster species that spawned more often: imprimatur reunifying (freq bonus 30) The monster species that spawned more often: brown mushroom patch (freq bonus 48) The monster species that spawned more often: drifty splashing (freq bonus 40) The monster trait that was more common: monsters that produce squeaky farting noises (freq bonus 1) The monster trait that was more common: monsters that eat leather and other organics (freq bonus 5) The monster trait that was more common: monsters that count as animals (freq bonus 6) The monster trait that was more common: monsters whose attacks make you lazy (freq bonus 1) The monster trait that was more common: monsters whose attacks cancel you (freq bonus 2) The monster trait that was more common: monsters with poison resistance (freq bonus 4) The monster trait that was more common: monsters that can be genocided (freq bonus 5) The monster trait that was more common: monsters whose attacks allow it to steal gold (freq bonus 1) The monster trait that was more common: monsters whose attacks cause map amnesia (freq bonus 4) The monster species that never randomly spawned: electromagnetic spirit The monster species that never randomly spawned: staryu The monster species that never randomly spawned: freeze troll The monster species that never randomly spawned: vampiric force fungus The monster species that never randomly spawned: car thief The monster species that never randomly spawned: white force ooze The monster species that never randomly spawned: Olog-hai mimic The monster species that never randomly spawned: effused trustworthy answered grandiosely The monster species that never randomly spawned: emperor twen The monster species that never randomly spawned: serpent-necked lioness The RNG hath decreed that this item was never generated: hand blaster ((null)) The RNG hath decreed that this item was never generated: ass kicker boots (clunky heels) The RNG hath decreed that this item was never generated: tinning kit ((null)) The RNG hath decreed that this item was never generated: fear (rusty) The RNG hath decreed that this item was never generated: slime (slimy) The RNG hath decreed that this item was never generated: draining (ceramic) The RNG hath decreed that this item was never generated: diamond dragon scale shield (diamond dragonhide shield) The RNG hath decreed that this item was never generated: boots of freedom (fleecy boots) The RNG hath decreed that this item was never generated: bath towel ((null)) The RNG hath decreed that this item was never generated: traffic light ((null)) The RNG hath decreed that this item was generated more often: amulet of depression (psychosomatic, freq bonus 60) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 9) The RNG hath decreed that this item was generated more often: using hazard (wiseguy, freq bonus 6) The RNG hath decreed that this item was generated more often: high-scoring heels (heroine mocassins, freq bonus 18) The RNG hath decreed that this item was generated more often: nonsacred stone (gray, freq bonus 18) The RNG hath decreed that this item was generated more often: implant of anima (aureolin, freq bonus 18) The RNG hath decreed that this item was generated more often: food detection (YUM YUM, freq bonus 7) The RNG hath decreed that this item was generated more often: scimitar (curved sword, freq bonus 8) The RNG hath decreed that this item was generated more often: monster detection (bubbly, freq bonus 10) The RNG hath decreed that this item was generated more often: stone of vulnerability (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: vermin swatter ((null), freq bonus 15) The RNG hath decreed that this item was generated more often: mineral hostage chain ((null), freq bonus 101) The RNG hath decreed that this item was generated more often: hugging gown (contaminated coat, freq bonus 2) The RNG hath decreed that this item was generated more often: ensnaring (cryptolocker, freq bonus 9) The RNG hath decreed that this item was generated more often: green spell helmet (greenery helmet, freq bonus 7) The RNG hath decreed that this item was generated more often: disarming (wet, freq bonus 7) The RNG hath decreed that this item was generated more often: elven short sword (runed short sword, freq bonus 10) The RNG hath decreed that this item was generated more often: unidentify stone (gray, freq bonus 10) The RNG hath decreed that this item was generated more often: implant of dispatch (vodoun, freq bonus 3) The RNG hath decreed that this item was generated more often: fumble boots (riding boots, freq bonus 4) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 37) The RNG hath decreed that this item was always generated cursed: reduce max hitpoints (noticeable) The RNG hath decreed that this item was always generated cursed: enchant (legit) The RNG hath decreed that this item was always generated cursed: inka spear ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of dexterity (fencing gloves) The RNG hath decreed that this item was always generated cursed: shocking sphere (insulated) The RNG hath decreed that this item was always generated cursed: discharge stone (gray) The RNG hath decreed that this item was always generated cursed: implant of impossibility (corporal) The RNG hath decreed that this item was always generated cursed: leather leash (leash) The RNG hath decreed that this item was always generated cursed: identify (KERNOD WEL) The RNG hath decreed that this item was always generated cursed: worthless piece of black glass (black) The RNG hath decreed that this trap was always invisible: superthing from level 55 The RNG hath decreed that this trap was generated more often: flicker strip trap (freq bonus 25) Trap randomization happened for 1 in 496 traps Next attribute increase check would have come at turn 1180 Strength training was 0 Dexterity training was 0 Wisdom training was 1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having glib combat (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (439) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (gray robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (poor helmet) * sedge hat (frequent helmet) * skullcap (ruined helmet) * flack helmet (internet helmet) * crystal helm (covered helmet) * mining helm (aluminium helmet) * field helm (space helmet) * helm of safeguard (failuncap helmet) * war hat (grimace helmet) * plasteel gloves (white gloves) * leather gloves (camouflage patterned gloves) * gauntlets of safeguard (tar gloves) * gauntlets of plugsuit (cuddly gloves) * commander gloves (runic gloves) * field gloves (spacey gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (turbo boots) * field boots (pink sneakers) * boots of safeguard (buffalo boots) Scrolls scroll of healing (THAI MASSAGE IS BETTER THAN SEX) scroll of mana (POOFY IS NOT AN INSULT) scroll of phase door (TWO PHYSICISTS AND TWO MATHEMATICIANS DRIVE WITH THE COURSE) scroll of standard id (DISSOLVED UNDEAD POTATO) scroll of cure (WE WILL HURT YOU) * scroll of extra healing (TELL EN MOVE WHAT HAVE) * scroll of greater mana restoration (ALA AANG XICHA MICHA ANG E EROTPITENPHET NPROME) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.