Leeroy, lawful male redguardian Thalmor ####-.--- +,,#|...| ##,#|...| #,--...-- #,......| ##|.....| --@.@-- |...| |...| ----- [Leeroy the Concordate Agent] St17 Dx7 Co5 In13 Wi12 Ch9 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC7 Exp1 T23 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. There is a wall in the way! (2x) You find a secret door! There is a wall in the way! You displaced your thalmor called Rulindil the concordate agent. There is a wall in the way! Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: petrification resistance You could not have this property extrinsically: hallu party You could not have this property intrinsically: speed Potion identification only worked 3 times out of 12 Ring identification only worked 4 times out of 11 Wand identification only worked 3 times out of 4 Armor identification only worked 15 times out of 16 Spellbook identification only worked 2 times out of 4 Tool identification only worked 5 times out of 7 Monsters only dropped their musable items with 79% chance Scroll drop chance was reduced to 87% Musable item generation frequency had a negative bias of 20% Ring drop chance was reduced to 56% Wand drop chance was reduced to 83% Amulet drop chance was reduced to 91% Potion drop chance was reduced to 96% Armor drop chance was reduced to 60% Tool drop chance was reduced to 67% Food drop chance was reduced to 81% Monster death drops spawned with only 97% chance The following skill could not be trained at all: general combat The following skill was trained at half the usual rate: high heels The following skill was trained at one fifth the usual rate: searching The following skill was limited to basic proficiency: crossbow The following skill was limited to skilled proficiency: petkeeping The following skill was limited to expert proficiency: matter spells The following skill became untrainable if you tried to train it too early: petkeeping (turn 2) The following skill became untrainable if you tried to train it too early: flail (turn 391) The following skill became untrainable after a while: spirituality (turn 51661) The following skill couldn't be trained before a certain turn number is reached: protection spells (turn 51488) Heavy curses were more common by 54% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 117811 Monster spawn increase reached its maximum at turn 223771 In this game, Eevee's evolution was vaporeon Your limit for ascension was at turn 604773 The monster class that cannot be genocided was vampire The monster class that was spawned more often: zombie (freq bonus 2) The monster species that spawned more often: minor death (freq bonus 24) The monster species that spawned more often: high ping bastard (freq bonus 9) The monster species that spawned more often: wereauton (freq bonus 8) The monster species that spawned more often: ferrous mushroom (freq bonus 12) The monster species that spawned more often: reddish colony (freq bonus 9) The monster species that spawned more often: fantastic xan (freq bonus 18) The monster species that spawned more often: manic-depressive turret (freq bonus 6) The monster species that spawned more often: gravel sentai (freq bonus 6) The monster species that spawned more often: spotted jelly (freq bonus 16) The monster species that spawned more often: payable fluttery (freq bonus 16) The monster species that spawned more often: undead artist (freq bonus 36) The monster species that spawned more often: rogue scout (freq bonus 16) The monster species that spawned more often: Mareike (freq bonus 10) The monster species that spawned more often: aggro slime (freq bonus 4) The monster species that spawned more often: congealing angelica troutier (freq bonus 7) The monster species that spawned more often: total covet lich (freq bonus 4) The monster species that spawned more often: time elemental (freq bonus 12) The monster species that spawned more often: Lugribossk (freq bonus 5) The monster species that spawned more often: grand wraith (freq bonus 20) The monster species that spawned more often: bright blue colony (freq bonus 12) The monster trait that was more common: monsters that walk through walls (freq bonus 4) The monster trait that was more common: monsters that count as minion (freq bonus 2) The monster trait that was more common: monsters that make cow sounds (freq bonus 1) The monster trait that was more common: monsters that wait for you to come (freq bonus 2) The monster trait that was more common: monsters that cuss (freq bonus 4) The monster species that never randomly spawned: gore colony The monster species that never randomly spawned: old yellow dragon The monster species that never randomly spawned: life stealer The monster species that never randomly spawned: The Fairy The monster species that never randomly spawned: petty big ghost The monster species that never randomly spawned: white draconian The monster species that never randomly spawned: purple monster The monster species that never randomly spawned: festooning khalif The monster species that never randomly spawned: woman who is disliked by everyone The monster species that never randomly spawned: claw bug The monster class that always generated with extra speed: rodent The RNG hath decreed that this item was never generated: straw hat ((null)) The RNG hath decreed that this item was never generated: implant of passion (triumphant) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: platinum spell stone (gray) The RNG hath decreed that this item was never generated: freezing boots (side zip boots) The RNG hath decreed that this item was never generated: protection from shape changers (shiny) The RNG hath decreed that this item was never generated: log ((null)) The RNG hath decreed that this item was never generated: fleece bolt ((null)) The RNG hath decreed that this item was never generated: partial plate mail ((null)) The RNG hath decreed that this item was never generated: gold detection (THARR) The RNG hath decreed that this item was generated more often: bad effect stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: helm of beginner's luck (eternal helmet, freq bonus 9) The RNG hath decreed that this item was generated more often: sin (old-testamentarian, freq bonus 30) The RNG hath decreed that this item was generated more often: magic harp (harp, freq bonus 41) The RNG hath decreed that this item was generated more often: vulnerability cloak (flax cloak, freq bonus 6) The RNG hath decreed that this item was generated more often: permacurse stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: halberd (angled poleaxe, freq bonus 6) The RNG hath decreed that this item was generated more often: infravision (unwritten, freq bonus 3) The RNG hath decreed that this item was generated more often: create familiar (THERE ARE NOT ENOUGH MONSTERS IN SLASHEM EXTENDED, freq bonus 24) The RNG hath decreed that this item was generated more often: jumping (torn, freq bonus 20) The RNG hath decreed that this item was generated more often: blacky stone (gray, freq bonus 5) The RNG hath decreed that this item was generated more often: bituknife ((null), freq bonus 6) The RNG hath decreed that this item was generated more often: flail ((null), freq bonus 8) The RNG hath decreed that this item was generated more often: flicker strip stone (gray, freq bonus 104) The RNG hath decreed that this item was generated more often: allpicking gloves (flower gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: sadistic boots (doctor claw boots, freq bonus 7) The RNG hath decreed that this item was generated more often: highscore stone (gray, freq bonus 3) The RNG hath decreed that this item was generated more often: wild blade ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: tin ((null), freq bonus 7) The RNG hath decreed that this item was generated more often: steel whip ((null), freq bonus 10) The RNG hath decreed that this item was always generated cursed: cloak of nakedness (wafer-thin cloak) The RNG hath decreed that this item was always generated cursed: cloak of starving (purple cloak) The RNG hath decreed that this item was always generated cursed: grayout cloak (bleached cloak) The RNG hath decreed that this item was always generated cursed: course lance ((null)) The RNG hath decreed that this item was always generated cursed: parfait ((null)) The RNG hath decreed that this item was always generated cursed: selfdestruct (silly) The RNG hath decreed that this item was always generated cursed: silver bullet ((null)) The RNG hath decreed that this item was always generated cursed: tar chain mail ((null)) The RNG hath decreed that this item was always generated cursed: gauntlets of trap creation (spiky gloves) The RNG hath decreed that this item was always generated cursed: message suppression stone (gray) The RNG hath decreed that this trap was always invisible: stealer trap The RNG hath decreed that this trap was generated more often: fart trap (freq bonus 6) Trap randomization happened for 1 in 68 traps Next attribute increase check would have come at turn 316 Strength training was 0 Dexterity training was 0 Wisdom training was -2 Constitution training was 1 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having petrification resistance (0) You were prevented from hallu partying (0) You saw invisible You had infravision You had 1447 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (535) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (octarine robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (inkcoat helmet) * sedge hat (bug-tracking helmet) * skullcap (gray helmet) * flack helmet (etheric helmet) * crystal helm (greenery helmet) * mining helm (middle-earth helmet) * field helm (RNG helmet) * helm of safeguard (round helmet) * war hat (thinking helmet) * plasteel gloves (white gloves) * leather gloves (polnish gloves) * gauntlets of safeguard (racer gloves) * gauntlets of plugsuit (odd pair of gloves) * commander gloves (black gloves) * field gloves (concrete gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (gentle sneakers) * field boots (buffalo boots) * boots of safeguard (irregular boots) Scrolls scroll of healing (HELLO WORLD IM AWESOME) scroll of mana (GENTLE PEEPTOE HIGH HEELS) scroll of phase door (GLLLLLLM) scroll of standard id (ABSOLUTELY 0 CHANCE) scroll of cure (JOKEMON HOEDOWN) * scroll of extra healing (TERRAHACK MADE THE AMULET BE GUARDED BY A FOOK YOO SIGN) * scroll of greater mana restoration (FRINDS ELF ATTACK) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points,