Leeroy, lawful male redguardian Thalmor -.----- |@....| .@....| |.....| |#....| #...| ...| ---- [Leeroy the Concordate Agent] St9 Dx14 Co14 In11 Wi8 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC4 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: numbopathy You could not have this property extrinsically: discount action You could not have this property intrinsically: double attacks Scroll identification only worked 100 times out of 118 Potion identification only worked 3 times out of 7 Ring identification only worked 4 times out of 8 Amulet identification only worked 15 times out of 18 Implant identification only worked 1 times out of 67 Armor identification only worked 15 times out of 17 Spellbook identification only worked 2 times out of 16 Gem identification only worked 100 times out of 273 Monsters only dropped their equipment with 86% chance Scroll drop chance was reduced to 61% Amulet drop chance was reduced to 88% Potion drop chance was reduced to 82% Food drop chance was reduced to 90% Concealing monsters were spawned underneath items 78% of the time only Monster death drops spawned with only 90% chance The following skill could not be trained at all: attack spells The following skill was trained at half the usual rate: attack spells The following skill was trained at one fifth the usual rate: divination spells The following skill was limited to basic proficiency: occult spells The following skill was limited to skilled proficiency: techniques The following skill was limited to expert proficiency: body armor The following skill became untrainable if you tried to train it too early: spirituality (turn 27) The following skill became untrainable if you tried to train it too early: body armor (turn 1184) The following skill became untrainable after a while: body spells (turn 56728) The following skill couldn't be trained before a certain turn number is reached: techniques (turn 50277) Sticky curses were more common by 14% Number of artifacts generated was 0 Number of fake artifacts generated was 2 Monster spawn increase started at turn 124772 Monster spawn increase reached its maximum at turn 186190 In this game, Eevee's evolution was umbreon Your limit for ascension was at turn 7432678 The monster class that cannot be genocided was humanoid The monster class that was spawned more often: pudding or ooze (freq bonus 1) The monster species that spawned more often: rock smasher (freq bonus 15) The monster species that spawned more often: amnesiac blabbering (freq bonus 6) The monster species that spawned more often: grinding deity (freq bonus 4) The monster species that spawned more often: xorn wizard (freq bonus 4) The monster species that spawned more often: noblemen sacrum (freq bonus 12) The monster species that spawned more often: morgulrog (freq bonus 3) The monster species that spawned more often: animated unfair stiletto (freq bonus 4) The monster species that spawned more often: mousier conceiving asterisked (freq bonus 24) The monster species that spawned more often: spavin glove prover reaccepted (freq bonus 12) The monster species that spawned more often: verina (freq bonus 18) The monster species that spawned more often: big firefish (freq bonus 6) The monster species that spawned more often: ego ice devil (freq bonus 12) The monster species that spawned more often: great bile wyrm (freq bonus 8) The monster species that spawned more often: naked grandma (freq bonus 12) The monster species that spawned more often: edgy spore (freq bonus 8) The monster species that spawned more often: nasty force patch (freq bonus 8) The monster species that spawned more often: sluggish boomer (freq bonus 16) The monster species that spawned more often: fruit bat (freq bonus 3) The monster species that spawned more often: Raini (freq bonus 12) The monster species that spawned more often: solid warp fungus (freq bonus 18) The monster trait that was more common: monsters that put nasty curses on your equipment (freq bonus 2) The monster trait that was more common: monsters of medium size (freq bonus 1) The monster trait that was more common: monsters that have infravision (freq bonus 2) The monster trait that was more common: monsters whose attacks cause fire, cold, shock and drain life damage (freq bonus 2) The monster trait that was more common: monsters that never leave a corpse (freq bonus 2) The monster trait that was more common: monsters whose attacks polymorph you (freq bonus 3) The monster trait that was more common: monsters that laugh (freq bonus 4) The monster species that never randomly spawned: death vortex The monster species that never randomly spawned: stuttering teacher The monster species that never randomly spawned: yochlol The monster species that never randomly spawned: reddish stalk The monster species that never randomly spawned: undead artist The monster species that never randomly spawned: Sophie's combat boot The monster species that never randomly spawned: berthmartar The monster species that never randomly spawned: impose furthering The monster species that never randomly spawned: vitalizing satirize The monster species that never randomly spawned: PDP-9 The monster class that always generated with extra speed: long worm tail The RNG hath decreed that this item was never generated: memory loss stone (gray) The RNG hath decreed that this item was never generated: world fall (AND YOUR MORTAL WORLD SHALL PERISH IN FLAMES) The RNG hath decreed that this item was never generated: terces dlu (bird's eye) The RNG hath decreed that this item was never generated: amulet of evil crafting (evilpatch) The RNG hath decreed that this item was never generated: chainsword ((null)) The RNG hath decreed that this item was never generated: robe of energy suction (gray robe) The RNG hath decreed that this item was never generated: aojiru (greenish-blue) The RNG hath decreed that this item was never generated: helm of detoxification (anachrononononaut helmet) The RNG hath decreed that this item was never generated: storm stone (gray) The RNG hath decreed that this item was never generated: extra healing (HEALHEALHEALHEAL) The RNG hath decreed that this item was generated more often: gain level (milky, freq bonus 88) The RNG hath decreed that this item was generated more often: anger peaceful monster (volatile, freq bonus 15) The RNG hath decreed that this item was generated more often: dwarvish short sword (broad short sword, freq bonus 26) The RNG hath decreed that this item was generated more often: cloak of warmth (metal cloak, freq bonus 18) The RNG hath decreed that this item was generated more often: message suppression stone (gray, freq bonus 38) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 15) The RNG hath decreed that this item was generated more often: summon sexy girl (girly, freq bonus 22) The RNG hath decreed that this item was generated more often: elven sickle ((null), freq bonus 27) The RNG hath decreed that this item was generated more often: boots of plugsuit (tightly fitting boots, freq bonus 40) The RNG hath decreed that this item was generated more often: gushlush stone (gray, freq bonus 37) The RNG hath decreed that this item was generated more often: sludge (litter, freq bonus 8) The RNG hath decreed that this item was generated more often: force bolt (red, freq bonus 10) The RNG hath decreed that this item was generated more often: frilled apron (apron, freq bonus 7) The RNG hath decreed that this item was generated more often: cure sickness (indigo, freq bonus 11) The RNG hath decreed that this item was generated more often: natural candle (candle, freq bonus 5) The RNG hath decreed that this item was generated more often: scale mail ((null), freq bonus 5) The RNG hath decreed that this item was generated more often: finger of death (stained, freq bonus 6) The RNG hath decreed that this item was generated more often: oolong tea (wormwood, freq bonus 7) The RNG hath decreed that this item was generated more often: quarterstaff (staff, freq bonus 3) The RNG hath decreed that this item was generated more often: chemistry space axe ((null), freq bonus 11) The RNG hath decreed that this item class was generated more often: Rings (freq bonus 34) The RNG hath decreed that this item class was generated more often: Wands (freq bonus 16) The RNG hath decreed that this item was always generated cursed: elven leather helm (leather hat) The RNG hath decreed that this item was always generated cursed: nastiness (GO TEAM NASTYTRAP) The RNG hath decreed that this item was always generated cursed: magic dragon scale shield (magic dragonhide shield) The RNG hath decreed that this item was always generated cursed: troll shield ((null)) The RNG hath decreed that this item was always generated cursed: elven helm (runed helm) The RNG hath decreed that this item was always generated cursed: cloak of physical resistance (pastel cloak) The RNG hath decreed that this item was always generated cursed: chloroform (impregnated) The RNG hath decreed that this item was always generated cursed: tiger cloak (taiga cloak) The RNG hath decreed that this item was always generated cursed: amulet of ESP (circular) The RNG hath decreed that this item was always generated cursed: stone dragon scale mail ((null)) The RNG hath decreed that this trap was always invisible: trap door The RNG hath decreed that this trap was generated more often: tracker trap (freq bonus 2) Trap randomization happened for 1 in 719 traps Next attribute increase check would have come at turn 437 Strength training was 0 Dexterity training was 0 Wisdom training was 0 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having numbopathy (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (524) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (green robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (netradiation helmet) * sedge hat (silk helmet) * skullcap (precious helmet) * flack helmet (twisted visor helmet) * crystal helm (cloudy helmet) * mining helm (filtered helmet) * field helm (horned helmet) * helm of safeguard (radiant helmet) * war hat (dream helmet) * plasteel gloves (white gloves) * leather gloves (racer gloves) * gauntlets of safeguard (bise gloves) * gauntlets of plugsuit (graffiti gloves) * commander gloves (natural gloves) * field gloves (moth-bitten gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (mud boots) * field boots (steel boots) * boots of safeguard (fleecy boots) Scrolls scroll of healing (STUPID K MEASURER TAB CONFIRM I WANT TO TURN YOU OFF SO BADLY) scroll of mana (ZLORFIK) scroll of phase door (IO PAKERBETH IO BOLCHOSETH BASDOUMA PATATHNAX APOPSS) scroll of standard id (THERESA FLAUSCHEBUESCHEL MAY) scroll of cure (WHATWASTHATONLY) * scroll of extra healing (ASHPD) * scroll of greater mana restoration (OTROUR MOURROUR APHLAU MANDRAROUROU SOU MARAROU) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.