Leeroy, lawful male redguardian Thalmor | |.. ---- -.@@...- -------- [Leeroy the Concordate Agent] St3 Dx12 Co9 In17 Wi10 Ch6 ThaRedMalLaw Dlvl:1 $0 HP25(25) Pw10(10) AC5 Exp1 T1 Latest messages Use hybrid races? [yn] (n) Hello Leeroy, welcome to SlashEMExtended! You are a lawful male redguardian Thalmor. You are playing SLASH'EM Extended on a public server. For game discussion, bug reports etc. join the #em.slashem.me IRC channel on Freenode. You should absolutely do that, unless you want to figure out this complex game on your own. Amy and other players will be glad to give you advice! Message of the day: You can now give an alias name to new characters if you set the askforalias option! This can be done by adding OPTIONS=askforalias to your configuration file. The moon is waxing tonight. Beware, there will be no return! Still climb? [yn] (n) Final attributes You were fervently aligned Your alignment was 10 Your max alignment was 10 You carried 0 sins You could not have this property at all: flying You could not have this property extrinsically: improved vision You could not have this property intrinsically: polymorph control Scroll identification only worked 100 times out of 260 Potion identification only worked 3 times out of 9 Ring identification only worked 4 times out of 8 Implant identification only worked 1 times out of 39 Wand identification only worked 3 times out of 8 Spellbook identification only worked 2 times out of 33 Tool identification only worked 5 times out of 15 Monsters only dropped their equipment with 87% chance Musable item generation frequency had a negative bias of 5% Ring drop chance was reduced to 79% Wand drop chance was reduced to 91% Amulet drop chance was reduced to 92% Weapon drop chance was reduced to 88% Armor drop chance was reduced to 85% Tool drop chance was reduced to 65% Food drop chance was reduced to 80% Concealing monsters were spawned underneath items 80% of the time only The following skill could not be trained at all: matter spells The following skill was trained at half the usual rate: javelin The following skill was trained at one fifth the usual rate: occult spells The following skill was limited to basic proficiency: two-handed sword The following skill was limited to skilled proficiency: divination spells The following skill was limited to expert proficiency: elemental spells The following skill became untrainable if you tried to train it too early: lightsaber (turn 2) The following skill became untrainable if you tried to train it too early: polymorphing (turn 564) The following skill became untrainable after a while: flail (turn 41553) The following skill couldn't be trained before a certain turn number is reached: mace (turn 39078) Items were more likely to be generated cursed by 24% Number of artifacts generated was 0 Number of fake artifacts generated was 0 Monster spawn increase started at turn 27807 Monster spawn increase reached its maximum at turn 62656 In this game, Eevee's evolution was leafeon Your limit for ascension was at turn 3418926 The monster class that cannot be genocided was kobold The monster class that was spawned more often: pudding or ooze (freq bonus 2) The monster species that spawned more often: carrion vine (freq bonus 24) The monster species that spawned more often: Katia's lovely sneaker (freq bonus 14) The monster species that spawned more often: fantast maidenhood snorer (freq bonus 10) The monster species that spawned more often: balrog (freq bonus 144) The monster species that spawned more often: ondy (freq bonus 16) The monster species that spawned more often: hairy patch (freq bonus 20) The monster species that spawned more often: drone wort (freq bonus 32) The monster species that spawned more often: capitate preset (freq bonus 15) The monster species that spawned more often: releasable wanderlust (freq bonus 24) The monster species that spawned more often: mensal isotopy outdodge (freq bonus 36) The monster species that spawned more often: hippogriff (freq bonus 20) The monster species that spawned more often: blue buffalo (freq bonus 12) The monster species that spawned more often: Windows 7 (freq bonus 15) The monster species that spawned more often: Singular Grigori (freq bonus 10) The monster species that spawned more often: rumormonger overrighteously (freq bonus 5) The monster species that spawned more often: solecist precontrived clavier (freq bonus 4) The monster species that spawned more often: black unicorn (freq bonus 8) The monster species that spawned more often: light blue icky thing (freq bonus 21) The monster species that spawned more often: arach (freq bonus 21) The monster species that spawned more often: radioactive willow (freq bonus 8) The monster trait that was more common: monsters whose attacks steal the amulet (freq bonus 2) The monster trait that was more common: monsters that have hug attacks (freq bonus 1) The monster trait that was more common: monsters whose attacks time you (freq bonus 3) The monster trait that was more common: monsters that are mindless (freq bonus 1) The monster trait that was more common: monsters that have claw attacks (freq bonus 2) The monster trait that was more common: monsters with ranged thorns (freq bonus 4) The monster trait that was more common: monsters whose attacks cause inertia (freq bonus 5) The monster trait that was more common: monsters whose attacks paralyze you (freq bonus 2) The monster trait that was more common: monsters whose attacks can shoot magic missiles (freq bonus 6) The monster trait that was more common: monsters whose attacks do physical damage (freq bonus 2) The monster species that never randomly spawned: ore lichen The monster species that never randomly spawned: clock wolf The monster species that never randomly spawned: nondescript stalk The monster species that never randomly spawned: toxic mold The monster species that never randomly spawned: collocate dermal sixte sleepwalking woofer The monster species that never randomly spawned: alider The monster species that never randomly spawned: lightning point The monster species that never randomly spawned: nether vortex The monster species that never randomly spawned: bright green devil The monster species that never randomly spawned: magic-colored warp patch The monster class that always generated with extra speed: bat or bird The RNG hath decreed that this item was never generated: lava (red-hot) The RNG hath decreed that this item was never generated: detect treasure (gray) The RNG hath decreed that this item was never generated: archaic cloak (greek cloak) The RNG hath decreed that this item was never generated: platinum spell boots (ballet heels) The RNG hath decreed that this item was never generated: platinum saber ((null)) The RNG hath decreed that this item was never generated: psybeam (avada kedavra) The RNG hath decreed that this item was never generated: jasper (red) The RNG hath decreed that this item was never generated: gentleman's suit (expensive clothes) The RNG hath decreed that this item was never generated: high-elven helm (runed helm) The RNG hath decreed that this item was never generated: create horde (black) The RNG hath decreed that this item was generated more often: cone of cold (dog eared, freq bonus 49) The RNG hath decreed that this item was generated more often: rubber apron (apron, freq bonus 15) The RNG hath decreed that this item was generated more often: entrapping (scintillating, freq bonus 6) The RNG hath decreed that this item was generated more often: message (pen-written, freq bonus 26) The RNG hath decreed that this item was generated more often: incorrectly adjusted helmet (mechanical helmet, freq bonus 6) The RNG hath decreed that this item was generated more often: paralysis (shivering, freq bonus 19) The RNG hath decreed that this item was generated more often: prehistoric boots (castlevania boots, freq bonus 10) The RNG hath decreed that this item was generated more often: atsuzoko boots ((null), freq bonus 3) The RNG hath decreed that this item was generated more often: secure identify (LARGE ALARM ALL PERSONNEL EVACUATE THE AREA IMMEDIATELY, freq bonus 7) The RNG hath decreed that this item was generated more often: longing stone (gray, freq bonus 17) The RNG hath decreed that this item was generated more often: multitrapping stone (gray, freq bonus 4) The RNG hath decreed that this item was generated more often: gauntlets of missing information (nondescript gloves, freq bonus 9) The RNG hath decreed that this item was generated more often: plain dragon scales ((null), freq bonus 11) The RNG hath decreed that this item was generated more often: manler stone (gray, freq bonus 12) The RNG hath decreed that this item was generated more often: forgotten spell (nonexistant, freq bonus 10) The RNG hath decreed that this item was generated more often: tron boots (balanced boots, freq bonus 6) The RNG hath decreed that this item was generated more often: possession identification (catched, freq bonus 10) The RNG hath decreed that this item was generated more often: boss boots (rain boots, freq bonus 12) The RNG hath decreed that this item was generated more often: lemon ((null), freq bonus 18) The RNG hath decreed that this item was generated more often: cloak of lycanthropy (polyform cloak, freq bonus 12) The RNG hath decreed that this item was always generated cursed: worthless piece of violet glass (violet) The RNG hath decreed that this item was always generated cursed: torch ((null)) The RNG hath decreed that this item was always generated cursed: pendant (looped) The RNG hath decreed that this item was always generated cursed: manler stone (gray) The RNG hath decreed that this item was always generated cursed: forbidden knowledge (uninscribed) The RNG hath decreed that this item was always generated cursed: curse (color changing) The RNG hath decreed that this item was always generated cursed: implant of stature (thin) The RNG hath decreed that this item was always generated cursed: wooden flute (flute) The RNG hath decreed that this item was always generated cursed: draining (ceramic) The RNG hath decreed that this item was always generated cursed: cloak of death (deadly cloak) The RNG hath decreed that this trap was always invisible: EVC trap The RNG hath decreed that this trap was generated more often: glue trap (freq bonus 2) Trap randomization happened for 1 in 73 traps Next attribute increase check would have come at turn 984 Strength training was 0 Dexterity training was 0 Wisdom training was -1 Constitution training was 0 Your sanity was 0 You were sleep resistant You were poison resistant You were immune to sickness You had not decided on your sexuality yet You were prevented from having flying (0) You saw invisible You had infravision You had 1500 points of nutrition remaining You regenerated mana Your luck was zero Your health bonus was zero Your mana bonus was zero Your pantheon consisted of Manwe Sulimo, Mandos and Lorien Your deity was Manwe Sulimo The version you were playing was: Unix SlashEMExtended Version 2.4.2 (60fd9241) - last build Sat Jan 5 08:05:41 2019. You could not have safely prayed (306) You survived You didn't know any spells. Techniques known in the end Name Level Status appraisal 1 R Prepared(0) panic digging 1 R Prepared(0) phase door 1 R Prepared(0) invoke deity 1 R Prepared(0) Discoveries Weapons * elven broadsword (runed broadsword) * dark elven bow (black runed bow) * dark elven arrow (black runed arrow) * orcish dagger (crude dagger) * droven dagger (obsidian dagger) * elven dagger (runed dagger) * dark elven dagger (black runed dagger) * tooth of an algolian suntiger (very sharp tooth) * moon axe (large silver axe) * dwarvish battle-axe (beaked axe) * battle-axe (double-headed axe) * dwarvish mattock (broad pick) * orcish short sword (crude short sword) * dwarvish short sword (broad short sword) * elven short sword (runed short sword) * droven short sword (obsidian short sword) * dark elven short sword (black runed short sword) * vibroblade (gray short sword) * runesword (runic broadsword) * black aestivalis (runed broadsword) * white flower sword (flower-pommeled broadsword) * katana (samurai sword) * droven greatsword (large obsidian sword) * tsurugi (long samurai sword) * basterd sword (huge sword) * scimitar (curved sword) * bent sable (bent sword) * high-elven warsword (runed curved sword) * aklys (thonged club) * metal club (heavy club) * quarterstaff (staff) * silver khakkhara (silver monk's staff) * runed rod (rod) * star rod (rod) * fire hook (beaked staff) * platinum fire hook (beaked staff) * partisan (vulgar polearm) * glaive (single-edged polearm) * spetum (forked polearm) * ranseur (hilted polearm) * bardiche (long poleaxe) * voulge (pole cleaver) * halberd (angled poleaxe) * black halberd (black polearm) * fauchard (pole sickle) * guisarme (pruning hook) * bill-guisarme (hooked polearm) * lucern hammer (pronged polearm) * bec de corbin (beaked polearm) * orcish spear (crude spear) * droven spear (long obsidian spear) * elven spear (runed spear) * dwarvish spear (stout spear) * javelin (throwing spear) * force pike (long gray spear) * droven lance (obsidian lance) * orcish bow (crude bow) * elven bow (runed bow) * yumi (long bow) * droven bow (spider-legged bow) * orcish arrow (crude arrow) * elven arrow (runed arrow) * ya (bamboo arrow) * droven arrow (obsidian arrow) * stick of dynamite (red stick) * droven crossbow (spider-legged crossbow) * droven bolt (obsidian bolt) * shuriken (throwing star) * silver chakram (silver circular blade) Armor * bodyglove (tight black clothes) * plugsuit (tightly fitting suit) * droven plate mail (crested black plate) * gnomish suit (little blue vest) * safeguard suit (orange suit) * nurse uniform (white dress) * commander suit (black men's suit) * camouflaged clothes (camouflage patterned clothes) * shoulder rings (strange rings) * droven chain mail (crested black mail) * orcish chain mail (crude chain mail) * orcish ring mail (crude ring mail) * noble's dress (armored black dress) * consort's suit (loud foppish suit) * force armor stone (gemstone-adorned clothing) * healer uniform (clean white clothes) * jumpsuit (silver clothes) * gentleman's suit (expensive clothes) * gentlewoman's dress (expensive dress) * straitjacket (long-sleeved jacket) * curing uniform (clean white clothes) * Hawaiian shorts (flowery shorts and lei) * robe (yellow robe) * orcish cloak (coarse mantelet) * dwarvish cloak (hooded cloak) * oilskin cloak (slippery cloak) * rubber apron (apron) * kitchen apron (apron) * frilled apron (apron) * dummy wings (wings) * elven leather helm (leather hat) * gnomish helm (little red hat) * orcish helm (iron skull cap) * dwarvish iron helm (hard hat) * droven helm (spider shaped helm) * elven helm (runed helm) * high-elven helm (runed helm) * helmet (horned helmet) * sedge hat (hacker helmet) * skullcap (dim colored helmet) * flack helmet (deformed helmet) * crystal helm (narrow helmet) * mining helm (dream helmet) * field helm stone (gemmed helmet) * helm of safeguard (mechanical helmet) * war hat (plumed helmet) * plasteel gloves (white gloves) * leather gloves (uncanny gloves) * gauntlets of safeguard (graffiti gloves) * gauntlets of plugsuit (grey-shaded gloves) * commander gloves (gameble gloves) * field gloves (mirrored gloves) * elven shield (blue and green shield) * Uruk-hai shield (white-handed shield) * orcish shield (red-eyed shield) * crystal shield (glass shield) * dwarvish roundshield (large round shield) * orcish guard shield (livid worped-moon shield) * plasteel boots (white boots) * low boots (walking shoes) * iron shoes (hard shoes) * gnomish boots (little black boots) * high boots (jackboots) * sneakers (turning shoes) * crystal boots (glass boots) * wedge sandals (heeled sandals) * dancing shoes (soft footwear) * sweet mocassins (womens footwear) * soft sneakers (light footwear) * feminine pumps (female footwear) * leather peep-toes (asian footwear) * hippie heels (red overknees) * combat stilettos (heeled boots) * boots of plugsuit (ankle boots) * field boots (fin boots) * boots of safeguard (calf-leather sandals) Scrolls scroll of healing (VIK LADY) scroll of mana (JUST FUCKING KILL ME NOW) scroll of phase door (F R U E R) scroll of standard id (LOOKIE WHAT I FOUND) scroll of cure (VDF ADAHOEH) * scroll of extra healing (MUUTATATOTOTS) * scroll of greater mana restoration (EDO MATIESTO) Venoms * blinding venom (splash of venom) * tail spikes (splash of venom) * faerie floss rhing (splash of venom) * acid venom (splash of venom) * segfault venom (splash of venom) Dungeon overview The Dungeons of Doom: Level 1: <- You are here Voluntary challenges You went without food You were an atheist You never prayed to the gods You never hit with a wielded weapon You were a pacifist You were illiterate You never genocided any monsters You never polymorphed an object You never changed form You used no wishes You remained celibate Your skills at the end (0 slots left) Fighting Skills general combat [Basic] (max Master) (20 of 160) shield [Basic] (max Master) (20 of 160) body armor [Basic] (max Master) (20 of 160) polymorphing [Unskilled] (max Expert) (0 of 20) devices [Unskilled] (max Expert) (0 of 20) searching [Unskilled] (max Expert) (0 of 20) spirituality [Unskilled] (max Expert) (0 of 20) missile weapons [Unskilled] (max Expert) (0 of 20) techniques [Unskilled] (max Expert) (0 of 20) sexy flats [Unskilled] (max Expert) (0 of 20) form I (Shii-Cho) [Unskilled] (max Expert) (0 of 20) form II (Makashi) [Unskilled] (max Expert) (0 of 20) form IV (Ataru) [Unskilled] (max Expert) (0 of 20) form VI (Niman) [Unskilled] (max Expert) (0 of 20) martial arts [Basic] (max Grand Master) (20 of 160) two-weapon combat [Unskilled] (max Expert) (0 of 20) riding [Unskilled] (max Expert) (0 of 20) Weapon Skills dagger [Unskilled] (max Expert) (0 of 20) knife [Unskilled] (max Expert) (0 of 20) axe [Unskilled] (max Expert) (0 of 20) pick-axe [Unskilled] (max Expert) (0 of 20) short sword [Basic] (max Master) (20 of 160) broadsword [Basic] (max Expert) (20 of 160) long sword [Unskilled] (max Expert) (0 of 20) two-handed sword [Unskilled] (max Expert) (0 of 20) scimitar [Unskilled] (max Expert) (0 of 20) saber [Unskilled] (max Expert) (0 of 20) club [Unskilled] (max Expert) (0 of 20) paddle [Unskilled] (max Expert) (0 of 20) mace [Unskilled] (max Expert) (0 of 20) morning star [Unskilled] (max Expert) (0 of 20) flail [Unskilled] (max Expert) (0 of 20) hammer [Unskilled] (max Expert) (0 of 20) quarterstaff [Unskilled] (max Expert) (0 of 20) polearms [Unskilled] (max Expert) (0 of 20) spear [Unskilled] (max Expert) (0 of 20) javelin [Unskilled] (max Expert) (0 of 20) trident [Unskilled] (max Expert) (0 of 20) lance [Unskilled] (max Expert) (0 of 20) bow [Basic] (max Master) (20 of 160) sling [Unskilled] (max Expert) (0 of 20) firearms [Unskilled] (max Expert) (0 of 20) crossbow [Unskilled] (max Expert) (0 of 20) dart [Unskilled] (max Expert) (0 of 20) shuriken [Unskilled] (max Expert) (0 of 20) boomerang [Unskilled] (max Expert) (0 of 20) whip [Unskilled] (max Expert) (0 of 20) unicorn horn [Unskilled] (max Expert) (0 of 20) lightsaber [Unskilled] (max Expert) (0 of 20) Spellcasting Skills attack spells [Basic] (max Master) (20 of 160) healing spells [Unskilled] (max Expert) (0 of 20) divination spells [Unskilled] (max Expert) (0 of 20) enchantment spells [Unskilled] (max Expert) (0 of 20) protection spells [Unskilled] (max Expert) (0 of 20) body spells [Unskilled] (max Expert) (0 of 20) occult spells [Basic] (max Wizard) (20 of 160) elemental spells [Unskilled] (max Expert) (0 of 20) chaos spells [Basic] (max Master) (20 of 160) matter spells [Unskilled] (max Expert) (0 of 20) Goodbye Leeroy the Thalmor... Youescaped from the dungeon with 0 points, Since you escaped early, the score list will not be checked.